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Battlefield Blog: Battlefield 3 Xbox 360 update today!

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Battlefield 3: Back to Karkand is out on all formats. At the same time, Xbox 360 users are getting a client update for Battlefield 3. Read on for the full change list. Note: this is very similar to the recent updates on PC and PlayStation 3.

 

 

Single Player ChangesAdded missing blood effect on kill shotFixed a crash that could happen during level load in SPFixed issue with game crashing during intro cut scene of Campaign mission "Thunder Run"Fixed a crash that could happen when shutting down levelsFixed crash on last mission that could occur after the player is killed by the first enemy in the trainWhen a user got killed, after respawning, he heard sounds that remained as if bullets still were passing around himFixed glitch in melee showing your equipped gun instead of the knifeFixed issues with texture streaming. Prioritizing of textures close to the user has become better, resulting in more detailed texturesImproved mesh streaming conditions to avoid situations with risk of corruptions and crashesFix blend into vehicle problem when entering a vehicle in the CampaignFixed issue where disconnecting a controller during the Gamer Profile sign out animation would cause the game to soft lockRemoved the hint "Shoot out the lights." during SP mission NightshiftFixed issue with last mission not listed in REPLAY MISSIONS listFixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine modelsHas been made harder to fail missions due to zero tolerance friendly fireFixed MG nest objective on Operation GuillotineFix for music climax on mission "Fear No Evil"Fixed issues that occurred if user were backtracking after fight at elevator on SP mission "Comrades"Adding a back button to SP campaign select difficulty screenRemoved slomo from jump into train on SP mission "The Great Destroyer"Fixed glitches in subway Quick Time Events in mission "The Great Destroyer"Increased quality of the loading screen imagesFixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission "Semper Fidelis"Fixed final sound fade out on SP mission "Thunder Run"Removed sound fade on convoy ride in mission "Operation Guillotine"Fixed squad mates coming through wall after intro on SP mission "Operation Guillotine"SP mission, "The Great Destroyer": moved Campaign Cleared achievement until after the Dima outroFixed soldiers inside of terrain at start of level in "OPERATION GUILLOTINE"SP mission, "The Great Destroyer": Fixed streaming issue which could lead to out of memory when streaming in Subway rideImproved music and music fade on tank encounter in mission "Operation Guillotine"Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumbleFade later when driving in to tunnel on "OPERATION GUILLOTINE"Hide cross hair during Solomon intro & climb out scene on "Operation Swordbreaker"Fixes on "OPERATION SWORDBREAKER": Skip VO urging the player to move forward if the player has already moved. Fixed VO playing from the wrong world positionFixed crosshair being back on staging area in "OPERATION SWORD BREAKER"Fixes on "THUNDER RUN": Less delay after MICLIC scene. Friendly tanks start driving up to you sooner and are more likely to teleport into position. Enemies now spawn in front of you & to the right, instead of behind the approaching friendly tanksFixed Squad mates goes through the ground in front of the house before throwing in grenades in "OPERATION GUILLOTINE"Fixed issue with player not being able to cross the plank as soon as its down on ground on mission "Operation Swordbreaker"Fixed sliding into cut scene on roof top on mission "Operation Swordbreaker"Tweaked difficulty levels in Single PlayerFixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in SingleplayerFixes in Night Shift: New save point after wave 2 in mall. Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spikeAdded tutorial for firing Stinger on "ROCK AND A HARD PLACE" copied from "OPERATION GUILLOTINE"Delayed "The Professional" achievement/trophy to not pop up in the middle of the sceneFixed issue on The Great Destroyer where you could equip a gun before entering the train

 

Multiplayer changesSignificant squad user interface changes detailed hereAdded round duration and ticket summary at EORAdvanced squad polish – should be more intuitiveAdded back EOR sound for SQDM and TDMFixed sound for when climbing laddersFixed and issue with some first person weapon soundsFixed a swim sound loop errorYou should no longer be able to damage a friendly vehicle when sitting in an open positionGrenades now drop to ground if you get killed while attempting to throw itSpawn protection now should work in Conquest. You should no longer spawn on points too close to enemiesYou should no longer spawn too close to enemies in TDM and SQDMFix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone).Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gunFixed a problem with revived players not being able to get suppressedFixed a problem with the camera when being revived in COOPSpotting VO now plays when spotting from MAV/EODEnd of round now has round statistics like Team tickets and Round time displayFixed several issues regarding the kill card. It was showing wrong weapons used for the killFixed that sometimes you would be stuck on a black screen when kicked from serverFixed so when a team captures two flags at the same time, the UI could show wrong owner of the flagFixed a problem where the capture progress bar was showed as friendly when the enemy was capturingFixed a problem with the bipod deploy soundFixed a problem that you could be spawned in with no weapons after being killed while using the EOD botFixed problems with health bars not displaying health properly when using EOD botsFixed a problem with flickering name tagsFixed a problem where friendlies could damage friendly helicoptersFixed a problem where you could get stuck in the co-op menu when attempting to join the session twiceYou should now be able to spot explosivesYou should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn. For instance your teammate dies right before you are about to spawnDamage from bullets will now continue to cause damage even after the firing user is deadFixed several client crashesFixed a problem where players could get stuck in the join queueFixed the repair icon on the minimapDeploy parachute now displays the tooltip to deploy parachute when free fallingFixed some artifacts when using flashlightsFixed several Xbox 360 specific crashes and freezesFixed a problem where a user sometimes could not go into iron sightsImproved shadow renderingFixed several issues with friend invites and joinsVehicle boosts is now a toggle instead of momentaryFixed several issues with the Hardcore modeFixed a few layout problems where the in-game controls and tooltips didn’t match those in the options menuRemoved the possibility to pick up weapons in a EOD botFixed several interpolation issuesFixed a problem where claymore is flashing in the wrong team colorSubway minimap updated to give better clarityFixed an issue where the UI would not show the way to your new unlocksIncreased quality of loading screen imagesTweaked MP rank up parametersFixed a problem with Metro Squad rush minimap where it looked like you were out of boundsFixed a problem where a user can become invulnerable after being resurrectedFixed a problem where tank turrets would turn too slowFixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the missionFixed a problem with the M60 reload soundFixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling pathFixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in SingleplayerFixed a problem where the enemy would not be able to get a roadkill on a user that was using the SOFLAMFix for soldiers disappearing in the mortar killcamFixed Laser Guided Missiles missing their targets if the target is moving too fastFixed a bug with terrain destruction not being reset on Operation Metro. Caused players to be able to below ground in some situationsFix for Type88 and the MG36 zoom in animation that was offset when in supported shootingFixed a bad logic destruction connection causing clients to crashFixed several dog tags that had wrong stats referenced, meaning they would show wrong kill numbers on themTweaked the TV guided missile, so it can no longer bounce off objects Balance ChangesIncreased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantryIncreased the damage of Helicopter Miniguns against jeepsReduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose controlIncreased the damage of the 44 Magnum slightlyIncreased the range and minimum damage of the .357 Round from the MP412 RexIncreased the range of all .45cal and 9mm weaponsSlightly increased the range of the P90 and MP7 and PDW-RSlightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long rangeSlightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm riflesDecreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weaponsReduced the damage from FIM-92 and SA-18 IGLA missiles against aircraftIncreased the damage and range of the 40mm BUCK roundsReduced the damage .50cal weapons do against HelicoptersUpdated T90 canister shell tweaks to match Abrams canister shells

 

 

http://blogs.battlefield.ea.com/aggbug.aspx?PostID=57389View the full article

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