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BC2 UK Forum: Battlefield 3 Xbox 360 update today!

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Battlefield 3: Back to Karkand is out on all formats. At the same time, Xbox 360 users are getting a client update for Battlefield 3. Read on for the full change list. Note: this is very similar to the recent updates on PC and PlayStation 3.

 

Single Player Changes

 

Added missing blood effect on kill shot

 

Fixed a crash that could happen during level load in SP

 

Fixed issue with game crashing during intro cut scene of Campaign mission "Thunder Run"

 

Fixed a crash that could happen when shutting down levels

 

Fixed crash on last mission that could occur after the player is killed by the first enemy in the train

 

When a user got killed, after respawning, he heard sounds that remained as if bullets still were passing around him

 

Fixed glitch in melee showing your equipped gun instead of the knife

 

Fixed issues with texture streaming. Prioritizing of textures close to the user has become better, resulting in more detailed textures

 

Improved mesh streaming conditions to avoid situations with risk of corruptions and crashes

 

Fix blend into vehicle problem when entering a vehicle in the Campaign

 

Fixed issue where disconnecting a controller during the Gamer Profile sign out animation would cause the game to soft lock

 

Removed the hint "Shoot out the lights." during SP mission Nightshift

 

Fixed issue with last mission not listed in REPLAY MISSIONS list

 

Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models

 

Has been made harder to fail missions due to zero tolerance friendly fire

 

Fixed MG nest objective on Operation Guillotine

 

Fix for music climax on mission "Fear No Evil"

 

Fixed issues that occurred if user were backtracking after fight at elevator on SP mission "Comrades"

 

Adding a back button to SP campaign select difficulty screen

 

Removed slomo from jump into train on SP mission "The Great Destroyer"

 

Fixed glitches in subway Quick Time Events in mission "The Great Destroyer"

 

Increased quality of the loading screen images

 

Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission "Semper Fidelis"

 

Fixed final sound fade out on SP mission "Thunder Run"

 

Removed sound fade on convoy ride in mission "Operation Guillotine"

 

Fixed squad mates coming through wall after intro on SP mission "Operation Guillotine"

 

SP mission, "The Great Destroyer": moved Campaign Cleared achievement until after the Dima outro

 

Fixed soldiers inside of terrain at start of level in "OPERATION GUILLOTINE"

 

SP mission, "The Great Destroyer": Fixed streaming issue which could lead to out of memory when streaming in Subway ride

 

Improved music and music fade on tank encounter in mission "Operation Guillotine"

 

Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble

 

Fade later when driving in to tunnel on "OPERATION GUILLOTINE"

 

Hide cross hair during Solomon intro & climb out scene on "Operation Swordbreaker"

 

Fixes on "OPERATION SWORDBREAKER": Skip VO urging the player to move forward if the player has already moved. Fixed VO playing from the wrong world position

 

Fixed crosshair being back on staging area in "OPERATION SWORD BREAKER"

 

Fixes on "THUNDER RUN": Less delay after MICLIC scene. Friendly tanks start driving up to you sooner and are more likely to teleport into position. Enemies now spawn in front of you & to the right, instead of behind the approaching friendly tanks

 

Fixed Squad mates goes through the ground in front of the house before throwing in grenades in "OPERATION GUILLOTINE"

 

Fixed issue with player not being able to cross the plank as soon as its down on ground on mission "Operation Swordbreaker"

 

Fixed sliding into cut scene on roof top on mission "Operation Swordbreaker"

 

Tweaked difficulty levels in Single Player

 

Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer

 

Fixes in Night Shift: New save point after wave 2 in mall. Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike

 

Added tutorial for firing Stinger on "ROCK AND A HARD PLACE" copied from "OPERATION GUILLOTINE"

 

Delayed "The Professional" achievement/trophy to not pop up in the middle of the scene

 

Fixed issue on The Great Destroyer where you could equip a gun before entering the train

 

Multiplayer changes

 

Significant squad user interface changes detailed here

 

Added round duration and ticket summary at EOR

 

Advanced squad polish – should be more intuitive

 

Added back EOR sound for SQDM and TDM

 

Fixed sound for when climbing ladders

 

Fixed and issue with some first person weapon sounds

 

Fixed a swim sound loop error

 

You should no longer be able to damage a friendly vehicle when sitting in an open position

 

Grenades now drop to ground if you get killed while attempting to throw it

 

Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies

 

You should no longer spawn too close to enemies in TDM and SQDM

 

Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone).

