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New scoring system on the CTE

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For those interested please see below:

 

 

 

Essentially the % of capture or neutralisation time required to receive the flag capture or flag neutralisation bonus is reduced. This gives a better chance and incentive for players to run out of the capture area for an action like a revive then come back and get the bonus anyway.

 

Translation from developerese: Basicly you have to spend less time in the cap area to get the cap points. So in stead of hitting Point Apples on Amiens and sitting there the entire time you can leave and proceed forward sooner and still get cap points and likewise if you have to foot the run to a cap but need to stop and shoot someone's face off you aren't penalized as you would be before. 

 

 

 

For reference, the neutralisation bonus is now 100 instead of 250, the capture bonus is now 100 instead of 500. The linear neutralisation scoring is now 12x25 points instead of 10x25 points and the linear capture scoring is also 12x25 points instead of 10x25 points.

 

With that in mind the maximum amount of points you can get from a neutralisation AND capture is 800 points instead of 1250 points.

 

So basicly they have reduced the max points availible for capping a point BUT you dont need to spend as much time on the point and have a better chance of getting rewarded for capping /neutralizing the point.

 

 

 

With Battlefield 1 we decided to give a much higher total amount of points to flag captures and neutralisations compared to previous Battlefield games. The idea behind this was to add a "carrot" for the players to go on the flags as much as possible and play the objective. This worked as intended but we realized the players changed the way they played conquest in a negative way especially due to the massive bonus for each flags captured. What often happened is that players do not try to defend the flags anymore and prefer going for a new flag instead of trying to defend the already captured ones which is not the really the definition of playing the objective, both capturing and defending objectives should be equally as important. If you capture flags but lose your flags right behind, your team efforts are very much nulified. Another problem was that you get so many points for capturing a flag, you can start a round 1700 points (including squad orders) behind the top of the scoreboard players just because you did not get the chance to jump in a vehicle. 1700 points on the scale of a full conquest round is a massive amount of points.

 

With this change to scoring, players will not have to worry as much about missing a big chunk of points since the bonus is now substantially lower and the scoring for a flag capture contribution is more linear (the majority of the points will come from the time spent on the objective rather than the big final bonus on neutralisation and capture). You can also now decide to get out of the capture area to revive a friend or kill a potential threat without having to worry about missing a big amount of points. You can also decide to split up the squads efforts by leaving the flag before the end of the capture (when you feel that your teammates won't need your help and have the situation under control) and starting to contribute to a new objective since you will only miss a minimum of 100 points instead of a minimum of 500 points!

 

On top of that, a new defense incentive has been added that we expect will help the players to make a more mindful decision when it comes to holding a flag lead or committing to a new flag but risking to lose the other flags in the back.

 

It goes without saying that all of this is subject to potential adjustments/changes! We're on CTE ;)

 

Hope this helps!!

 

 

 

This IMHO is the best part. Now it is not one squad running from point to point one behind the other capping points then recapping them as it is now which to be fair gets pretty boring. Instead you will receive a bonus for seeing a point going down and retaking it whereas now you get squadouche for not capping a half captured point.

 

This is a new bonus, your whole team will get a fixed amount of points every X seconds when they are holding a majority of the flags, that's essentially what we are looking at even though the idea will probably evolve, this bonus is very much subject to adjustments but we hope that this will help with getting everyone to take mindful decision when it comes to holding a lead

 

 

 

So here's the breakdown if you hold the majority of the flags you get a side wide bonus plus any squad defend orders that are issued if you defend the point. You also get points for neutralizing and capping a flag and you do not have to be in the cap zone the whole time. Looks to be a positive change but needs testing. Will update as soon as I know more.  

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