Predictions on Ghost Wars December Patch

RabidRebel

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Nov 16, 2017
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#1
It looks like Ubisoft Forum moderators are letting slip a few tidbits about the next patch. Here are a few things gleaned from the forums recently. No date has been posted for the December update.

-UbiInsulin posted the following "We can confirm more classes and ranked mode, but stay tuned for more details.
"
-Another moderator posted that mines will be returning to snipers in the next patch.

There's also strong sentiment floating around the Ubisoft forums regarding the following items. It's likely some (or all) will see some re-balancing at the next patch.
-C4 (heavy complaints about it being used as an offensive weapon in face-to-face combat)
-Sniper (multiple complaints that the sniper "nerf" has made it a worthless class compared to Sentinel)
-Support (dislike of disadvantage caused by the assault classes getting an HP boost last patch)
 

Gator

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#2
I think they should keep the HP boost for the assault class, as is. Sniper rifles are fine, however the throwing distance of the C4 is ridiculous. :eek:
 

RabidRebel

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#3
The rumor mill is still churning on the Ubisoft forums. Speculation from a Youtuber includes 2 new classes, new maps, and a game mode. Some others are predicting one of the new classes to be crossbow operator. The new game mode is likely the previously announced hostage rescue mode.
 

RabidRebel

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#4
Another confirmed upcoming change. UbiInsulin posted the following regarding some complaints about the Scout drone and class (emphasis added):

"At this time I'm not aware of any balance changes to Scout's drone, but support classes will be receiving an SMG damage buff."
 

RabidRebel

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#6
UbiInsulin posted more on the next update...

The major things we can mention are the new ranked mode, two new classes, and new maps. We just can't get into details yet, I'm afraid.

Some fixes that stand out:
  • C4 will be changed to behave more like a trap than a grenade
  • There will be improved map/mode rotation
  • The loadout selection timer will be reduced to speed up play
  • Endgame cinematics have been tweaked to reduce transition time into the next round