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Current Map Cycle

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Here's the current map cycle, we will be tweaking it after having played it for the last couple of days. We'll change the order so the same game types aren't played consecutively, we are also going to change some maps that didn't work well with their associated game type.

 

set sv_mapRotation:

 

"gametype dom map mp_backlot

gametype dom map mp_farm

gametype koth map mp_cargoship

gametype dom map mp_strike

gametype sd map mp_pipeline

gametype sab map mp_cargoship

gametype dom map mp_vacant

gametype koth map mp_bloc

gametype koth map mp_crash

gametype dom map mp_countdown

gametype dom map mp_pipeline

gametype sab map mp_citystreets

gametype sd map mp_strike

gametype dom map mp_convoy

gametype dom map mp_bog

gametype sd map mp_farm

gametype dom map mp_showdown

gametype dom map mp_citystreets

gametype sab map mp_convoy

gametype sd map mp_countdown

gametype dom map mp_crossfire

gametype dom map mp_crash

gametype sab map mp_farm

gametype koth map mp_showdown

gametype sab map mp_vacant

gametype koth map mp_citystreets"

Needs more TDM and less DOM, TBH.

 

Vacant, Showdown, Bloc, Water Works (cargoship) -- these are all very close maps with lots of lame tactics. Lots of spawn killing. Just something to consider.

  • Author
We can do that...I'm not sure if we will remove all of those maps because the server stayed pretty full when we go onto them. If we see them becoming a real server killer then we can do away with them, someone will post another map rotation when it's been changed.

Bloc/Countdown/Shipment/Showdown/Vacant/Wet Work aren't particularly bad maps, or server killers, they're just... frustrating.

 

I'm just not a fan of domination (because it's just "run around, cap, run around, cap..."). HQ and/or TDM, to me, is a little more dynamic, and much more fun. I've been playing on a 24/7 30min Hardcore TDM server and just can't get enough. It's a real blast (with the exception of crappy spawns -.-).

 

Anyway, up to you guys, I was just saying what maps I have -- through gameplay testing -- discovered are really frustrating on servers larger than 10 people.

  • Author

Here's another version, added more TDM:

 

 

set sv_mapRotation:

 

"gametype dom map mp_backlot

gametype war map mp_farm

gametype koth map mp_cargoship

gametype dom map mp_strike

gametype sd map mp_pipeline

gametype sab map mp_cargoship

gametype dom map mp_vacant

gametype war map mp_crash

gametype dom map mp_countdown

gametype war map mp_pipeline

gametype sab map mp_citystreets

gametype sd map mp_strike

gametype war map mp_convoy

gametype dom map mp_bog

gametype sd map mp_farm

gametype dom map mp_showdown

gametype sab map mp_convoy

gametype dom map mp_citystreets

gametype sd map mp_countdown

gametype war map mp_crossfire

gametype dom map mp_crash

gametype sab map mp_farm

gametype koth map mp_showdown

gametype sab map mp_vacant

gametype koth map mp_citystreets"

I'm satisfied. Looks like a nice setup. (Another thing to be wary of is the S&D mode in there; with all those other respawn modes, no-respawn modes might hurt server population. It'll require playtesting.)

 

See you in-game!

i dont particularly enjoy the search and destroy mode as it encourages alot of camping....

but 1 or 2 of them inside might be a great way to cool down after a hectic match with.

Here's another version, added more TDM:

 

set sv_mapRotation:

 

"gametype dom map mp_backlot

 

gametype war map mp_farm

 

gametype koth map mp_cargoship

 

gametype dom map mp_strike

 

gametype sd map mp_pipeline

 

gametype sab map mp_cargoship

 

gametype dom map mp_vacant

 

gametype war map mp_crash

 

gametype dom map mp_countdown

 

gametype war map mp_pipeline

 

gametype sab map mp_citystreets

 

gametype sd map mp_strike

 

gametype war map mp_convoy

 

gametype dom map mp_bog

 

gametype sd map mp_farm

 

gametype dom map mp_showdown

 

gametype sab map mp_convoy

 

gametype dom map mp_citystreets

 

gametype sd map mp_countdown

 

gametype war map mp_crossfire

 

gametype dom map mp_crash

 

gametype sab map mp_farm

 

gametype koth map mp_showdown

 

gametype sab map mp_vacant

 

gametype koth map mp_citystreets"

Move the second MP_CARGOSHIP a little further down the cycle..

 

would like to see the following added

 

Crossfire (mp_crossfire) = HQ/dom

 

Bloc (mp_bloc) = HQ/TDM

 

For Ease of cut/paste if you like,

 

gametype dom map mp_backlot

 

gametype dom map mp_crossfire

 

gametype war map mp_farm

 

gametype dom map mp_strike

 

gametype sd map mp_pipeline

 

gametype sab map mp_cargoship

 

gametype dom map mp_vacant

 

gametype war map mp_crash

 

gametype dom map mp_countdown

 

gametype war map mp_pipeline

 

gametype sab map mp_citystreets

 

gametype sd map mp_strike

 

gametype war map mp_convoy

 

gametype koth map mp_cargoship

 

gametype war map mp_crossfire

 

gametype dom map mp_bog

 

gametype sd map mp_farm

 

gametype dom map mp_showdown

 

gametype sab map mp_convoy

 

gametype dom map mp_citystreets

 

gametype sd map mp_countdown

 

gametype war map mp_crossfire

 

gametype dom map mp_crash

 

gametype sab map mp_farm

 

gametype koth map mp_showdown

 

gametype sab map mp_vacant

 

gametype koth map mp_citystreets

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