Everything posted by Armory Staff
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OfficialBFBC2: Have you met Lars Gustavsson from D
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: Have you met Lars Gustavsson from DICE? http://bit.ly/drLww3 OfficialBFBC2: Have you met Lars Gustavsson from DICE? http://bit.ly/drLww3 More... OfficialBFBC2: Have you met Lars Gustavsson from DICE? http://bit.ly/drLww3
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OfficialBFBC2: Don't forget to vote for your favor
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: Don't forget to vote for your favorite Community Video on the blog http://bit.ly/c70D3Z OfficialBFBC2: Don't forget to vote for your favorite Community Video on the blog http://bit.ly/c70D3Z More... OfficialBFBC2: Don't forget to vote for your favorite Community Video on the blog http://bit.ly/c70D3Z
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BF Blog - DICE Veteran Lars Gustavsson
Just in from Planet Battlefield - RSS News Feed BF Blog - DICE Veteran Lars Gustavsson The Battlefield Blog has an interesting interview with DICE's Lars Gustavsson explaining how he got his start at DICE as well as his work on... More...
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Rolling with Awesome- The final three
Just in from EA's Battlefield Blog Rolling with Awesome- The final three The Video Competition has come to an end. Many Community Members have submitted their best entries in the forums. Now, we have picked out the three videos we think are the most groundbreaking, humoristic and action packed. It has been a very tough choice since we received a lot of good videos. Thank you to everyone who took their time to enter the competition. There will be more video competitions like this so don't put away your cameras just yet. And here are the videos! You can vote on the sidebar on the website. Voting closes on 18th of October 17:00 CET. The videos are: From: Cherchell-is (Please visit the site to view this media) From: Turst67 How to become a great soldier in BFBC2: From: R3CLAIMED The Hornet pt.2 http://blogs.battlefield.ea.com/aggbug.aspx?PostID=31121 More...
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DICE Veteran Lars Gustavsson: "I am extremely prou
Just in from EA's Battlefield Blog DICE Veteran Lars Gustavsson: "I am extremely proud of Battlefield" http://blogs.battlefield.ea.com/resized-image.ashx/__size/300x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Lars-Gustavsson.jpg It is launch week for Medal of Honor, the first person shooter from Danger Close that DICE created the multiplayer section for. In our first in a series of interviews this week, we talk with Lars Gustavsson about the ancestry of Battlefield, how a 30-polygon jet got him into the industry, and the joy of returning to a genre he helped create almost a decade ago. Veteran Lead Designer Lars Gustavsson liked to draw and play with Lego as a child. Growing up, he studied art and knew he wanted to end up working either with movies or in the games industry. As it turned out, he would become one of the main people paving the way for the entire Battlefield series. -- I got a tip from a friend about a game developer called Refraction Games, that I hadn't heard about at that time. I knew about DICE, of course, but Refraction was new to me. Anyway, I applied for the job as artist in March 1999 by sending them a couple of 3D models -- one of them being a 30 polygon model [That was all you had to work with back then! -- Editor's note] of the Swedish jet fighter JAS 39. I got the job, and I think I received employee number 11. Our office was located at Götgatsbacken in the South of Stockholm, and that was one of the happiest moments in my life. That is when you started work on Codename Eagle? -- Yes. The Refractor engine was there, and they had done some work on the game for a year or so already, with the grand vision of a multiplayer only game featuring big battlefields with all types of vehicles in it. Since our publisher at that point didn’t believe in a multiplayer only product, we ended up making a full-blown singplayer campaign as well, but our hearts were still closest to multiplayer. And Codename Eagle really was the forerunner to what would later become Battlefield 1942, right? -- Yes. We built a demo for E3 with a concept for Battlefield 1942, but we had a hard time finding any interested publishers. People seemed to think we couldn't pull it off, having 16 players in a multiplayer game -- at least until EA got in contact with us. It turned out that the QA testers at EA Redwood Shores kept playing the same game every lunch break. That game was Codename Eagle, so EA Publishing eventually found out who had made the game and invited us over to talk. http://blogs.battlefield.ea.com/resized-image.ashx/__size/400x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/GameoftheDecadev2.png What is your proudest moment as a game developer? -- I will give you three. One is the review event for Battlefield 1942 that took place on board the American carrier the USS Hornet in Alameda, battling it out in a 64-player LAN under deck among all the planes parked down there. One is the midnight release of Battlefield: Bad Company 2, where the roar from the crowd that wanted the game really shook me. Awesome! Lastly, receiving the Swedish Game of the Decade award earlier this year was almost surreal -- partly because I realized that I have been working