October 12, 200718 yr Played for a little bit, just wanted to see what it looked like. Ran on all of the highest details without a skip in framerate. (1680x1050 resolution) Of course it was the general modern combat FPS kind of thing I'm used to but eh, it was pretty good.
October 12, 200718 yr Yeah, it was great!!!!!!!! I like the ease of the weaponry, and it was pretty smooth gameplay. Does the multiplayer version have a mission-based storyline, or is it capture the flag type scenarios? :klinked:
October 13, 200718 yr the controls are going to take some getting used to.any suggestions would be neat as to how you set them up.whats the toggles for?
October 13, 200718 yr the controls are going to take some getting used to.any suggestions would be neat as to how you set them up.whats the toggles for? Hey, I didn't get that either. LOL. We must be old or something. :klinked:
October 13, 200718 yr I'm going to play the Devil's advocate here for a moment... First, let me start off by saying that it's a demo. It's meant to blow you away. It's meant to give you some really intense stuff and get your attention. The ironsights came up too fast; I don't know anyone who can bring up sights that quickly. The SVD sound is strange. It sounds too... Westernized. The SAW doesn't sound right. M203 is incredibly unpredictable... too much deviation. Knife is unsheathed and jabbed into the enemy far too quickly. The tracers... God, the tracers. What, they didn't want to spend the time to make the Russian weapons have green tracers and the American weapons have orange/red? It was too confusing too look at. In games like ArmA, you can easily tell who is shooting what direction, which is the way it's supposed to be. I hated how the bad guys could be in those boarded up windows and you'd see their muzzle flash and shoot directly at where they'd be, but they wouldn't stop. (Mainly in the last objective area). Sounds, at times, were a little repetitive and lacked the bass I would expect. On the subject of sounds as well, it was difficult at times to tell if I was being shot at. Bullet impact sounds need to be tweaked a little. Another thing is how your player can leap over objects... Great feature, but wow... he does it WAYYYYY too fast. Other than that, honestly, I can't think of much to say about this game that bugged me. Animations were smooth -- INCREDIBLY smooth, actually. Gameplay was a bit too frenetic for my tastes, but realistic enough to keep me happy. I loved how the insurgents would blind-fire over parapets or hide with their backs up to a wall and jump out at you as you pass. I didn't care for how resilient the AI were. I'd shoot a few of them in the shoulder 3 times and they'd still come back for more, but at the same time, that resilience made the game that much more difficult. Flashbangs were good; they're short, so it's not like CS where you're blinded for over nine-thousand seconds. All in all, I was playing this game and my mom got scared and said, "You're moving with your auntie and uncle in Bel-Aire." Bel-Aire joke aside, it's definitely a game I'll buy, if only for the singleplayer Veteran mode. I might try multiplayer... maybe. (1GB RAM Nvidia 6800 Geforce 3.0 GHz mobo, etc ran it just fine on a low resolution with quite a few settings on medium. So it runs well on old compies too.)
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