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Vietnam Hardware #2: Welcome to Phu Bai Valley Ric

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Just in from EA's Battlefield Blog

 

Vietnam Hardware #2: Welcome to Phu Bai Valley Rice Fields

 

http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Rice1.png

 

As our blog series on Battlefield: Bad Company 2 Vietnam goes into episode 2, we take an in-depth look at Phu Bai Valley -- a map that has been played extensively here at the DICE office. To give you a better idea exactly what this map has to offer, we talked with the guys and girls who built it to get their thoughts on everything from design to loadout and tactics for both sides.

 

http://blogs.battlefield.ea.com/resized-image.ashx/__size/400x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/ricebases.png Three bases to rule them all.

 

Hi team! What is the general design idea behind Phu Bai Valley?

-- It's the classic, open battlefield. It was originally custom-built for the Conquest game mode, and it's all about capturing and holding base A. B, and C. If you want to win at Phu Bai Valley, you need to use sound tactics in an environment where the enemy can attack from all directions. A good mix of kits and efficient communication within your squad are the keys to success..

 

Would you say that the focus is on infantry or vehicles in this map?

 

-- There are plenty of options if you like vehicles, with a number of armored vehicles, as well as helicopters. At the same time, the terrain is designed so that small infantry troops can move quickly between covers to get to mission critical areas.

 

What is the gameplay flow like on this map?

 

-- It's ususally a battle for the essential A base, which gives a spawn point with a short distance to both base B and C. The problem is that base A does not have too many vehicles, so you need to keep pressing on in order not to be overrun. The gameplay usually looks a bit different depending if you're on the US or the NVA side, since their home bases don't have the exact same loadout.

 

* * * P H U B A I V A L L E Y M I L I T A R Y I N T E L * * *

 

US base starting hardware: 1 x heli / 2 x tanks / 2 x jeeps

Note: Only side with a heli, although the NVA have more armor.

 

US tactics tip: Hold base A while you capture base B, so you can instantly get your second helicopter up in the air. If you keep both helis flying, you will be able to defeat the NVA armor by air superiority.

 

NVA base starting hardware: 3 x tanks / 2 x jeeps

 

Note: Ample supply of armor -- you will need it to defend against the US chopper(s).

 

NVA tactics tip: Establish a strong foothold at either base B or C. That way you don't have to start over from your home base every time you respawn. If you manage this, you will have the chance to use your armored vehicles to gain ground and push back the US side. Keep in mind that you can shoot down enemy helicopters with the machine gun mounted on top of your tank. Keep your tanks alive with engineers to defeat the air threat. Alternate, daredevil tactic: Steal the enemy choppers.

 

http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Blog_5F00_Map_5F00_002.png Just a quick recon over base B before the start of our Friday playtest.

 

http://blogs.battlefield.ea.com/aggbug.aspx?PostID=31248

 

More...

What was the name of the valley the 7th Cav got chewed up in in the mid 60's? (They made a movie about it called "We Were Soldiers" for those of you that don't know. Good movie watch it.)

 

Edit: Nevermind here it is - LZ XRAY in the Ia Drang Valley, Vietnam, 1965

 

They oughta make that map!

 

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