Everything posted by Axlerod
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Battle alongside Yoda in Star Wars Battlefront II on PC for just $4
Battle alongside Yoda in Star Wars Battlefront II on PC for just $4 Join the Jedi or the dark side in Battlefront II. ALEX SMITH 20 Dec 2018 0 Star Wars Battlefront II is on sale as a digital PC download at Amazon today for just $4.49. That's a stellar deal for a game which otherwise has sold for up to $59.99. It's never dropped this low in price before either, until now. This game is awesome because it gives you the ability to play as tons of Star Wars characters in a fight across the galaxy. You'll get to explore iconic Star Wars locations and use weapons and tech from the series too. While the game recieved mixed reviews upon its release, in part due to excessive DLC concerns, it's since been leveled out a bit. And at under $5, its price is almost negligible. Paying for a few of those DLC packs might even feel worth it at that point. At Metacritic, this game received a Metascore of 65 based on 24 critic reviews. This brings the last year of EA games value up to $34.49.
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WORLD WAR 3 UPDATE
YEAH AND i HAVE TO WORK UNTIL 8 TONIGHT! THEN I HAVE TO DOWNLOAD IT.
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FBI Seizes 15 DDoS-For-Hire Websites
The FBI today announced it took action against 15 domains that allegedly helped take down other people’s websites, game servers and other online services through distributed denial-of-service (DDoS) attacks. The seizures comes a week before Christmas, which, the FBI says, is “a period historically plagued by prolific DDoS attacks in the gaming world.” Today, the FBI says it seized 15 “booter” domains. Booters are websites that allow anybody with a credit card (or Bitcoin) to pay money in exchange for overwhelming an online server with requests and, as a result, taking down that server. Powerful DDoS attacks have taken down gaming servers like Blizzard’s Battle.net or Final Fantasy XIV’s server in the past. Booters offer generally less powerful DDoS attacks in exchange for a relatively low amount of money and have flown under the radar, in part, because they’re marketed as “stress-testers” that help people test servers’ capacities for withstanding DDoS attacks. Anybody can Google these services, making them, in the FBI’s words, “a low barrier to entry for users looking to engage in cyber criminal activity.” The FBI wrote in a press release today: These services offered easy access to attack infrastructure, payment options that included Bitcoin, and were relatively low cost. Each of the services was tested by the FBI, which verified those DDoS attack services offered through each of the seized websites. While testing the various services, the FBI determined that these types of services can and have caused disruptions of networks at all levels. Along with the seizures, the FBI has also filed criminal complaints against three alleged cyber criminals who, the FBI says, were allegedly affiliated with the DDoS-for-hire services Downthem and Ampnode. “Between October 2014 and November 2018, Downthem’s database showed over 2000 customer subscriptions, and had been used to conduct, or attempt to conduct, over 200,000 DDoS attacks,” the FBI says.
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WORLD WAR 3 UPDATE
Update 0.3 is live! The highlights are: huge loading times and ram optimization, new maps and a bunch of new characters, vehicles and weapons. Last but not least World War 3 is 20% off during Steam Winter Sale! Check detailed patch notes here: https://t.co/IYfEcrbZGk https://t.co/EMvXnly0zg We launched the PTE for upcoming update 0.3 - check out how to get in! Read more...× News and Official Announcements December Update 0.3 Patch Notes By Ragir, 4 hours ago in News and Official Announcements Ragir 2,813 Posted 4 hours ago Hello everyone! This one is a biggie! There's a lot of good stuff in 0.3 and we've successfully completed everything we've commited to on the Development Roadmap! More than that, we've actually added some things that were not planned for 0.3, like Berlin TDM map (which was scheduled for 0.4) and item preview in the menu (which was planned for Customization 2.0). There's a new main battle tank, new weapon, two new maps (one of which is a prototype), new uniform, new cosmetics and attachments many more. We've also optimized RAM usage and loading times greatly, reducing RAM usage by over 50% and loading times by more than 60%. This also fixed map joining problems related to network timeout on computers with slow HDDs. Apart from RAM and loading improvements, the game also freezes less and has better texture quality (thanks to more space in RAM for them). We'd like to thank everyone that took part in Public Test Environment testing with us, reported bugs and gave us feedback. We're listening to all of it and make changes accordingly. To prove that, we moved the server browser work much earlier than planned (was scheduled for 1.0). There's a long list of new features - big and small - so take a look for yourself! 