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DICE does GDC -- Giving multiple in-depth talks on

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Just in from EA's Battlefield Blog

 

DICE does GDC -- Giving multiple in-depth talks on the Frostbite 2 game engine

 

http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/GDC2011.png

 

DICE is going big with Battlefield 3 at this year's Game Developers Conference. On March 01, attendees will be able to feel the battlefield like never before. Stay tuned on March 02 as online coverage from this event will start to air.

 

Not content with demoing our next installment in the Battlefield series, we will also give multiple in-depth talks on the technology behind Battlefield 3, our new game engine Frostbite 2. If you are attending GDC, pop by for the following talks from our awesome Frostbite team here at DICE. After GDC is over, these talks will be made available at publications.dice.se. Hope to see you at the show!

 

DICE GDC TALKS 2011

 

Mon Feb 28 1:45 am DX11 Rendering in Battlefield 3

 

Johan Andersson

 

Wed Mar 02 10:30 am SPU-based Deferred Shading in Battlefield 3 for PlayStation 3

 

Christina Coffin

 

Wed Mar 02 3:00 pm Culling the Battlefield: Data Oriented Design in Practice

 

Daniel Collin

 

Thu Mar 03 1:30 pm Lighting You Up in Battlefield 3

 

Kenny Magnusson

 

Fri Mar 04 4:05 pm Approximating Translucency for a Fast, Cheap & Convincing Subsurface Scattering Look

 

Colin Barré-Brisebois

 

For more information on Battlefield 3, visit the Official Site.

 

For the latest news on Battlefield 3 follow us on Twitter @battlefield.

 

http://blogs.battlefield.ea.com/aggbug.aspx?PostID=38757

 

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