March 28, 201115 yr Just in from EA's Battlefield Blog The Battlefield Podcast with Christina Coffin http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/bash180.jpg Every month we will bring you a Battlefield exclusive podcast together with your favorite FPS-Podcast channel BASHandSlash! Join us and hear your favorite developers talk about their career choices, the secrets behind making Battlefield so successfull. To listen to the podcast, tune in to BashandSlash BASHandSlash.com is an FPS fan-site catering to the PC platform. They started the site five years ago to give something back to the community that has given them so much over the years. They focus on producing unique content that helps communicate the PC point of view. Currently, they are producing three webcasts: The FPS magazine show BASH, the live and interactive Crosshairs show and the German-language MonkeyBusiness.They also write a lot of PC-specific content that focuses on matters that improve the gaming experience for PC Gamers. This time around, we would like to present to you - Christina Coffin! To read a very interesting interview we posted two weeks ago, click here. Christina programs for multiple platforms but obviously has strong sentiments for the PS3. She helps us understand why she has some fondness for the Sony platform by giving us a summary of the talk she put on at GDC ( that talk was titled: "SPU-based Deferred Shading in Battlefield 3 for PlayStation 3"). We also roll up our sleeves and talk about the nuts and bolts of game programming. Christina's work with low-level languages brings her face to face with the hardware and it's because of her dedication and those of her colleagues, that we end up with awesome graphics and good frame rates. Join us for a very interesting podcast! // www.twitter.com/battlefield // www.twitter.com/christinacoffin // www.twitter.com/zh1nt0 http://blogs.battlefield.ea.com/aggbug.aspx?PostID=39173 More...
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