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Brawndo

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  1. Is that on the table? Will there be a vote?
  2. Just a little comment. Measure yourself by the quality of your friendships not by the quantity. I have very VERY few people I truly call friends. So if you don't have a full address book of buds at college, take a good look at who you DO consider friends there. Stop worrying about how many friends you have and work on being better friends with a select few. I hope this helps.
  3. I have a 19" Widescreen, I play at 1024 x 768 because BF2142 can't handle 1440 x 900 or even be forced into it like BF2 could.
  4. Yeah, unfortunately, since I haven't seen any chiquita models on the battlefield, it's going to be banana hammocks wall to wall. But heh, if that floats your boat, more power to ya. NTTIAWWT
  5. I disagree. Anything you do to make the enemy Titan more accessible also makes your Titan more accessible. Moving your titan puts it in range of enemy ground based AA guns which will force you to either dedicate a man to repairing those guns or render them useless as soon as the first enemy tries for his Titan Destruction Pin. Then you're left with no advantage to moving your Titan. The only time I would consider moving my Titan would be if our side took down their shields very quickly and I could move my Titan in range to help defend a few of the closer Silos but NOT in pod range. SL's should be using the SLSB and people in squads SHOULD be joining squads, if not at least to access the Titan and place their own beacons. I try to move my Titan in such a way as to make it difficult to board, not easier. Hell, I've even moved it back on the map instead of forward. Anything to make the missile paths longer, the flight time longer (so my attack chopper has more time to engage), to make the enemy APCs travel across more ground to get in range, et al.
  6. I think a problem with commanding in Titan mode is that you can't effectively fight on 3 fronts (you titan, their titan, and the silos). When I have good VOIP commos with my squad leaders, I prefer to focus on two things: 1. Defending the 3 silos closest to our titan. Not extending beyond them, but having squad leaders each own a silo and place a beacon for rapid response. 2. Defending one side of our own titan. Let them have console 1 and 3, but defend 2 well. Sentry Guns, Shields, Recon guys in the Vents. 3 or 4 well positioned guys can hold off almost all attacks. I would personally prefer not to attack their titan unless my scan shows it's undefended. It's a waste of resources to attack a well defended Titan when there are other ways to win the game. Besides, keeping 3 silos consistently brings their shields down first and that allows you to execute #2 above without having to worry about your resources going to the enemy titan. The problem is, it's not like we get some sort of pre-round strategy session with the squad leaders so the round usually is won by the team with the best Killas.
  7. I voted Voss because I hate to reload. I go on single shot outside the Titan where the Voss loses it's edge to the Baur, q but inside the Titan, the extra rounds on full auto is a godsend.
  8. I'm a Enterprise Automation Architect with IBM. I design and build systems management infrastructures using primarily Tivoli products for our customers, specifically AT&T. It's not what I envisioned myself doing 10 years ago, but hopefully it's a means to an ends.
  9. Hey you're leaving, and I'm trying to get in, although no-one has responded to my application yet.
  10. Try a little better reading comprehension, or did you reply to the wrong post?
  11. You're not serious are you? You DO NOT LOSE POINTS for a punish, okay? I almost have this macro'ed: "The only reason sometimes it seems like you lose more points for a TK than other times is because team damage + team kills can stack up together."
  12. It seems highly unlikely that by 2142, just 135 short years from now, we'd have developed the technology to integrate IFF into motion sensing mines. I mean look at how little we've progressed in the last 200 years, why would anyone expect such leaps and bounds in even less time! :thumbsup: My $.02 on FF: 1. RDX and Nades SHOULD do damage to friendlies. 2. Friendlies should not set off APMs. 3. Friendlies should not set off EMP and Motion Mines. I played somewhere a week or so ago that had FF on in such a manner that it only did 70% damage to friendlies which must have been picked because APMS didn't kill friendlies, but it did wound them. Is this something in bf2cc that can be modified?
  13. M ust have been a tough commute for practice.
  14. Are you asking because I said "we"? No, I don't play for the Gators.

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