Sharpshooter6 Posted February 22, 2004 Share Posted February 22, 2004 After about two weeks of modeling and about an hour rendering, I've finally got my latest project done. I modeled the MAC-10, and every detail (atleast the ones you can see) is drawn in. Rather than make a texture to show detail, I modeled it all in so the detail is authentic. I used AutoCAD 2000 to model it and I used Bryce 5.0 to render it. I'm happy it turned out so well, in my opinion. I hope you guys like it! Enjoy! *If you have any questions, just ask. Pictures: http://www.thearmory.cc/albums/album02/ingram1.jpg http://www.thearmory.cc/albums/album02/ingram2.jpg http://www.thearmory.cc/albums/album02/ingram3.jpg http://www.thearmory.cc/albums/album02/ingram4.jpg http://www.thearmory.cc/albums/album02/ingram5.jpg Quote Link to comment Share on other sites More sharing options...
-SkYnEt- Posted February 22, 2004 Share Posted February 22, 2004 Real men use 3ds Max! Quote Link to comment Share on other sites More sharing options...
Sharpshooter6 Posted February 22, 2004 Author Share Posted February 22, 2004 -=SkYnEt=-]Real men use 3ds Max! Never! Quote Link to comment Share on other sites More sharing options...
MrBojangles Posted February 22, 2004 Share Posted February 22, 2004 The magazines could be more than just boxes. but i like it. Anyway i could DL it and replace my Uzi with em? Quote Link to comment Share on other sites More sharing options...
Sharpshooter6 Posted February 22, 2004 Author Share Posted February 22, 2004 The magazines could be more than just boxes. but i like it. Anyway i could DL it and replace my Uzi with em? the mags are pretty simplistic for the mac 10. im not sure how to put the models in game so i dont know about that... Quote Link to comment Share on other sites More sharing options...
PUNISHER Posted February 22, 2004 Share Posted February 22, 2004 looks good, I'm starting to get into modeling as well. right now I can make ok hacks but about thats it. Quote Link to comment Share on other sites More sharing options...
-SkYnEt- Posted February 22, 2004 Share Posted February 22, 2004 @Bojangles: That model seems to have alittle too many polygons for realtime gaming. Quote Link to comment Share on other sites More sharing options...
Sharpshooter6 Posted February 22, 2004 Author Share Posted February 22, 2004 -=SkYnEt=-]@Bojangles: That model seems to have alittle too many polygons for realtime gaming. just a little. :wink: Quote Link to comment Share on other sites More sharing options...
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