Current EA/DICE Info

Axlerod

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#1
Apparently EA is seeing DLC sales numbers, and end users plummet since the 3 rd month of BF1 launch. Preorders for their new star wars game is down 60% on pc.. Someone at disney told EA they would be losing the star wars i.p for good if sales of the new battle front 2 game were worse than the first game.

EA has been shitting their pants for the last 9 months because they never planned on dealing with pc public hacks beyond what FF was already doing.. The source inside EA claims 5 ex hackers were employed for the last 9 months to rectify the problem, since sales have slumped so badly on dlc's. 

This came from an unknown source DICE employee

My advice to you guys, is not to piss around with public hacks at all, and if you don't know how to get around a rootkit client side scanner beyond November 17 2017 (SWBF2 Release), don't run any hacks at all unless you want an instant ban. EA focus groups found that perma banned players would 90% of the time re-buy the game and play it legit.. With only 10% not re-buying their product. IT might be put in to other EA games sometime later this month as a trial run..

This is good news for us. That was from the well to do hack group. EA is getting real worried.
 
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Axlerod

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#2
In BF 2018 rumor news:

Sources close to Dice and EA state that there is a new Battlefield project underway called “Battlefield Unthinkable”. It is unclear if this will be the final name of the project but for now I will refer to it as “BFU”.

BFU is supposedly set in an alternate version of the 1960s where the cuban missile crisis escalates into nuclear war between the united states and the soviet union. From there players find themselves in a world war III set in the 1960s/70s using vietnam style equipment across the globe. Two missions that have been described are set in cuba during the united states invasion and west berlin during a soviet offensive.

Campaign moves away from “war stories” and focuses on a group of soldiers rather than an individual during three distinct campaigns. One multiplayer map has been described as havana during the 1960s and it is codenamed “havana_day”.

Operations are also rumored to be returning on a bigger scale with branching storylines for each operation. 64vs64 will also become available for PC players- no details on console users.

Overall the game has a very “fallout vibe” when it comes to the setting, like america during the 1950s/60s. You will be fighting on the american homefront as well which will be the first battlefield game to feature this since hardline.

This is not from any of my sources and sounds like black ops to me but hey we shall see "SOON".
 

NetRngr

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#3
wow kinda sounds like the new Wolfenstein but with a different set of bad guys. Ruskies instead of Nazis. As long as they fix the major fu*kups they slathered upon us with this BF I'll be GTG. Its really a shame that a BF with as much potential has become my least favorite BF.
 

Axlerod

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#4
I was think bfu sounded a lot like battlefield black ops 1 & 2.

I will really laugh if Disney pulls star wars from ea. Dice has over 50 job openings. I wonder why? 
 
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#5
What needs to happen to anyone that hacks with an ORIGIN Account, the account should be Banned....... If you own 10-15 games and get caught   BYE BYE to those GAMES!   I have lost my Faith in EA/DICE anymore..... That's why games like Ghost Recon and Hell Let Loose will be what I will be playing
 

Axlerod

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#6
Well according to the focus group, that is what will happen. No 3 day suspensions any more. That is the whole problem with Fairfight. It has no teeth. Its great at doing it's job of catching cheaters but EA/DICE hold the hammer on bans and they have refused to perma ban anyone fearing it would hurt their sales. Anyways, once the 5v5 incursion launches, expect the new system to get put into place a few months after that in BF1.
 

Axlerod

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#7
OK, it has gotten real. Shit is hitting the fan as we speak.

EA has shut down Visceral Games, the studio behind games like Battlefield Hardline and Dead Space, the publisher said today. The Star Wars game in development at Visceral will be revamped and move to a different studio.

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”

https://kotaku.com/ea-shuts-down-visceral-games-1819623990
 

Axlerod

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#8
Was just on a server and saw the automated FairFight ban message. This time is said "FairFight Has Issued 6217 Bans in 24 Hours". Really? According to BF1stats.com, in the last 24 hours there was a peak of around 26,500 PC players. Which means, if the FairFight ban message is ACTUALLY true, it would indicate that around 23%-24% of the PC players out there are cheating? Hmmmmm. Maybe it's not that far-fetched to think so.
 

Axlerod

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#10
During EA’s 2018 financials report, a lot of topics were touched upon, and one of them is the next Battlefield game from DICE! While the studio is hard at work onStar Wars Battlefront II, EA is already looking into the future, as is the norm when it comes to financial discussion, and it seems Battlefield 2018 is indeed a very real possibility,

EA executive Blake Jorgensen talked about the the publisher’s earnings and whatnot, and mixed in with all that, it was mentioned that the next Battlefieldgame will be released in fiscal 2019, which is between April 2018 and March 2019. 

"The core of our fiscal 2019 is a full slate of sports titles and their associated live services, plus new live services from Star Wars Battlefront II. We will add the next Battlefield game, and move into the action genre with Anthem. We expect our subscriber base to continue to grow, and for our new mobile titles to benefit from players looking for deeper experiences with higher production values."