with Battlefield for 10 years, and partly because what started as a small project by two students from KTH (Royal Institute of Technology) is now dubbed Game of the Decade! What do you think made Battlefield 1942 special? -- I often think about its scale; from submarines to bombers. Actually, we didn't add the submarine unitl after alpha stage [The whole idea of alpha stage is drawing a line where you stop including new stuff into the game, otherwise games would never ship -- Editor's note]. As project lead, I probably shouldn't have done that, but I really wanted it in the game. As a whole, the submarine maybe didn't add a lot to the actual gameplay, but it gave us that epic scale that I think a lot of people appreciated. Since then, you have worked on every major release of Battlefield. What was your initial reaction when you got the assignment to kick off development on the multiplayer mode for Medal of Honor together with Patrick Liu? -- I have always followed the series on PC throughout the years -- historically as a competitor we wanted to outperform. To get the chance to actually work on it myself was exciting. I started by reading the book "Anaconda: Not a Good Day to Die", to study the environments and what was going on over there. What did you want to achieve with the multiplayer mode? -- I knew that I wanted to take storytelling in the multiplayer mode to the next level. I was thinking "How do we make something that isn't Battlefield, while still using the experience we have gathered throughout the years?" I wanted to make something different. http://blogs.battlefield.ea.com/resized-image.ashx/__size/400x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/mohv2.png Different how? -- I wanted to do two things with the multiplayer in Medal of Honor. I think historically, we have been very proud at DICE of the fact that we are inventing our own game modes, like Conquest and Rush. I think that is fine, but I wanted to open up for the fact that no matter how much time and effort you put into creating awesome new game modes, there will always be gamers who want to fall back to the classic team deathmatch. The second thing I wanted to do was tell some kind of story in multiplayer. You kind of did that already in Battlefield: Bad Company 2? -- Yes, in Bad Company 2, we added small cinematic touches, so that when you take a base you can see supporting jets flying by, or ships firing in the background, and we use "outro" movies at the end of multiplayer missions. I took inspiration from this and wanted to take it to the next level. It still needs to be fun after one thousand games, and it mustn't interfere with the gameplay, so you have to be really careful in how you implement it. You can't shove story down peoples' throats. I would give most of the credit to our core team, but I’m happy to see that Combat Mission does a really good job providing an immersive multiplayer experience. Why do you think so many people love team deathmatch? -- Personally, I think it's the perfect adrenaline rush at lunch. You can get in, play for a while, and you haven't signed up for something that takes a set amount of time -- you can just leave whenever. And I think, even if it's called team deathmatch, it's just a huge ego boost. At least when you do well! I think our understanding of this fact is why we have constantly fine-tuned the game modes in our Battlefield games throughout the years and are offering things like Squad Rush. So it's a matter of making a broader game? -- Well, instead of tailoring a specific game for a very specific audience, I think we can offer a host of different game modes within a game to give everyone the experience they want. In the early Battlefield years, I was like "If people want TDM, they can go somewhere else!". I don't think like that anymore. I think it's up to the players what they want to do with our games. DICE obviously has a great reputation for creating finely tuned multiplayer experiences. What is that special DICE multiplayer touch, do you think? -- The way I usually think about it is "from the gun out" -- it doesn't matter what kind of persistence model you have in the game, if the feeling when you run and gun isn't right. So it all starts there. Have you seen the back of the Medal of Honor pack? It says in big letters that the multiplayer mode is developed by DICE. What connotations are you hoping that evokes in people? -- That it is a seal of quality. That it is a game worth playing for a long, long time. You are still involved in Battlefield. How does it feel to wake up and go to work on a game series that you helped pave the way for, and that you have spent nearly a decade on? -- I feel extremely proud, and I am surprised that I still find so much joy, almost a childish curiosity, in finding new things to explore for the series in the future. FOUR FACTS WITH LARS Age: 42 Lives: Stockholm, Sweden Secret Skill: Dynamite Espresso Maker Top Three Traits: "Patient. Disorganized. Perfectionist." GAMEOGRAPHY Codename Eagle Artist Battlefield 1942 Producer Battlefield 2 Lead Designer Battlefield 2142 Creative Director (outside of the team) Battlefield 1943 Creative Director (outside of the team) Battlefield: Bad Company Lead Designer Battlefield: Bad Company 2 Creative Director (outside of the team) Medal of Honor Lead Designer for 1-2 months to prepare for Sebastian "Sibben" Armonioso http://blogs.battlefield.ea.com/aggbug.aspx?PostID=31064 More...
