Posted May 13, 200421 yr This isn't the first time this has happened. I was forced to kick a guy who "Claimed" that it wasn't his marker. We have no idea who places the marker, just who's firing the Arty. My only choice was to kick the one firing the arty after warning that the flag needed to be moved 5 times.Turns out the guy was lying, because the flag disappeared the moment I kicked the guy :)But at any rate, you should of been warned if you weren't. That arty spot is a hot topic we've been hashing out for awhile now.
May 13, 200421 yr Yes I was wondering about that too? What's wrong with having a defensive flag in the blue area just outside spawn when blue runs out of reins? How can any one define a legal flag from an illegal flag in that map? It shouldn't matter were a flag is placed once that teams reins run out . . . that team should be allowed to do whatever is necessary to defend themselves to the bitter end. And if that means placing an arty flag in that area in Force then let it be so . . . cause if the game allows you to place it there it should be legal if not it would say " Artillery marker cannot be placed here" am I right? Or am I wrong?
May 13, 200421 yr As has been stated in the past, flags that can kill someone just as they spawn are not allowed. So inside the courtyard area of blue spawn is not ok but just outside the tunnel is. A player has to have a "fair" chance of spawning and being able to move out before getting fragged.
May 13, 200421 yr Uhhhh.....Why was God Cow kicked if it wasnt his marker? Anyways why shouldnt markers be aloud there...Blue does NOT spawn there , they spawn in that little alley thing, and wen there camped up they place markers in thier spawn, i think red should be allowed aswell
May 13, 200421 yr Author Well, if the guy who placed the marker doesn't step forward and admit it let alone move it, who are we supposed to kick when a flag is placed illegally? Are we supposed to just let peaple get spawn killed? Our only recourse is the kick the guys firing the mortar after we've warned them to stop spawn killing.
May 13, 200421 yr OK first off i did not kick anybody due to the fact that I AM NOT AN ADMIN and secondly Chicken could have simply recalled his marker outside the tunnel and that would have been the end of it. very simple when the opposing team says "hey, thats in our base!" please go back to the other target.if it was not in our base I would not have asked you to move it, but it was. The reason i dont like that particular spot is due to the fact that it ALSO hits our crates, which gives red a major rein boost as well as killing blue off before they can leave spawnlol God-Cow, i think i have told you in the past i dont have admin powers, but i hope there are not any hard feelings :|EDIT: i wanted to add that it is my belief that when red/blue run out of reins then the area is IMHO ok to flag for both red and blue, but not before zero reins because after the reins are all gone then the boxes are a moo(Joey from friends) point. The reins are already gone and they aint gona be back..so spam away
May 13, 200421 yr Although i don't care for his sometimes negative style of voice talk, which would be nice if there was way of recording/proving, which i heard/saw him warned about in that map i was in on his team, tigerhawk i think may be confused. i remember after dying out of reins from his/our red team, our team was still surrounding blu's base, i recall tigerhawk on opposite team. so what she thought was blu defensive mortor just outside their base, may have been red offensive mortor from my red team i remember him being on as i got in his way without knowing and don't forget rude comments like get the **** out of the way ... y'all must remember it's not intentional ... get players attention by shooting him if he not see you ... anyway ... if both teams out of reins as they were, i don;'t see a problem wit heither side firing mortor especially when red can't get up to where blu spawn is...seems there needs to be much less wining and much more dining ;-)in other words, what the arsenel selection and map deployment allows, goes. to make up more rules to remember for many players is asking a lot. it reminds me of when i was little and we argued about who shot who with sticks, lol. anhd how fae you could do that, and hopw close to home base where you retuened/started from you could be shot.bottom line in my opinion is if youe don't use and get team cooperation from voice recon of reinforcements needed here and there and watch that base and flanks are covered as you run out like football receiver, don't complain if you get nothing and other team steals your base or crates.the voice it what makes this game stand out above the rest, even BFV, whn you have people listening and responding and using their mikes too, but only for team needed info, not chit chat ;-) sure chit chat is done in slower games like bfv where they don;t use team channels yet to welcome everyone and have more relaxed slower game speed for now, when it is, no one should complain.again, if you aren't major $ donator, if you don't like what's happening at a specific time, get out, don't wine. if an apparent questionable problem, post it. rejoind and try again shortly later.have fun, it's like but not really war, so serious is good but not an order ;-)
