January 22, 201016 yr Just in from EA's Battlefield Blog An Audiophile's Guide to BF:BC2 Hi there! I'm one of the audio programmers at DICE responsible for the audio tech in Frostbite. We know there are many people out there who care passionately about audio in our games, so we thought it'd be nice to give you some information on how our audio engine works and why we do things the way we do. Hopefully with this information you'll know how to get the most out of the audio in Bad Company on whichever platform you choose to play it on. It's going to get quite technical, but I'll try to summarize each section to make everything crystal clear... Click to read the full blog http://blogs.battlefield.ea.com/aggbug.aspx?PostID=5614 More...
January 22, 201016 yr Just in from EA's Battlefield Blog An Audiophile's Guide to BF:BC2 Hi there! I'm one of the audio programmers at DICE responsible for the audio tech in Frostbite. We know there are many people out there who care passionately about audio in our games, so we thought it'd be nice to give you some information on how our audio engine works and why we do things the way we do. Hopefully with this information you'll know how to get the most out of the audio in Bad Company on whichever platform you choose to play it on. It's going to get quite technical, but I'll try to summarize each section to make everything crystal clear... Click to read the full blog http://blogs.battlefield.ea.com/aggbug.aspx?PostID=5614 More...
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