0.3 Patch Notes [CONTENT] New TDM map: Berlin Backyards, New prototype map: Smoleńsk Greybox (still WIP), Metagame reimplementation, New main battle tank: Abrams, New battle rifle: Scar H, New uniform: USMC, 5 new USMC Camouflages, 5 new weapon skins, 6 new vehicle skins, Localization: German, Polish and Russian, Help section added to main menu, [FEATURES] Vastly improved load times, Big improvements to RAM usage (8GB is the new minimum requirement, down from 16), New respawn system on Warzone, Quick radio chat [default: Y], Cart Mode in the customization for previewing items, Map autorotation (you can stay on the server and keep playing), Map balancing (you can choose to switch teams and get a reward for doing so!), Warmup / Waiting for minimal and expected players amount in Warzone same as in TDM, Weight limit for loadouts, Added gamemode explanation to loading screens, Sharpen video setting added to game (30 percent is now default value), Implemented buying multiple items for cart mode in menu, Added subtitle in to on-screen messages, Added weight breakdown by item (weapons, armor), Added frame limiter to menu - now you can tell your GPU to stop working 100% while in the menu [default: 60fps], [GAMEPLAY] Tweaked game length to 45 minutes and 5000 points. You wanted longer games so there you have it! After a lot of testing we think this setup, combined with the current victory point income, should be optimal for the current pace of Warzone, Armor HP globally reduced to 50 points (was 100). Equipment packs should be more useful now since the armors should break after a fight or two and require repairs, Global reduction of default ammo AP penetration values to slightly buff the role of armors, nerf overperforming guns (ARs most notably) and increase the importance of AP rounds, MCS damage nerf to 14 max, 10 medium and 7 long range. This shotgun was outsniping ARs and BRs, it should be more in-control now, Added damage falloff to 0 for shotguns at 100 meters; MCS starts it at 85m and Vepr at 60. Shotguns badly needed a max range since, due to their shooting mechanics, you could snipe people up to 200 meters away with them, Vehicle mass and speed 2nd pass, Hipfire tweaks for all weapons (better spread reduction between bursts), [iMPROVEMENTS] Added a number of match progression messages that should help with player awareness and overall flow, Friendly fire is now disabled on vehicle optics, so bad players can no longer steal vehicles this way, Warsaw TDM map blockout changes (semi-hidden part is now open to gameplay), Marking is vastly improved, Improved UAV and Jammer map representation, Tweaked the existing low magnification scopes and red dots; More outlandish crosshairs replaced with realistic ones, tweaked for better visibility, Additional weapon and attachment statistics added to the menu, Attachment balance pass, Weapon screen positions slightly tweaked for better laser sight utility and overall usability, Artillery: Increased effective range of shells; improved the splash damage falloff for shrapnel rounds, Increased MBT, IFV and AFV armor durability, Increased all turrets' durability against projectiles, turrets are significantly thicker than body armor, Increased UGV and Quad durability against bullets, Improved UGV movement, Improved turning for MBT and AFV, Improved particle effects for wheels and tracks, Adjusted MBTs engines' force while climbing, Shorter times for returning to Battle Zone for vehicles - 2 seconds for air vehicles and 5 for land, Better visual of on-screen messages - new font and shadow added for better visibility, Audio: Footsteps and gunshot positioning tweaks, Audio: Occlusion tweaks, Audio: Reload animation timing, Audio: New reverbs, Audio: MSBS-B, Vepr, Scar sounds, Audio: Better sound positioning Added reload animations to leaning, Reload animations improvements, New system for offsetting weapons on the screen - we can change stuff faster, Adjusted default config weights, Adjusted some item weights, Tweaked barrel range modifier, Added updated customization menu translation files, Added a trail to sniper projectiles, Modified ballistics for sniper rifles, Changed smoke material for shell particles, Added language selection at first startup, Tweaked how brightness influences menu and game, Changed connecting screen to reflect 0.3 update, Fixed configs not saving, Fixed visual bug with resetting money to 0 when purchase failed, Boxer- wheel texture fix, Vehicle front collision mesh improvement, Alphabetic order of flags, Temporarily disabled locking matches that are 75% complete from new players (this might stay like this due to map rotation now being