 

Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun

 

Fixed a problem with revived players not being able to get suppressed

 

Fixed a problem with the camera when being revived in COOP

 

Spotting VO now plays when spotting from MAV/EOD

 

End of round now has round statistics like Team tickets and Round time display

 

Fixed several issues regarding the kill card. It was showing wrong weapons used for the kill

 

Fixed that sometimes you would be stuck on a black screen when kicked from server

 

Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag

 

Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing

 

Fixed a problem with the bipod deploy sound

 

Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot

 

Fixed problems with health bars not displaying health properly when using EOD bots

 

Fixed a problem with flickering name tags

 

Fixed a problem where friendlies could damage friendly helicopters

 

Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice

 

You should now be able to spot explosives

 

You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn. For instance your teammate dies right before you are about to spawn

 

Damage from bullets will now continue to cause damage even after the firing user is dead

 

Fixed several client crashes

 

Fixed a problem where players could get stuck in the join queue

 

Fixed the repair icon on the minimap

 

Deploy parachute now displays the tooltip to deploy parachute when free falling

 

Fixed some artifacts when using flashlights

 

Fixed several Xbox 360 specific crashes and freezes

 

Fixed a problem where a user sometimes could not go into iron sights

 

Improved shadow rendering

 

Fixed several issues with friend invites and joins

 

Vehicle boosts is now a toggle instead of momentary

 

Fixed several issues with the Hardcore mode

 

Fixed a few layout problems where the in-game controls and tooltips didnÂ’t match those in the options menu

 

Removed the possibility to pick up weapons in a EOD bot

 

Fixed several interpolation issues

 

Fixed a problem where claymore is flashing in the wrong team color

 

Subway minimap updated to give better clarity

 

Fixed an issue where the UI would not show the way to your new unlocks

 

Increased quality of loading screen images

 

Tweaked MP rank up parameters

 

Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds

 

Fixed a problem where a user can become invulnerable after being resurrected

 

Fixed a problem where tank turrets would turn too slow

 

Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission

 

Fixed a problem with the M60 reload sound

 

Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path

 

Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer

 

Fixed a problem where the enemy would not be able to get a roadkill on a user that was using the SOFLAM

 

Fix for soldiers disappearing in the mortar killcam

 

Fixed Laser Guided Missiles missing their targets if the target is moving too fast

 

Fixed a bug with terrain destruction not being reset on Operation Metro. Caused players to be able to below ground in some situations

 

Fix for Type88 and the MG36 zoom in animation that was offset when in supported shooting

 

Fixed a bad logic destruction connection causing clients to crash

 

Fixed several dog tags that had wrong stats referenced, meaning they would show wrong kill numbers on them

 

Tweaked the TV guided missile, so it can no longer bounce off objects

 

Balance Changes

 

Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry

 

Increased the damage of Helicopter Miniguns against jeeps

 

Reduced the physics impact olalalauns and Jet Cannons, players under attack from these weapons should no longer lose control

 

Increased the damage of the 44 Magnum slightly

 

Increased the range and minimum damage of the .357 Round from the MP412 Rex

 

Increased the range of all .45cal and 9mm weapons

 

Slightly increased the range of the P90 and MP7 and PDW-R

 

Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range

 

Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles

 

Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons

 

Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft

 

Increased the damage and range of the 40mm BUCK rounds

 

Reduced the damage .50cal weapons do against Helicopters

 

Updated T90 canister shell tweaks to match Abrams canister shells

 

Source:

 

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