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Posted

Howdy folks.

 

I want to let everyone know that despite the lack of news updates, work on Firearms: Source continues unabated. I have coded in several new features since taking over the mod in December, to include a bipod system that allows placement of the bipod on any solid object - you can even place it on other players and vphys objects. The M249 and M60 will take advantage of the system, though at this time it's debatable whether we want to do the same thing for our sniper rifles. Timn is working on animating several new, unannounced weapons that are fully skinned and modeled, including a machinegun brand new to the FA series. As it stands, all 24 of our originally planned weapons are modeled, skinned, animated and supported with proper sounds and code functionality.

 

Also, I'd like to announce that undertone is our new lead mapper. I had to leave that slot when Issa stepped down, and Nigel has been a great replacement. Speaking of maps, I updated the Maps Page last night. You'll notice that we cut Canyon Carnage and updated the screenshots for Durandal. Dyspatch added a new entry to his developer journal with information on an upcoming project called ps_wraith, and Shinobi is hard at work doing our ps_inlands remake. We also have several unnanounced maps in the works behind the scenes, but we're not quite ready to announce those just yet. Overall, our levels are nearing completion and we've even thrown in a few original titles to advance the series beyond just FA1 classics. Be sure to check out PS_Juarez, PS_Forest and TC_Asylum in our maps section to see them for yourself.

 

And finally, I'm hoping to keep the site updated better than I've done in the past. That includes our supporting pages such as the team page and maps page, as well as the news section. Over the past month, we've done a lot of development-related work and even hired a new modeler to the team, and everyone here is excited over the prospect of finally showing it all off.

 

If you're interested in coming to work for us, rest assured, we can always use more talent. The areas of development we currently seek people in are weapons and prop modeling, mapping, and character animation, though we'll consider anyone who thinks they can bring something to the table. If you think you can assist, don't hesitate to shoot us an e-mail. For prospective mappers, be sure to contact our lead level designer at undertone@firearms-source.com. For all others, please use hitman@firearms-source.com.

 

Thanks for your support!

  • Author

Firearms Source Website is been down pass few days Wonder whats wrong?

anyone have new Link?

Meh. Lotta talk but what, nada. :thumbsup:

It would sure be a shame for them to put all these years into a game but by the time it's done the engine from which it was made will be so old that they'd have to start over again :D
It would sure be a shame for them to put all these years into a game but by the time it's done the engine from which it was made will be so old that they'd have to start over again :thumbsup:

The Source engine was made for longevity. It won't die for a while. ^^
Now are these the original creators of FA or the ones who hijacked FA and called it there own?
Now are these the original creators of FA or the ones who hijacked FA and called it there own?

at this point what's the differnece
Now are these the original creators of FA or the ones who hijacked FA and called it there own?

Neither.

 

The original FA Team is now the World At War team. The guys that "hijacked" FA are creating Firearms 2. The Firearms Source team are guys who played the game and were given permission (or as good as) to take it to the source engine.

Im desperate for a bit of the old days, even if it only lasts for a little while. Please hurry!
The problem is that for those of us who played the game for a while, we may be expecting to much of the Source version.

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