Patch Notes. Spec Ops 3

RabidRebel

TAC Moderator
Joined
Nov 16, 2017
Major nerfs coming for the SR635. Damage went from 55 to 40. Toxic took a further hit with the clip size for the gun being reduced to 20. Assassin gets better than sprint permanently with a 15% speed boost. The tech may be back with the jammer now at 25 seconds. The Surgeon is also seeing major buffs with an additional Stim and lower reload time on the ability. They can also heal bleed. The Echelon got nerfed to the ground now that pinged opponents are now alerted to their detection. Smoke got a little help in that they can hide objectives. Same with the Enforcer doing more damage with less recoil.

The two new classes look OP. Sensor grenades mark anyone in the radius with shams style shading. The new sniper has an ability that grants no bullet drop or sway.
 
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RabidRebel

TAC Moderator
Joined
Nov 16, 2017
Did the extended reading on the new PvP Events. Some of these are going to not be fun. One mechanic called Last Stand involves marking all players and making them bleed sometime during the match.
 
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