Posted November 22, 20186 yr Patch 0.2 rolled out last night. Be prepared to have your settings erased and re-setup. We are going WEST (which finally actually works). The progression system is now in play. You will no longer have access to all weapons at the start. Your custom kits are wiped too.
November 22, 20186 yr Author Tried it out. TDM is actually fun. Was getting 60 ping and solid frames. Still some bullshit hit detection, but not bad overall. VERY fast paced. EDIT: So I played 3 rounds this morning, two TDM and 1 regular. The TDM definitely plays A LOT better than the other modes in terms of frames and ping. I was running 60 FPS and no frame loss in TDM. Conquest is still a little off but holding a solid 80 ping with 32 players. The game FEELS BETTER. Headshots will wreck opponents quickly now. The game play was extremely level, but a lot of that has to do with nobody having access to the other weapons yet. The price on new guns is 5000-6000 for pistols and 12,000+ starting at SMGs. This DOES NOT include scopes or any other mods you may want to buy. In 3 rounds, I'm only at about 8000-9000 credits. There are new scopes too... a lot more is in this patch than was listed. For example, you can now safely spawn on the squad leader (often need to click the bottom star). You can now live switch your grenade and secondary accessory live between spawns (not just the ammo pack/med kit). My only advice after playing the new version is try not to treat this as COD. It's not as run and gun as it feels like it should be, especially in TDM. The best round I played was when everyone kept spawning on the squad lead and we were moving like a slow-moving freight train down hallways together. Oh and TDM is first to win 3 rounds, first to 50 kills each round. So staying alive is super important, more so than conquest. Use those med kits and first aid kits. You're going to need them. The only map for TDM is Warsaw mall. They've really tuned it up. The lighting changes in this mode providing more dark corridors and interesting lighting to hide in. Each round shifts it a bit from light to dark, etc. Edited November 22, 20186 yr by RabidRebel
November 22, 20186 yr Author Don't mean to keep updating, but I forgot one important change that will make a lot of people happy. They have added a solid mechanic to give you better credit for assists now. I saw this a lot today, but hadn't really before. There is now an "Assist as Kill" award mechanic. I'm not sure how to trigger it, but you get full credit for the kill (in stats) and the points too, even if you didn't make the kill. I got this quite a few times when I naded someone who was quickly killed by someone else or two of us were blowing the guy away. I'm not sure if both people get credit for the kill or not, but you'll be happy to know significant assists will still get you the kill credit. This on top of the score mechanics for suppress assist, regular assist (do a lot of damage and they are later killed, even a lot later killed), grenade assist (e.g., concussion grenade blinding them first), and mark assist. Basically, if you're helping, you're going to be piles of battlepoints. If you're lurking, you are not going to get as highly rewarded. Also there are NO STRIKES in TDM. No drones, no tanks, no anything crazy. Just 10v10 with whatever you can carry.
November 23, 20186 yr Author Patched updated to 0.2.1. Quality of Life improvements including an option to limit game mode on quick join. Patch notes below with link to original source. A small patch just before the weekend, focused on quality of life improvements mainly, so it's more fun for more people. [FEATURES] Added an option to choose game mode in quick join, [bUGFIXES] Fixed bugs with connecting to different map than chosen, Fixed a bug with broken minimap, Collsion fixes on Warsaw Shopping Mall, Fixed looped helicopter sound. https://forum.worldwar3.com/index.php?/topic/5343-november-update-021-patch-notes/ Edited November 23, 20186 yr by RabidRebel
November 26, 20186 yr Author Another small patch to improve matchmaking and fix some bugs was released. We are now at 0.2.2. https://forum.worldwar3.com/index.php?/topic/5537-november-update-022-patch-notes/
November 26, 20186 yr TDM runs over 100 frames now. Solid and smooth. Conquest still has not received the same update yet. It will run anywhere from 30 to 70 fps. I like how they stepped back and work on the smaller section and are going to build it from there.
November 27, 20186 yr Author Hotfix was dropped to fix an issue related to parties not being able to join a game. https://forum.worldwar3.com/index.php?/topic/5598-november-update-023-hotfix-patch-notes/
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