active), RegenPlatform on Warsaw position tweaks, Added holiday flair to the menu, Tweaks in locations of sockets in some magazines, Limitation of player throwed gadgets on level (6 for mines and 10 for packs), Throwable gadgets now dissapear when player logs out or switches team, Many, many more small improvements and fixes, [bUGFIXES] Spawning on leader fixed (again), Users now send minidump files to our internal server instead of analyzing it on their computer, Fixed crashes with vehicle postprocesses, Fixed settings of audio parameters, Fixed out of sync squad leader icon, Matchmaking fixes, Steam profile icons are no longer mirrored, Fixed the "Distance to operator" text which obscured Battlepoints, Destroyed vehicle is no longer seen for Repair Kit as repairable, Fixed hack with exiting drones before end of return to battle zone and possessing again, resetting time before destruction, Fixed camera block on Quad in TPP, Scope performance and bugfix pass, Enemies and world-space markers can be marked while seating in hatch and as passenger in vehicles, Fixed med/ammo/equipment pack textures on low settings, Fixed superbullets - getting notified about multiple hits in one frame, you should no longer have the feeling you got one-hit when it was multiple hits, Fixed a crash with pool manager, MSBS-B bullet particle fix, Fixed 870 shells particles, Blocked the SMG upper minors while using IR sights (they were clipping), Fixed players becoming invisible when spawning on leader in a vehicle, Fixed minimap is not disappearing after using UAV, Laser sights fixed, they should no longer obscure player view, Fixed UGV shooting, Fixed many collision and mesh fixes on various maps, Also fixed many crashes and other bugs. 13 5 This topic is now closed to further replies. 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If you happened to by RSR: Vietnam a while back...
I actually can not argue with that logic at all. I might pick it up to for $8 just for this DLC
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Jay Basu to Write Battlestar Galactica Reboot for Universal
Yeah a lot of the cast are pretty cool. Here I'm hanging out with Michael Hogan (Col. SAUL Tigh). Aaron Douglas (Chief Tyrol) was awesome. He kept screaming out "so sat we all" and the room would explode with everyone repeating it back.
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Jay Basu to Write Battlestar Galactica Reboot for Universal
Jay Basu to Write Battlestar Galactica Reboot for Universal BATTLESTAR GALACTICAJAY BASU MOVIE NEWS BY KYLIE HEMMERT ON DECEMBER 18, 2018 Jay Basu to write Battlestar Galactica reboot for Universal Jay Basu (The Girl in the Spider’s Web, Charlie’s Angels, Labyrinth) has come on board Universal’s Battlestar Galactica reboot to pen the script for the reimaging of the television series created by Glen Larson, The Wrap has confirmed. Lisa Joy wrote an earlier draft of the script. Francis Lawrence (The Hunger Games franchise, Red Sparrow) is directing the project. Dylan Clark (Oblivion) will produce for his Dylan Clark productions alongside Michael De Luca Productions (Social Network). Scott Stuber (Identity Thief) will executive produce. Jay Polidoro and Lexi Barta will oversee the project for Universal, with Brian Williams overseeing for Dylan Clark Productions. Elishia Holmes will oversee for Michael De Luca Productions. RELATED: Francis Lawrence Talks Battlestar Galactica Movie & More! Battlestar Galactica began with the 1978 television series, which chronicled the adventures of space faring vessel centuries in the future. At the end of a millenia-long conflict with a robotic race known as the Cylons, the last surviving warship, the Galactica, leads a convoy of hundreds of human vessels in search of a mythic planet called Earth. The first Battlestar Galactica series was followed by a brief sequel/spinoff series, Galactica: 1980, two years later. The franchise is arguably best known today, however, as a rebooted television version that premiered in 2004. That series, created by Ronald D. Moore and David Eick, was followed by a short lived prequel series, Caprica, in 2010 and a webseries, Blood & Chrome, in 2012. It is believed that the new Battlestar Galactica movie, which is being produced by Bluegrass Films, will again reboot the franchise.
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DICE responds
What is dumb is that a month ago when it was talked about, the community said not to do this. Change TTD but leave TTK alone. Then they changed it anyways. So at least least we know that Ea and DICE half ass listen to the community. I guess that is why I am not surprised. Remember the hardcore changes in BF1 and then they just gave up altogether.
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If you happened to by RSR: Vietnam a while back...
This looks hilarious. They should make a whole game based off this.
