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BF3 Blog Battlefield Highlights of the Week, July 29

Armory Staff

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It’s been another great week in the Battlefield world, thanks in no small part to you, our wonderful community. The week was filled with new info, fan feedback and more, so let’s get to it in this brand new installment of Battlefield Highlights of the Week!




We continued with our Battleblog series, with this installment discussing dog tags and melee kills. We’ve implemented a few new surprises in the system, including how you can take a dog tag, and some of the dynamic new visuals included, making for some exciting new details to read about. “I love it. There is nothing more personal [than] when a guy steals your dog tag, now it’s even more so in BF3!” said Battlefield fan Adnan Ahmed.


I’m completely with you on this point, Adnan. It’s incredibly frustrating to me when I lose a dog tag, and I tend to become disappointed – how could I have let someone get that close to me unnoticed?!? At the same time, it’s one of the best pleasures in gaming to get the drop on another player and get their dog tag. It’s a great way to get up close and personal while sticking it to your enemy, and it’s going to be even better when Battlefield 3 launches this fall. Read the entire Battleblog right here!


We continued with the week by asking our facebook fans a simple question: What are you looking forward to most about Battlefield 3? The overwhelming response was for the destructible environments found within the game, thanks to the Frostbite 2 engine. Even though destructibility was the runaway choice, people in the comments section are making some really interesting points in what they’re looking forward to.


“The feature that I’m actually most looking forward to is the variety in map locations. In BC2 it’s mostly urban maps… which is cool but I do want more variety like the courtyard and subway tunnel,” says Josh Gibas. “A mix of vehicles and destructible environments,” comments Damon Devitt. “I cant wait to blow the crap out of a building with a jet.” Chase Payne, on the other hand, is happy with the simple things, commenting “I just want to blow **** up… period.” It’s tough to argue with these points – these are all things we’re excited about too. Jump into the conversation on the Battlefield Facebook page!



Kotaku posted an interview earlier this week with Battlefield 3 product manager Kevin O’Leary in a fairly candid discussion about Battlefield 3 and how it stacks up against other titles. The interview discusses several different aspects of Battlefield 3 and some of the other aspects of first person shooters, technical aspects, and more. It’s definitely an interesting article that could provide added insight to Battlefield 3. Read the entire interview for yourself on Kotaku.com!



A fascinating discussion about sound design took place in the Battlefield forums this week, talking about the audio fidelity in the game, and potential improvements. What’s interesting is the audio used as a basis for comparison – it’s a Russian gentleman shooting several firearms with reckless abandon. Not only does it provide an idea of what sort of soundscape takes place on a real battlefield, but let’s face facts, it’s fun to watch people simply take aim and fire. Take a look.


(Please visit the site to view this media)


(Please visit the site to view this media)


With these videos in mind, user RaulO4 continued in this conversation providing a Game Informer video interview with Battlefield 3 Audio Director Stefan Strandberg, providing a look at what goes into providing accurate and vibrant audio for Battlefield 3. Enjoy!


(Please visit the site to view this media)


Thanks for tuning in and we’ll be back next week with even more Battlefield goodies for you to enjoy! If you have any videos or images, or any other great Battlefield-related items you'd like highlighted, hit us up on Facebook or Twitter! Until then, if you have any questions, comments or suggestions, leave us a note in the comments section and we’ll respond as soon as possible.


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