Jump to content
View in the app

A better way to browse. Learn more.

The Armory

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Input lag tested: COD vs Battlefield - which is the most responsive FPS?

Featured Replies

  • Author

Oh yeah I forgot, Lag is different on consoles than on PC's.

 

http://i0.kym-cdn.com/photos/images/original/000/001/582/picard-facepalm.jpg

Most games on the Xbox One and PS4 are rendered at HD resolution (1360x768) and scaled up to 1080p - and the detail levels are optimized for the specific console. This would usually be equivalent of settings between “medium” and “high” in most games.

 

Most console games run at 24–60fps, depending on how ambitious or performance focused the game is. The game is optimized to remain playable on the limited hardware of the console, as there’s no difference between console A and console B.

 

In the PC world, things are rather different. There’s essentially no limit to performance in time. A high end PC today is many times more powerful than a PS4 or Xbox One. 3 years ago the gap was smaller but still in favor of the PC.

 

The thing is, you need a PC that’s equipped for games.

 

I’m going to pick one big AAA game that’s bigger than most - GTA V - and I’m going to highlight the performance difference between a console and an older low end gaming PC, and a modern high end gaming PC:

 

Here’s GTA on a PS4, compared with an i3 4130 and GeForce GTX 750Ti. The 750Ti was released in early 2014 for $150 and is considered, in modern terms, an adequate card for gaming at modest settings. In this video, the PS4 is locked at a steady 30fps, and the PC floats between 35–45FPS. This is with slightly higher graphics settings on the PC than the PS4. The PS4 renders the game at 1600x900 and upscales it to 1080p, and the PC is rendering the game at 1080p here by comparison.

 

And here’s a modern PC, running the game at 3860x2140 (4k) with all the settings maxed out. The video doesn’t quite do the image quality of the game at those settings justice as it’s only 1080p60, but it lets you see that the gameplay on this modern system is significantly smoother than it was on the older PC or console. In most situations the game runs at about 70fps, with the lowest performance closer to 50fps - still nearly double the older machines. Now, this performance does cost $$$… the computer to run this would cost in the vicinity of $1500USD today.

 

Now, how much more power does it take to increase the resolution? It actually scales in quite a linear fashion. If we ignore the higher settings on the modern PC version (which can literally cut performance in half), and only look at the resolution and frame rate, consider this:

 

1600x900 pixels = 1.44 megapixels - at 30fps, the PS4 is showing your eyes 43.2 million pixels per second.

 

1920x1080 = 2.07 megapixels - At 40fps, the older PC is showing your eyes 82.94 megapixels per second. Yes, that’s what a doubling in capability looks like. It doesn’t make a huge difference.

 

3860x2140 = 8.26 megapixels - At 70fps, the modern PC is showing your eyes 578.2 megapixels per second. I mean, it looks better, but it doesn’t look 13 times better! Ok, that video is just 1080p at 60fps, so you have to imagine that it’s super clear and noticeably more detailed.

 

And therein lies the rub. PC games, on the highest settings, require a lot more performance because they aren’t just running games at higher resolutions. There are more texture details, the models are often more detailed, the viewing distance is usually significantly higher at the highest settings, and the PC is also generally using much more intensive filtering to smooth the image out too, which all costs performance.

 

So when you play a game from a console on a PC that’s older, and you crank the settings up, you’re asking your PC to do something that might require several times more performance even though it doesn’t look several times better. Also, when you push your PC to the limit, frame rates will tend to get less consistent then they are on a console, so the gaming performance at 30fps on a PC isn’t as good as it is at 30fps on a console… but on the flip side, higher end PCs generally don’t target 30fps or 60fps, they tend to target 120fps - and if you think 60fps looks smooth, it doesn’t compare to 120.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.