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'Fallout 76' And 'Battlefield V' Should Have Been Delayed To 2019
Grads of Life BrandVoice: Digital Transformation Is Changing Youth Perspectives On Business WWW.FORBES.COM Rigid company structures are becoming malleable and contending with a surge in entrepreneurial spirit. At the same time, digital technology advancements remain a powerful force for much-needed equalization of opportunity. When I go to buy something, let's say it is a new car. I have certain expectations that have to be met. I understand everyone that makes something is going to tell me it is the best. I expect them to tell me why. I also expect them to tell me what I am getting. I expect 4 wheels and a transmission and engine a radio, heater air conditioning. When I go to pick up my new car. I do not want to hear, "here is your car, the transmission is being developed and its on the roadmap as to when it will be in. All the electronics are in but we don't have the people available right now to wire it" This seems to be the norm these days for video games. Pay for it now, get what you paid for later. Hell, buy the time the give what they promise, no one is left playing the games or worse, they have messed everything up getting us what should have been in the game at launch. 'Fallout 76' And 'Battlefield V' Should Have Been Delayed To 2019 WWW.FORBES.COM Two big games this year, Fallout 76 and Battlefield V, should have been released next year, given their state at launch. He is just a couple examples. But hey, the will make the promise of free DLC to smooth over everything. What is that exactly? How much DLC? What is going to be in the DLC? It just seems now, we pay more and we got a lot less. Less content, less quality, less adjustable settings, and less customer support.
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DICE responds
- DICE responds
DICE Responds To Controversial Battlefield 5 Changes Battlefield 5: DICE Talks Controversial Time-To-Kill Changes [Update] - GameSpot WWW.GAMESPOT.COM The WWII shooter changed the "time to kill" values to make it easier for new players. That didn't go over so well. A recent Battlefield V patch made changes to the values of the multiplayer game's time to kill, or TTK. The changes were aimed at helping new players have a better experience, but as you would expect, some people in the "core" Battlefield community understandably took issue with the changes. DICE created a "core" playlist for the Conquest mode in an attempt to appease veteran fans who didn't enjoy the TTK changes. But DICE now acknowledges in a new Reddit post that this one playlist was "clearly" not enough to satisfy core fans. So now, DICE is adding a "Core" version of every playlist, not just Conquest, and these new versions should arrive next week. Another part of the issue with Battlefield V's TTK is that DICE apparently did not address the feedback fast enough. "I'd like to apologize for the silence over the past couple of days on the TTK topic. We've seen it's been a big talking point and causing a divide in the community, which was never our intention. We have been listening closely to what you've all been saying," Battlefield community manager Dan Mitre said. He added: "Changes to the game carrying this kind of weight needs clearer, earlier communication before getting rolled out. We will improve how we roll out updates in the future and respond more quickly when you have questions or concerns." DICE made the TTK changes right away was due in part because the developer knows a number of new players will pick up the game for the holidays, and DICE wanted to try to help them have a good experience. "The intent came from us observing that new players are having a very hard time with the game compared to our core players, and we wanted to see if we could improve this over the holidays so more players can have a great time," Mitre said. Battlefield games are known for evolving over time based on community feedback and ideas that DICE itself comes up with. "Battlefield V is no exception," Mitre said regarding how the WWII shooter will grow and evolve in time. Unlike previous Battlefield games, all of Battlefield V's expansions are free as part of the game's Tide of War live service element. The first major post-release expansion, Chapter 1: Overture, is out now, and it adds a new map and the single-player War Story where you play as a member of a German tank division. On a longer timeline, Battlefield V will introduce a battle royale mode called Firestorm in March. The Fuhrer Recieves information regarding TTK 0.5 CAPTIONGENERATOR.COM The leader of the Third Reich learns of the global nerfs in BFV- DICE responds
EA and DICE messed up hardline with the faulty hardcore settings. Killed the game before they decided to fix it. EA and DICE messed up BF1 with only custom servers that everyone had a hardtime finding and ran everyone off if they wanted hardcore. EA and DICE has messed up BF5 and why am I not surprised. What do you expect for a $30 game from a triple A company?- My new chair
- My new chair
