Posted August 29, 201510 yr The development of the Community Map Project has been going on for a fair while now, and earlier today David Sirland, AKA T1ggr - Producer at DICE LA has posted up the changes for Release #1. This release also marks the first stage in where DICE LA are now asking the community to focus on the fine details of the Community Map Project, rather than the big things like theme and points of interest. Now its time to get into the nitty-gritty stuff. RELEASE NOTESThese are the changes included in this release: ____ Community Map ChangesNumerous larger changes to the map from an art perspective. I’ll list the most notable ones, the rest you’ll find when playing! # Moved Temple closer to Ghost Town, updated rock wall – new waterfall and temple layout will come at a later date. # Moved Logging camp flag closer to Ghost town. Extended ghost town to become a “fishing village” based on stilt houses around the river. # Swapped teams. Russia is now the “invading” force and china is the defenders – Russia takes the place of the US, and China starts at the mouth of the valley. # New lighting across the map (not finished) # New several new tree types # Art passes at all flags # New Palm oil plantation layout Community Map Known issues/work in progress# Conquest Small Russian base side foot spawn broken – will get fixed next build (spawn on vehicles work, and squadmates). # The temple will get destroyed and broken up into less monolithic pieces # Passing the river from the palm oil plantation towards C and from C to the temple will get more cover/buildings etc added to ensure safer passage High Tickrate Changes# Soldier Movement: Tweaked values of soldier accelleration to more directly mimic the 30hz settings – which means much less A-D spam possibilities. Still feels different due to the input lag differences (button presses are tied to tickrate). Misc Updates# Updated transparency values on helicopters to match jet values for cockpits Summer Patch Coherence# This release also includes a full integration of the Summer Patch – which means the changes you’d expect to see there should be in here. IE the Jets should be back to 313 “normal” setup again etc. Let us know if you find any inconsistencies! Source: Community Map Conquest Release #1 [cte.battlelog.com] All of this and more, such as what sort of things DICE LA want you to look at providing feedback on, can be found over in the Battlelog CTE forums [cte.battlelog.com] and also on the CTE Reddit. [reddit.com] Would you like to see more awareness updates of the goings on of CTE within Battlelog, let us know by sharing your thoughts below!
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