April 10, 20179 yr This new Trench themed map with you, and we would be extremely grateful if you could provide the feedback needed to make this level shine. This map is focused on frantic infantry based close combat in and between trenches and also as a Battlefield 1 first, we are excited to announce that this will be our very first nighttime map. You will be able to test this maps first iteration already on the 10th of April, where we will be having Conquest mode up and running for 2 days here on CTE. During this very early playtest session we are looking for feedback on the following topics: Placement of conquest points Distance between conquest points The size of the conquest point capture areas Layout of the main paths between the conquest points Nighttime visibility Special Conquest Points setup – Teams will have pre-owned flags and special start of round spawns Vehicles – Are there enough? Are they useful? Cover – Is there enough cover on the map? Major geometry bugs, glitches and exploits As this map is under early development we would kindly ask you not to feedback on any of the following as it´s things that we are already working on improving: Minor graphical issues Sound issues Any other smaller bugs Horse traversal in trenches So we are getting the map plenty early in the dev cycle to make sure Cap Points are positioned in a good place with appropriate cap zones as well as addressing anything that would , for lack of a better term, Booger Up The Gameplay™ Before Gator goes into a foaming rage I will provide as much feedback to make sure its not pitch black like zavod night time was but will make sure its dar enough so the ever present bush wookies have a hard time being well, bush wookies. EDIT: Muzzle flash is blazingly bright. Will see if that can be toned a tad but still give a nice representation of where shooter is. Flyover of the entire map
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