Computer parts, laptops, electronics, and more - Newegg United States WWW.NEWEGG.COM Newegg is proud to offer United States the best prices, fast shipping and top-rated customer service for Computer Parts, Laptops, Electronics and more! -pla-Respawn+Products--Gaming+Chairs-_-9SIAF468359045&gclid=CjwKCAiAo8jgBRAVEiwAJUXKqOHXUs21Lzu6aIjVNo2xrgcks5HEPT6mTx2LKnOA9lbreeLOCyJiOBoCjTQQAvD_BwE&gclsrc=aw.ds This is actually pretty comfy for a desk chair.- The State Of PC Gaming In 2018
The Games In 2018, PC lacked a singular hit that defined the platform like PUBG did in 2017, but battle royale fever continued to sweep the play-nation not named PlayStation (or Xbox)—and also it swept those, too. Fortnite led the charge, dethroning the notoriously glitchy PUBG with mainstream attention and a player base of over 200 million. Other battle royale games, like Realm Royale, achieved moderate success in Fortnite’s shadow, but it wasn’t until later in the year that another battle royale, Call of Duty: Black Ops 4's “Blackout” mode, diverted people’s attention from Fortnite. Well, for a little while, anyway. Outside the battle royale bubble, PC titans like League of Legends, DOTA 2, World of Warcraft, Overwatch, and Counter-Strike continued to hold relatively steady, though some—like Overwatch and WoW—dealt with blowback to new design decisions and the state of their games. Also, Counter-Strike got a battle royale mode too, and honestly, is there a single living human who didn’t see that coming? Other PC mainstays like Rainbow Six Siege, Warframe, and Path of Exile evolved in surprising, unexpected directions, growing into institutions in their own rights. Ports to PC were, as ever, a mixed bag. Heavy hitters like Assassin’s Creed Odyssey, Call of Duty: Black Ops 4, and Shadow of the Tomb Raider ran solidly if not always spectacularly on PC, but there were also questionable ports likeChrono Trigger, of all things. Fortunately, Square Enix eventually fixed it, but things were inexcusably rocky for a little while. Even in 2018, PC remains, for some, a lower priority than other platforms. Relatedly, we don’t have Red Dead 2 yet, which is a bummer. Defying all odds, Valve actually released a game this year in the form of DOTA 2 card game Artifact. And while players have lauded it for its mechanical complexity and clever translation of MOBA genre conventions into a card game format, it’s been dinged for its reliance on real money purchases and the Steam marketplace. The game’s player count dropped pretty precipitously after launch, leading some to believe it’s in trouble. However, its numbers remain relatively healthy for now—even if they’re not in the same ballpark (cardpark?) as other Valve hits. PC continued to be a haven for smaller games, though the crowded nature of platforms like Steam put only a handful in a position to become bonafide hits. Despite and because of a wicked conservative streak, medieval open-world RPG Kingdom Come: Deliverance took off early in the year, though it faded quickly. After four years in early access, undersea survival game Subnautica finally launched to widespread acclaim. Smaller late-2017 games like They Are Billions and Slay The Spire achieved breakout hit status, as did ambitious 2018 survival game Raft, bleak post-apocalyptic management game Frostpunk, and Castlevania-inspired roguelite Dead Cells. The latter was developed by a company that has no bosses and pays everybody the same, which is cool as hell. Most importantly, though, people continued to make cool shit in Cities: Skylines. The Future 2019’s PC gaming might see some shake up depending on how much the Epic Games Store develops and how much of Steam’s shenanigans developers are willing to deal with. Independent creators are finding more ways to distribute work, and we’re a long way from the days of having to campaign your way through Greenlight. We’ve watched some of last year’s popular games, such as PUBG, begin to wane. In many ways, 2018 was less about the emergence of new trends and more about establishing a new status quo among competitors. 2019 could be the year where we see clear winners.- The State Of PC Gaming In 2018
The State Of PC Gaming In 2018 Heather Alexandra and Nathan Grayson 38 minutes ago Filed to: STATE OF 5.0K 11Save Illustration: Sam Woolley Year In ReviewWe look back at the highs, lows, surprises, and standouts in and around video games this year. PrevNextView All PC has never been a singular platform like, say, PlayStation or Xbox. Instead, it’s a series of disparate landmasses sharing the same turbulent sea. While this has allowed for plenty of innovation and experimentation over the years, in 2018 Steam—with its clutter and toxicity issues—has become less of a conduit and more of an impediment for smaller developers. Bigger companies like Bethesda and Activision, meanwhile, have realized they can create mini-platforms of their own, and many games—whether we’re talking behemoths like League of Legends and Fortnite or behemoths-in-the-making like Warframe and Path of Exile—have become platforms unto themselves. This slow continental drift has been happening for years, but this year resulted in the launch of new stores from major players like Discord and, most dramatically, Epic. Now, with big publishers and small developers alike eyeing Steam’s escape hatch, PC gaming looks to become more fragmented than it’s been