November 20, 200718 yr Here's the current map cycle, we will be tweaking it after having played it for the last couple of days. We'll change the order so the same game types aren't played consecutively, we are also going to change some maps that didn't work well with their associated game type. set sv_mapRotation: "gametype dom map mp_backlot gametype dom map mp_farm gametype koth map mp_cargoship gametype dom map mp_strike gametype sd map mp_pipeline gametype sab map mp_cargoship gametype dom map mp_vacant gametype koth map mp_bloc gametype koth map mp_crash gametype dom map mp_countdown gametype dom map mp_pipeline gametype sab map mp_citystreets gametype sd map mp_strike gametype dom map mp_convoy gametype dom map mp_bog gametype sd map mp_farm gametype dom map mp_showdown gametype dom map mp_citystreets gametype sab map mp_convoy gametype sd map mp_countdown gametype dom map mp_crossfire gametype dom map mp_crash gametype sab map mp_farm gametype koth map mp_showdown gametype sab map mp_vacant gametype koth map mp_citystreets"
November 20, 200718 yr Needs more TDM and less DOM, TBH. Vacant, Showdown, Bloc, Water Works (cargoship) -- these are all very close maps with lots of lame tactics. Lots of spawn killing. Just something to consider.
November 20, 200718 yr Author We can do that...I'm not sure if we will remove all of those maps because the server stayed pretty full when we go onto them. If we see them becoming a real server killer then we can do away with them, someone will post another map rotation when it's been changed.
November 20, 200718 yr Bloc/Countdown/Shipment/Showdown/Vacant/Wet Work aren't particularly bad maps, or server killers, they're just... frustrating. I'm just not a fan of domination (because it's just "run around, cap, run around, cap..."). HQ and/or TDM, to me, is a little more dynamic, and much more fun. I've been playing on a 24/7 30min Hardcore TDM server and just can't get enough. It's a real blast (with the exception of crappy spawns -.-). Anyway, up to you guys, I was just saying what maps I have -- through gameplay testing -- discovered are really frustrating on servers larger than 10 people.
November 20, 200718 yr Author Here's another version, added more TDM: set sv_mapRotation: "gametype dom map mp_backlot gametype war map mp_farm gametype koth map mp_cargoship gametype dom map mp_strike gametype sd map mp_pipeline gametype sab map mp_cargoship gametype dom map mp_vacant gametype war map mp_crash gametype dom map mp_countdown gametype war map mp_pipeline gametype sab map mp_citystreets gametype sd map mp_strike gametype war map mp_convoy gametype dom map mp_bog gametype sd map mp_farm gametype dom map mp_showdown gametype sab map mp_convoy gametype dom map mp_citystreets gametype sd map mp_countdown gametype war map mp_crossfire gametype dom map mp_crash gametype sab map mp_farm gametype koth map mp_showdown gametype sab map mp_vacant gametype koth map mp_citystreets"
November 20, 200718 yr I'm satisfied. Looks like a nice setup. (Another thing to be wary of is the S&D mode in there; with all those other respawn modes, no-respawn modes might hurt server population. It'll require playtesting.) See you in-game!
November 20, 200718 yr i dont particularly enjoy the search and destroy mode as it encourages alot of camping.... but 1 or 2 of them inside might be a great way to cool down after a hectic match with.
November 21, 200718 yr Here's another version, added more TDM: set sv_mapRotation: "gametype dom map mp_backlot gametype war map mp_farm gametype koth map mp_cargoship gametype dom map mp_strike gametype sd map mp_pipeline gametype sab map mp_cargoship gametype dom map mp_vacant gametype war map mp_crash gametype dom map mp_countdown gametype war map mp_pipeline gametype sab map mp_citystreets gametype sd map mp_strike gametype war map mp_convoy gametype dom map mp_bog gametype sd map mp_farm gametype dom map mp_showdown gametype sab map mp_convoy gametype dom map mp_citystreets gametype sd map mp_countdown gametype war map mp_crossfire gametype dom map mp_crash gametype sab map mp_farm gametype koth map mp_showdown gametype sab map mp_vacant gametype koth map mp_citystreets" Move the second MP_CARGOSHIP a little further down the cycle.. would like to see the following added Crossfire (mp_crossfire) = HQ/dom Bloc (mp_bloc) = HQ/TDM For Ease of cut/paste if you like, gametype dom map mp_backlot gametype dom map mp_crossfire gametype war map mp_farm gametype dom map mp_strike gametype sd map mp_pipeline gametype sab map mp_cargoship gametype dom map mp_vacant gametype war map mp_crash gametype dom map mp_countdown gametype war map mp_pipeline gametype sab map mp_citystreets gametype sd map mp_strike gametype war map mp_convoy gametype koth map mp_cargoship gametype war map mp_crossfire gametype dom map mp_bog gametype sd map mp_farm gametype dom map mp_showdown gametype sab map mp_convoy gametype dom map mp_citystreets gametype sd map mp_countdown gametype war map mp_crossfire gametype dom map mp_crash gametype sab map mp_farm gametype koth map mp_showdown gametype sab map mp_vacant gametype koth map mp_citystreets
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