Patch notes out as of last night.

NetRngr

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#1
Lots of good stuff out here. Too much to copy so ill link em here:

http://steamcommunity.com/games/578080/announcements/detail/1451700696565067398

Here are what I see as the highlights:

  • Added 1st Person server options to NA and EU Solo and Duo game-modes ( Friday night fight fest is on)
  • Added a new feature to report players
  • Players may now re-enter games if they have been disconnected mid-game ( Hell yes!)
  • You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers (Hopefully sans Aim Assist)
  • Added new effects when a character is running or sprinting over different types of surfaces
  • Added a lower rail attachment slot to SKS (Hopefully this allows the use of vert and horiz grips for stability gains)
  • Eliminated firing delay of S1897 from pump action after reload!
  • Reduced cast time of First Aid Kit / Painkiller to 6 seconds
  • Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds
  • Added more features and hot keys to the Options Menu
  • You may now designate a maximum of two different keys for each key bind (This was so needed)
 There is a LOT more and these are just the highlights!!! Still no vaulting but I would rather them have it right when released.
 

sharp65

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#3
I tried playing a few solo FPP games and it was rubber banding like crazy. When I initially landed during the first match the buildings didn't even finish loading properly so I was just walking through doors. I think they still have some work to do.
 
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NetRngr

NetRngr

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Darlington, SC
#4
Yeah they think they have found whats causing the lag. They have been pushing hotfixes pretty much all day yesterday. By the time I got on last night the only really laggy time was the initial drop area loading. After that it was ok, not great, but ok and manageable. I will say the FPP mode is gonna be 100% love once they get the kinks out of it with the lag and camera position. It's weird having the perspective of a homicidal 3 yr old. Still had a great time even with the initial drop lag and placed top 10 in all but one round. Its a completely different game in FPP.

Oh a quick addition... The SKS is a freaking laser with a vertical grip attached and a cheek pad. I highly suggest you start using it. I'm actually running it with a M$16 both loaded out with grips stocks etc etc. 4x on the M416 and swap between the 4x/8x/and a 2x on the SKS and gotta say it found myself using it with the extended mag more than the 416. Super stable and deals a wallop. Main advantage the 416 has is the muzzle velocity so you dont have to lead as much but a 416/SKS combo is great for FPP. Carry a P18 for close in with an extended QD mag and a silencer and you basically have a micro UZI that doesn't take up a primary/secondary slot.
 
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