in the past few years—for better and worse. More options means more chances for new ideas to flourish and, perhaps, for a new middle class of developers to emerge where, currently, there’s mostly just a ceiling and a floor with little in the middle. The early 2010s indie golden age is never coming back, but something new and hopefully less calcified than The Steam Era is on the way. Here’s what 2018 looked like for the major players. Steam Last year, we said that Steam had evolved into “a massive, bloated gut knot of markets, communities, ideas, and systems—some still in use, others directionless or vestigial—all layered on top of each other.” A breaking point was inevitable. In many ways, Steam’s 2018 was defined by breaking points. At the start of the year, repeated criticism from a handful of publications finally forced Valve’s hand on Steam’s hate group problem. The company deleted just about every explicitly white supremacist, anti-semitic, and racist user group it could find, but it never said anything about having done so, nor did it patch up the lax standards that allowed those groups to seep in in the first place. Elsewhere, review bombs—now measurable thanks to charts implemented by Valve in late 2017—became the reaction du jour, with players brigading Steam games with negative reviews over everything from women in historical settings to price drops that happened too soon. Anti-“asset flip” rhetoric also expanded in preposterous new directions as some Steam users did their best to prove that game developers are lazy and undeserving of basic respect. It’s a song that’s been ringing through Steam’s labyrinthine halls for as long as anyone can remember, but each year, it gets a little louder. In September, Valve announced that it had started its own internal comment moderation team, but so far, that doesn’t seem to have made a big dent in Steam’s toxicity issues. As the year trundled on, Valve continued to take criticism for broad systemic issues, which it reacted to by speaking minimally (or saying nothing at all) until it released all its pent-up energy in sudden bursts of action. Games like Active Shooter—a game that glorified school shooters—caused a stir in the mainstream press, and developers raised a fuss about inconsistent rules surrounding games containing adult content. In response to both these issues, Valve—instead of putting a portion of its ample resources toward better moderation and more selectivity—rolled out a new anything-goes policy that would allow any game as long as it wasn’t “illegal, or straight up trolling.” This decision revealed a series of paradoxes at the heart of Valve’s priorities. As we wrote at the time: Despite the policy change, Valve proceeded to keep deleting games from Steam in large batches and enforcing inconsistent rules where sexy games were concerned. In the case of the latter, Valve did start releasing uncensored adult games in September, but it continued to court controversy by quietly removing adult-oriented games that feature young-looking characters. It’s safe to say that further growing pains still lie ahead regarding Steam’s anything-goes policy. All the while, Steam’s foundation was groaning and splintering. Developers continued to see diminishing returns from the cluttered, algorithmically-driven store, and major publishers like Bethesda and Activision opted to skip Steam altogether and set up their own shops for their biggest releases. In December, Epic Games—creator of Fortnite, a game that is by some measures bigger than Steam—launched its own store, touting more money for developers (88 percent of revenue vs Steam’s 70 percent) and a less toxic, more controlled environment. At this point, Epic’s main strategy seems to be accumulating exclusives, but some developers—tired of Steam’s near-monopoly and obstinately libertarian ethos—are hoping Epic can rock the boat. Recently, Valve increased the amount of money that’ll be paid out to developers whose games make millions of dollars (but not to anybody else), which is all the more incentive for indie games to jump ship. Despite all this, Steam is still the biggest PC gaming store on the block, and it continues to offer developers and users convenience that nobody else has managed to match. It made some less reactive, more proactive strides in 2018 as well—for instance, it’s become a powerhouse in China, leading to an influx of increasingly popular Chinese games. But with cracks in Steam’s armor showing more than ever, it’s tough to say what 2019 will bring. Epic Games Store On December 4th, Epic Games announced it was creating its own digital storefront, which officially launched on December 7. Very quickly, the Epic Games store started making waves as one of the biggest new threats to Steam (Steam Spy creator Sergey Galyonkin even worked on the project). The initial offerings of the store have been limited: While Epic is locking down exclusive titles like the wistful fantasy RPG Ashen, Supergiant’s fantastic new rogue-like Hades, and Super Meat Boy Forever, the early days have been somewhat slim. While the appeal of greater revenues shares and community moderation is undeniable, it will take some time for the store’s catalogue to grow to the point that it truly puts