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OfficialBFBC2: Check out our new interview blog se
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: Check out our new interview blog series with the veteran developers here at DICE: http://bit.ly/auMY0K OfficialBFBC2: Check out our new interview blog series with the veteran developers here at DICE: http://bit.ly/auMY0K More... OfficialBFBC2: Check out our new interview blog series with the veteran developers here at DICE: http://bit.ly/auMY0K
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OfficialBFBC2: Vote now for your favorite #bfbc2 C
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: Vote now for your favorite #bfbc2 Community video! http://bit.ly/c70D3Z OfficialBFBC2: Vote now for your favorite #bfbc2 Community video! http://bit.ly/c70D3Z More... OfficialBFBC2: Vote now for your favorite #bfbc2 Community video! http://bit.ly/c70D3Z
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OfficialBFBC2: Looking for international #bfbc2 fr
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: Looking for international #bfbc2 friends? Check this out: http://bit.ly/a6d0yo OfficialBFBC2: Looking for international #bfbc2 friends? Check this out: http://bit.ly/a6d0yo More... OfficialBFBC2: Looking for international #bfbc2 friends? Check this out: http://bit.ly/a6d0yo
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Project Reality v0.95 Preload
Just in from Planet Battlefield - RSS News Feed Project Reality v0.95 Preload Project Reality announced they will be releasing v0.95 on Friday, October 15th. You might want to grab the password protected torrent since the client... More...
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OfficialBFBC2: Want to know more about the tanks i
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: Want to know more about the tanks in #bfbc2 Vietnam? http://bit.ly/dkVQsm OfficialBFBC2: Want to know more about the tanks in #bfbc2 Vietnam? http://bit.ly/dkVQsm More... OfficialBFBC2: Want to know more about the tanks in #bfbc2 Vietnam? http://bit.ly/dkVQsm
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Vietnam Hardware #1: A Tale of Two Tanks
Just in from EA's Battlefield Blog Vietnam Hardware #1: A Tale of Two Tanks Welcome to Vietnam Hardware -- our new blog series on the upcoming expansion Battlefield: Bad Company 2 Vietnam. Stay tuned every Thursday for never before published info and screenshots, straight from the developers here at DICE. Fact: If it ain't got tanks, it ain't Battlefield. In the upcoming expansion Battlefield: Bad Company 2 Vietnam, the North Vietnamese and the US Army get one new tank each to take into the fray. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Blog_5F00_US_5F00_tank_5F00_001.png Say hello to our little friend. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Blog_5F00_NVA_5F00_tank_5F00_001.png North Vietnamese fly swatter on loan from Russia. The American and Vietnamese tanks function pretty much like in the base game, with one driver/main gunner, plus room for one extra soldier to man the machine gun. The driver may also fire a secondary weapon from within the tank, if he has the required vehicle specialization. Since the NVA don't have any real AA guns to talk about in this expansion, their tanks will often play the very important role of mobile air defense. The US tank is no less important as part of a winning strategy, and has the added luxury of a number of 60's themed radio stations to enjoy while on duty. The enemy can actually hear the music from outside as well, so it's not just for the driver's enjoyment. Niklas Fegraeus is Lead Designer on the Vietnam expansion. We caught him between two playtests to get some inside info on the upcoming tanks: Hey Niklas, what's the biggest difference in tank warfare in the Vietnam expansion compared to the base game? -- The actual gameplay from within the tanks is pretty much classic Battlefield fare. The threat image versus the tanks is a bit different in Vietnam, though. Is that because there is less high tech weaponry and gadgets in the Vietnam expansion? -- Exactly. For example, there are no fixed anti-tank weapons or tracer darts here, so there is generally more enemy infantry in close proximity of the tanks, trying to take it down with dynamite or unguided RPG's. It's kind of a theme in this expansion, I think. The battle is more up close and personal in general. Cool. Hey, I noticed during our playtests that the design of the NVA tank changed recently. Why was that? -- Well, in the interest of finely tuned game balance, we decided to give the NVA tank a domed machine gunner position -- instead of the historically correct approach, where the soldier would actually pop his head up to look around. That's just asking for a headshot, and would cause massive imbalance in this multiplayer expansion. So there you have it. Battlefield: Bad Company 2 Vietnam will be released winter 2010. In the meantime, check out these previews from Tokyo Game Show: IGN Battlefield: Bad Company 2 Takes you to Vietnam Gamespot Battlefield: Bad Company 2 Vietnam First Look Eurogamer Battlefield: Bad Company 2 Vietnam Hands On http://blogs.battlefield.ea.com/aggbug.aspx?PostID=31040 More...
