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Battlefield Blog: Battleblog #10: Crafting a captivating story grounded in authenticity

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Battlefield 3 is a new way for DICE to tell a story. Read on for a personal post from Lead Designer David Goldfarb and his take on how to craft a captivating single player campaign -- one that forgoes the fantastic in favor of the grim and the authentic.

 

If there’s one thing I’m proud of above all else in Battlefield 3, it’s the tone of the game.

 

Tone is vibe. It's style. It's a feeling. It's why The Dark Knight is awesome and the 60s Batman is not, the difference between Saving Private Ryan and Hogan's Heroes. It's one of those things which, if you do it right, affects everything. More than anything else in Battlefield 3's single player story, this is where we set out to do something different.

 

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Battlefield 3 goes much closer to contemporary reality and current events than previous games in the series. We’re depicting a war and everything that suggests. We have tried to get closer to the slang of the modern warrior. We are mixing tension-building passages with the chaos of suddenly erupting firefights. We’ve sought to keep the game feeling as plausible as possible, because the moment the audience stops believing it could happen, then you’re just like every other shooter.

 

"We’re depicting a war and everything that suggests"

 

We loved making Battlefield: Bad Company and Bad Company 2. They were great fun, they had their own theme, they were light hearted. In essence, they were adventure flicks. Indiana Jones with an assault rifle. But with Battlefield 3, we knew we had to really divorce ourselves from those characters and those themes. We had to go somewhere else and do something different and push a different set of buttons. We're telling a war story now, and that means it needs to feel credible, it needs to feel contemporary, and it needs to connect with things and emotions that we have never really tried or had the means to properly connect to before.

 

The non-linear story in Battlefield 3 is told by way of a frame narrative where U.S. Marines Staff Sgt. Henry "Black" Blackburn is being interrogated about recent world-shaking events. What the player actually plays are Black's recollections of the events where a new threat known as the PLR caused him to be involved in military joint operation all across the globe.

 

http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_tank_5F00_02_2D00_thumb.jpgKeeping it real. In Battlefield 3, characters matter.

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