Steam on the defensive. Origin Origin keeps chugging along, if only because Electronic Arts really wants to make it work. While most players might treat Origin as an annoying extra launcher for things like Battlefield V and PC copies of FIFA, there’s still some interesting stuff going on. The biggest development was the addition of Origin Access Premier, a subscription-based service resembling Microsoft’s Xbox Game Pass. Priced at $14.99 per month, Premier subscribers get access to a large catalogue of games for free and extended early access to new releases. You can still get limited early access if you’re a regular Origin Access player, but Premier members get the full game with no restriction. It remains to be seen how this service will pay off for EA, but considering Battlefield V and Anthem don’t have DLC season passes, it’s likely they will push Premier heavily for the foreseeable future. itch.io Itch.io hasn’t seen many radical changes through 2018, maintaining its reputation as a fair storefront by allowing developers to decide how much of their revenue to share with the store itself. As a result, itch.io is still one of the go-to repositories for experimental games and independent developers. Itch.io has adopted a more active approach to curation than Valve, with storefront creator Leaf Corcoran speaking out against Steam’s hands off policies when they were announced. Changes to itch.io users’ library pages encouraging them to rate lesser known games encourages users to help small developers get more exposure, while upgraded moderations tools have helped game jam communities and collectives thrive. Battle.net In 2018, Battle.net largely stayed static in terms of features, but it contended with a number of questions about what, exactly, it’s all about. Among other things, the platform promoted some questionable streamersin association with inclusive games like Overwatch, but more fundamentally, it continued to slowly creep beyond the bounds of Blizzard games. After the Bungie-developed Destiny 2 unexpectedly showed up in Blizzard’s backyard last year, Call of Duty: Black Ops 4 yelled “hoorah” and crashed through its window this year. With reports suggesting that Activision is exerting increasing amounts of pressure on Blizzard and former boss/bulwark Mike Morhaime out of the picture, Battle.net ends the year with its identity in flux. Discord Discord has firmly established itself both as the go-to chat program for online gaming, but also as a collection of social spaces and chatrooms. More and more games, including Cyberpunk 2077 and PUBG, have their own official Discord servers for fans to gather in. But Discord also started to expand their social options and has even gotten into the storefront game. It started with a Steam-like “Games” tab that allowed users to browse the games their friends are playing. Discord followed this up with a store that now sells games like Darksiders 3. It’s still a pretty limited offering, but a few games such as Bad North are debuting first on Discord instead of other storefronts. Graphics Cards That’s right, graphics cards get their own section! Would-be millionaires eager to “mine” digital currency such as Bitcoin and Etherium snatched up GPUs to help with their schemes earlier this year after cryptocurrency prices spiked near the end of 2017. This affected graphics card stock and led to a pricing surge. GTX 1080s and other cards, which retail for around $550, were selling for nearly double that in third-party stores. In March, Nvidia CEO and co-founder Jen-Hsun Huang noted that the company simply couldn’t meet the high demand. Nvidia and competitors started to even out their stock as the crypto market fluctuated later in the year and have since started releasing the next generation of stupidly high-powered graphics cards, but for a while in 2018, upgrading your PC was a real pain in the ass.- RSP Confirmed? Your Thoughts
Westie was on a tirade yesterday about this. He is not happy. If bf5 RSP is anything like bf1 RSP...- Siege Language Filter Update
What? Have moderators ban players for toxic behavior? I have never ever heard of such a thing. What next? Player ran and administered servers? What will they think of next? All joking aside, this is a good measure. The chat filter is easily bypassed by adding maybe 3 g to the "N" word. Yes I have seen this. To be able to report this behavior will be a nice addition.- PUBG and Fortnite banned in China
This will also help with server lag too. A smoother running game.- Patch Notes. Spec Ops 3
Downloading now. See you all tonight!- PUBG and Fortnite banned in China
VPN for the win is all I have to say about that. Would love to see the cheating slow down however.- Anthem closed Alha
Well I tested it and well, it is definitely a alpha. The flying is clunky. It plays like the far cry 5 DLC lost on mars. Missions are a little lack luster. Overall, I am not impressed at this stage. Maybe the beta will have a lot of improvements.- Looks Like A New Far Cry Will Be Announced Tomorrow
While pre-orders are now available for Far Cry New Dawn, the game will be released on Playstation 4, the Xbox One family of devices, and Windows PC on Feb. 15 for $39.99.- WELCOME TO SPECIAL OPERATION 3
- DICE responds