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Bad Company 2 Vietnam Classes Walkthrough Videos
Just in from Planet Battlefield - RSS News Feed Bad Company 2 Vietnam Classes Walkthrough Videos GameTrailers posted some amazing clear off screen footage of Battlefield Bad Company 2 being shown at New York ComicCon. Battlefield Community Manager... More...
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OfficialBFBC2: #BFBC2 is heading to the iPhone! ht
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: #BFBC2 is heading to the iPhone! http://bit.ly/cixrzr OfficialBFBC2: #BFBC2 is heading to the iPhone! http://bit.ly/cixrzr More... OfficialBFBC2: #BFBC2 is heading to the iPhone! http://bit.ly/cixrzr
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BF: Bad Company 2 Coming to iPhone Next Month
Just in from Planet Battlefield - RSS News Feed BF: Bad Company 2 Coming to iPhone Next Month EA announced today that Battlefield Bad Company 2 will be coming to the iPhone and iPod touch. The game is being released under the EA Play label, and... More...
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New EA Studio "Easy" to Manage Play4Free Titles
Just in from Planet Battlefield - RSS News Feed New EA Studio "Easy" to Manage Play4Free Titles EA announced a new studio today called Easy, who are now listed as the creators of three Free4Play titles Battlefield Heroes, Lord of Ultima and... More...
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Project Reality v0.95 Trailer
Just in from Planet Battlefield - RSS News Feed Project Reality v0.95 Trailer Project Reality has broken their long silence and announced they are working on v0.95, which is coming out very soon.Over the past 6 months, both... More...
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Game Informer Interview with DICE's Patrick Bach
Just in from Planet Battlefield - RSS News Feed Game Informer Interview with DICE's Patrick Bach Game Informer interviewed DICE's Patrick Bach about Battlefield Bad Company 2 Vietnam. Thanks Freakboy.Have you made a conscious effort to make... More...
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Battlefield Heroes Caption Contest
Just in from Planet Battlefield - RSS News Feed Battlefield Heroes Caption Contest FilePlanet is holding a Battlefield Heroes Caption Contest where all you have to do is think of a clever caption for one of the 3 screenshots. Winners... More...
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Forgotten Hope 2 v2.3 Released
Just in from Planet Battlefield - RSS News Feed Forgotten Hope 2 v2.3 Released Forgotten Hope 2 released v2.3 today as planned and you can grab the 2 part client from the link below. If you had the torrent the password is also... More...
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Forgotten Hope 2 - Liberation Trailer
Just in from Planet Battlefield - RSS News Feed Forgotten Hope 2 - Liberation Trailer Forgotten Hope 2 posted a new trailer to hold fans over till their much anticipated release planned for tomorrow.Hello and welcome back to another... More...
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BF Blog - Community Worldwide #3
Just in from Planet Battlefield - RSS News Feed BF Blog - Community Worldwide #3 The Battlefield Blog posted up the third edition of the Community Worldwide series, which highlights a different member of the community every... More...
