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Hardline patch update


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Gameplay Changes


  • Conquest tickets increased (CQL 999, CQS 600)
  • Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
  • Fixed some issues with FLIR/IRNV 
  • RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
  • TDM friendzones have been adjusted for better spawning
  • Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed 
  • Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended 
  • Player should no longer Quickmatch into servers with unsupported numbers of players 
  • K10: Reduce max damage to 33 and min damage to 8 
  • Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs 
  • HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58 
  • .410 Jury: Increase damage per pellet to become more effective 
  • FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective 
  • Battlerifle min damage increased to 25 across the board
  • AKM min damage reduced to 24 

Bug Fixes


  • Fixed a server crash in Rescue 
  • Increased the character limit in the MapList to support up to 150 maps in a rotation 
  • You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money 
  • Various fixes for server crashes with rental servers (multiple issues addressed) 
  • Fix for the timer in Conquest freezing when the user set the time limit higher than 800 
  • Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband 
  • Fix for the patch awarded in released game for reaching Rank 10 in the Beta 
  • Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances 
  • Fix for crash if the UI is disabled in the .cfg file 
  • Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof 
  • Fix on XB1 for players using invite/join on friend after Quickmatching 
  • Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000 
  • Fix for X360 players being unable to invite friends while playing Rescue 
  • Fix for a rare crash in the Customize screen 
  • All platforms, miscellaneous low frequency crash fixes

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nice patch for improvement.  no fix for satellite phone marker moving in the map yet tho.  anyone else have that issue?  the beacon/phone marker will move on the map while im waiting to redeploy.  then next death it moves off the map.  but i dont know in game so im thinking the beacon was destroyed but its still there =|  annoying
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