Given the usual release schedule of the past Battlefield games, chances are high that we’ll see the next Battlefield title be released in its usual October release window. Unless EA decides to have it out during the first quarter of 2019, which is highly unlikely given the publisher would want its biggest game of the year to be released during the busy holiday, gift-giving season.

Umm, SWBF and BF1 are on the same engine as SWBF2 which mean BF2018 will be on the same current engine. Look for Pay to play.
 

NetRngr

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#12
Well reading the article I came across this gem of bullshit...

“Making games is hard,” he said. “That’s not new, but it bears saying again because if anything, it’s getting more complex. But that’s what gets us up in the morning, we love it. We have amazingly talented people making games, and very powerful tools… but expectations are going up at an even faster rate. We see it when we talk to players. We see it in our own games, in the feedback people give us, and how they play. We see it from what other games people love…and which ones they don’t. There are a ton of factors.”
This would not be bullshit if they actually, you know "engaged" people other than certain YouTubers/Streamers. Basicly if you dont have a wildly popular YouTube or Twitch following You can tell these idiots exactly how to fix the game and it goes in one ear and out the other. They focus on things NO ONE has asked for and take resources away from the development of the fixes needed.

In the case of BF1 I and quite a few others have composed quite detailed documents and sent them to Indigowd and Tiggr laying out exactly why something does not work correctly and offering suggestions on how to fix it. We have given them detailed lists of what function are a minimal toolset for the RSP servers to make administration more intuitive. No one has even attempted to implement these nor even asked questions. We are aware they have either not read or considered these documents as we have purposefully place items that would require questions being asked inside them to see if they were actually read. If you notice on the CTE forum the group that was asking questions and providing feedback on the RSP from launch has essentially given up and uninstalled calling it a day.

Not sure if you guys are aware but I actually held a position many moons ago with EA. In ultima online I was a Senior Counselor on the Atlantic servers for Ultima Online. Basically an online version of Braddock in game. EA is a horrid place to work for. I can honestly say even though I never actually darkened the door at the place that if the corporate offices are anything like I experienced It was a shit show. I left there and did the same job for MS in Asheron's Call. Waaaay different environment and was a pleasure to pull shifts, even pull extra shifts, unlike UO where you basically did your shift and got off as quickly as possible.  

Honestly as soon as EA gets involved in anything that isn't a sports title on a console whatever company they swallow up ends up shedding all of its original talent that makes what they produce good and you are left with a husk that produces pretty shitty quality stuff. Yeah its great to have the deep pockets for development but when you sell your soul to the devil there is a payback that is required. You just have to be willing to pay that price.
 
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Axlerod

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#13
Well you all see the info that I have recieved. The shit will hit the fan at DICE if or when the sales figures come out to DISNEY and they are not better than SWBF1. DICE and Ea are hoping the 5v5 incursions will be the new ESL league. LOL it is going to be another game mode that no one wants to play. They already shit down VISCERAL. DICE employees are running scared and leaving and no one is taking them up on their offer with 50 job openings.
 

NetRngr

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#14
Welp it looks like someone finally asked "WTF are you doing?"...

They are changing the way crates work before SWBF launch haha. Pretty sure that's gonna result in the progression being a hot mess for a while. Still on my "Maybe if it's deeply discounted " list but slightly higher than it was. We shall see when the changes are made if it's enough to pull their bacon outta the fire.
 

NetRngr

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#15
https://battlefront-forums.ea.com/discussion/79805/changes-to-progression-crates-star-cards#latest

EA Forums post about what they are doing.

After incorporating feedback from the Beta, we’re happy to share our plans for launch:

  • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
  • You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
  • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
  • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
This system, as well as all of the others, will be continually iterated on and improved. As we first announced at EA Play in June, we’re committed to keeping the community together. All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II’s post-release content will be free so that players can play alongside friends as the world of Star Wars Battlefront II continues to grow. We know that the magic is in the balance, and we're going to make sure that we continue to make a game that is fun for everyone.
 
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Axlerod

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#16

NetRngr

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#17
Seems on par with their way of doing things. Have a company that has a semi successful launch, throw buckets of money at them, buy them out and fire anyone with creativity and talent and replace them with drones who make stupid choices, Rinse, Repeat.  

As to the above info I posted. Seems Reddit is losing their collective shit. Most of the hero's you would want to play in BFront2 are locked and must be purchased with credits. Not counting achievement rewards, it has been figured that if you buy no crates at all and simply squirrel away your credits earned through playing, which are time based not based on your skill in a match, it will take 40 hours of play to unlock ole Luke Skywalker at an astounding 60,000 credits alone. 

It seems that no matter what they do DICE/EA manage to step on their collective dicks at every turn. Oh and yeah you get credits for duplicate cards as well so I would assume it will have about the same rate of duplicates as BF1 does for skins, which is astounding. Lesson here kiddos is be careful what you wish for ... you may just get it. 

If this bullshit is carried over to BF2018 I have to say I will pretty much be done with BF all together.
 
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