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OfficialBFBC2: Community Worldwide #3 with @R3CLAI
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: Community Worldwide #3 with @R3CLAIMED http://bit.ly/cEvSaS . Check out his awesome videos here: http://bit.ly/bRCcjR Retweet! OfficialBFBC2: Community Worldwide #3 with @R3CLAIMED http://bit.ly/cEvSaS . Check out his awesome videos here: http://bit.ly/bRCcjR Retweet! More... OfficialBFBC2: Community Worldwide #3 with @R3CLAIMED http://bit.ly/cEvSaS . Check out his awesome videos here: http://bit.ly/bRCcjR Retweet!
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Community Worldwide #3
Just in from EA's Battlefield Blog Community Worldwide #3 It's time for the 3rd edition of our Article series! We have brought you Community Articles from Turkey/Switzerland, Germany and this time the turn has come to Canada. This time, I decided to contact a player I found in the forums posting great in-game Bad Company 2 montages. I was impressed by the high level of play he shows. I'm a big fan of his videos myself since he really masters every part of the game in such a way that I think everyone learns quite a lot from it. If you would like to view his videos check them out at the end of the post . So R3CLAIMED, tell me a bit about yourself: I'm just a modest PC gamer, from Toronto, Canada. I first broke into the eGaming scene back in 2002, and hit my peak during the days of Battlefield 2 while competing in dozens of TWL ladders. What a great time that was to be a competitive gamer! In 2007 I founded Cry Havoc Warfare with a splinter group of my old clan, and we have since been quite casual with an emphasis on just having fun. Lately I have been focusing on other obligations, but the passion remains and I have big hopes of returning to the scene! Titles like Bad Company 2 only fuel my desire to compete. I have been an avid Battlefield'er since BF:V and it has always been a unique experience compared to other titles. I have played every PC Battlefield title to date, and my experiences with them have been the most memorable of my gaming career. Needless to say, when Battlefield:Bad Company 2 was announced, I got extremely excited. In-fact I got so excited, I upgraded my rig to be able to experience the title to it's fullest potential, while recording and sharing my experiences with the community. One thing Battlefield titles have always had over it's competitors, is it's fantastic sense of humour. Battlefield:Bad Company 2 did not disappoint.. The amount of fun you can have in this title is endless. Whether you're drilling your enemy, pinging projectiles off the head of your opponent with a smoke launcher, chasing down unsuspecting foes with an R/C UAV, the laughs create some very memorable moments. This is how I get my ideas. Everywhere you turn there are new possibilities that shape the player you wish to be, and I really appreciate how much attention my style has received from the community. The one thing I have always wished for the community is progression through imagination, and that's what I try to accomplish. So I would like to give my gratitude to the community first and foremost, who have continued to share their ideas by releasing countless video's. All my YouTube subscribers and fellow forum members who have continued to motivate me and push my imagination to it's limits. And finally DICE, for giving me the means to make this all possible. There is an endless supply of admirable talent out there and it's segments like this that fuel what we are all capable of doing. The Battlefield community is bigger and stronger then ever and I'm very excited to see what the future holds. Happy fragging! R3CLAIMED out. (Please visit the site to view this media) (Please visit the site to view this media) (Please visit the site to view this media) (Please visit the site to view this media) http://blogs.battlefield.ea.com/aggbug.aspx?PostID=30966 More...
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OfficialBFBC2: Sorry for the delay. If you want to
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: Sorry for the delay. If you want to win this http://bit.ly/9WRwTG , retweet with [gamertag] and [platform] no veteran status required. OfficialBFBC2: Sorry for the delay. If you want to win this http://bit.ly/9WRwTG , retweet with [gamertag] and [platform] no veteran status required. More... OfficialBFBC2: Sorry for the delay. If you want to win this http://bit.ly/9WRwTG , retweet with [gamertag] and [platform] no veteran status required.
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OfficialBFBC2: How often do you spot enemies in #b
Just in from Battlefield Bad Company 2 Twitter Feed OfficialBFBC2: How often do you spot enemies in #bfbc2? OfficialBFBC2: How often do you spot enemies in #bfbc2? More... OfficialBFBC2: How often do you spot enemies in #bfbc2?