October 28, 201015 yr Just in from EA's Battlefield Blog Battlefield: Bad Company 2 Patch for PC to be Released Tomorrow! Hi Battlefield fans! We are happy to announce the release of the new PC patch version R9 for Battlefield: Bad Company 2 on October 29th. We examined the different issues submitted by the community in the thread called "My biggest issues" on the forum. Additionally we have collected feedback for some time now and incorporated a lot of community wishes, so we are really excited to release this. Please note: All game servers will need to be taken down for updates. The maintenance period starts on Friday, October 29th at 06:00 AM GMT. Most of the servers should be back up by 10:00 AM GMT. The patch is roughly 900 MB in size. How to get the game client updated * If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by. * If you are not using Steam: then the game’s online updater will find the version online at the same hour and ask you to patch. * If you are not using Steam: we will also publish an offline updater. Download links will be added to this blog post during the day. Here is the complete fix-list for the patch - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed. - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns. - Blue box chat window removed - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.. - 3D vision fixed. - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles. - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons. - Fixed a bug on PC where the G3 would do less damage than intended. - Fixed VADS turning sensitivity on PC so it performs like the ZU23. - Reduced VADS push back and damage to balance it with the ZU23. - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed. - Reduced the reload time for vehicle countermeasures. - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor. - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing. - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons. - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons. - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire. - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons. - Reduced all weapon damage to the MCOM by 50%. - Fixed an C4 vs MCOM exploit on Atacama Desert. - Fixed a bug with FOV when aiming the M1911. - Lowered the close range damage of the AN94 to highlight its long range role. - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR. - Increased the close range damage of the shotguns to give them a greater advantage vs slugs. - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's. - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons. - Slightly increased the damage of the UH60. If you have any questions regarding the patch, feel free to contact me on my Twitter. Peace! // www.twitter.com/zh1nt0 http://blogs.battlefield.ea.com/aggbug.aspx?PostID=31641 More...
October 29, 201015 yr Just in from EA's Battlefield Blog Vietnam Hardware #4: The Rusty and Unscoped Weapons of the 60's http://blogs.battlefield.ea.com/resized-image.ashx/__size/450x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Blog_5F00_Weapon_5F00_002.jpg Rusty but reliable. Welcome to the fourth episode in our in-depth look at everything Battlefield: Bad Company 2 Vietnam. Last week, we examined the tools in the field. Today, we take a closer look at the characteristic weapons used in this expansion pack. The Battlefield series has always had the design idea to build the gameplay around the shooting mechanics. Like DICE Veteran Lars Gustavsson says, if you don't get the running and gunning right in a shooter, why bother? No surprise, then, that one of the major features of our upcoming expansion pack Battlefield: Bad Company 2 Vietnam is an arsenal of new weapons. Or old weapons, as it were. Since the Vietnam War took place in the 60's and early 70's, the look and feel of these pieces are totally different from the modern day equipment we are used to from the base game. Sure, we still have an M16 in Vietnam, but it's the first generation model, with a different sound and handling than in the base game. Not to mention how it actually looks when you are gripping it. Every weapon in this expansion shows the wear and tear of jungle warfare. Think rusty pieces of metal and wood tied together with cloth. And you can forget to slap on a 4X scope on any old weapon. In Vietnam, you have to get close and personal and get the enemy in your iron sights to take him down. http://blogs.battlefield.ea.com/resized-image.ashx/__size/450x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Blog_5F00_Weapon_5F00_001.jpg Say hello to my little... oh, we've used that one already. Awesome tiger camouflage on the grip, though. The M79 grenade launcher (commonly referred to as "The Blooper") is also here. With its 40mm grenades and characteristic firing sound, this powerful weapon will clear out any tunnel so you can enter and arm that MCOM station in relative peace. Below, you can see the NVA machine gun RPK in action. Note how it's all rusty and tied together with a piece of cloth. This is a consistent art style throughout. In the jungle, you're happy just to have a functioning gun. No time to muck about with weapon maintenance and the like. Lastly in this blog post, let's say a few words on the RPG. It functions much like in the base game, but remember: There are no tracer darts in Battlefield: Bad Company 2 Vietnam. Shooting down helicopters obviously is very hard now -- that's why we have made the helicopters in this expansion take damage from ordinary weapons. And before you shout "imba!", rest assured we have spent a good deal of time balancing both sides on each map. Okay, that's it for this week! Return here next Friday for what could be the most sizzling episode yet of this blog series. And for more information on Battlefield: Bad Company 2, visit the Official Site. http://blogs.battlefield.ea.com/resized-image.ashx/__size/240x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Blog_5F00_Weapon_5F00_003.jpg http://blogs.battlefield.ea.com/resized-image.ashx/__size/240x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Blog_5F00_Weapon_5F00_004.jpg Learn your weapons: RPK, left, not to be confused with RPG, right. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=31640 More...
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