May 13, 200421 yr Gen_TigerHawk]Yes I was wondering about that too? What's wrong with having a defensive flag in the blue area just outside spawn when blue runs out of reins? How can any one define a legal flag from an illegal flag in that map? It shouldn't matter were a flag is placed once that teams reins run out . . . that team should be allowed to do whatever is necessary to defend themselves to the bitter end. And if that means placing an arty flag in that area in Force then let it be so . . . cause if the game allows you to place it there it should be legal if not it would say " Artillery marker cannot be placed here" am I right? Or am I wrong? uhh, u missed the point tiger...defensive markers at the exit or entrance of your OWN base are allowed when reins run out, NOT allowed are markers that hit ppl at their spawn points... in sd_force... markers inside blue spawn area are NOT allowed, as soon as it hits the ammocrates or the object to destroy (blue spawn) or ppl respawning...outside the tunnel is ok...its not nicew, because its blues ONLY spawn exit but it is ok... if some1 fires on that mortar and i told to stop because of the prior written reasons, it is a kicking reason. it is easy just to recall your own marker somewhere else, of for the guy who placed the marker :move it or stop recalling it... if this doesn´t happen...u guys of the mortar-firing team can see who is recalling the mortarflag :wink: i would have kicked him too, after some warnings... KP
May 13, 200421 yr On topic: imho god cow shouldn't be kicked. u can put the arty marker there, it's not the spawn area... as long as using mortars is not prohibited (imho it should be... :wink:) he had the right to use that flag. I can agree that this marker could be really annoying, but afaik god cow's attitude he would switch to blues when they would start losing [OT] I'm just wondering... Because other topic on mortaring on force has been closed... (http://www.thearmory.cc/index.php?name=PNphpBB2&file=viewtopic&t=5233&postdays=0&postorder=asc&start=0) ...don't u think blues are in the better situation at the end of the game? When reds are out of the reinfs, blues can hide in two long tunnels where the direct hit from mortar is (almost) impossible.... regrouping.... waiting for more blues to come.... to make it work u have to have two flags at the both ends of the right tunnel (right- from the blues point of view) to HARM- rather not kill- someone. u cannot cover the left tunnel... at least without carefully placed clay (manually triggered?)... or thrown grenade... or 40mm shell... When blues are playing their Alamo, ALL they have to do is just waiting for the right moment to fire their mortars, sending a scout to check out if reds are already regrouped at the entrance of the spawn....
May 13, 200421 yr On topic: imho god cow shouldn't be kicked. u can put the arty marker there, it's not the spawn area... as long as using mortars is not prohibited (imho it should be... :wink:) he had the right to use that flag. I can agree that this marker could be really annoying, but afaik god cow's attitude he would switch to blues when they would start losing [OT] I'm just wondering... Because other topic on mortaring on force has been closed... (http://www.thearmory.cc/index.php?name=PNphpBB2&file=viewtopic&t=5233&postdays=0&postorder=asc&start=0) ...don't u think blues are in the better situation at the end of the game? When reds are out of the reinfs, blues can hide in two long tunnels where the direct hit from mortar is (almost) impossible.... regrouping.... waiting for more blues to come.... to make it work u have to have two flags at the both ends of the right tunnel (right- from the blues point of view) to HARM- rather not kill- someone. u cannot cover the left tunnel... at least without carefully placed clay (manually triggered?)... or thrown grenade... or 40mm shell... When blues are playing their Alamo, ALL they have to do is just waiting for the right moment to fire their mortars, sending a scout to check out if reds are already regrouped at the entrance of the spawn.... a BIG disagree here, Bounty hunter...please read the post above yours carefully... BLUE SPAWNS IN THIS AREA...they do not only spawn in the two tunnels, they also spawn in the open area, where the ammocrates are... NO, he can NOT place the mortar there (maybe he can, but he has to deal w the consequences) This Flag would be considered as a Spawn-Mortar, therefor it is (again) NOT allowed...and AGAIN--> only for red team... blue team is allowed to put the mortar there at the end of the map... and for the "advantage" of blue... wow u have 10 shot w a mortar before u have to the ammocrate...that is a big advantage...plus u have about 5 to 7 secs before u can fire after one shot... 7 sec are a long time...group up and rush within the 7 secs...easy... KP
May 14, 200421 yr Gen_TigerHawk]Yes I was wondering about that too? What's wrong with having a defensive flag in the blue area just outside spawn when blue runs out of reins? How can any one define a legal flag from an illegal flag in that map? It shouldn't matter were a flag is placed once that teams reins run out . . . that team should be allowed to do whatever is necessary to defend themselves to the bitter end. And if that means placing an arty flag in that area in Force then let it be so . . . cause if the game allows you to place it there it should be legal if not it would say " Artillery marker cannot be placed here" am I right? Or am I wrong? uhh, u missed the point tiger...defensive markers at the exit or entrance of your OWN base are allowed when reins run out, NOT allowed are markers that hit ppl at their spawn points... in sd_force... markers inside blue spawn area are NOT allowed, as soon as it hits the ammocrates or the object to destroy (blue spawn) or ppl respawning...outside the tunnel is ok...its not nicew, because its blues ONLY spawn exit but it is ok... if some1 fires on that mortar and i told to stop because of the prior written reasons, it is a kicking reason. it is easy just to recall your own marker somewhere else, of for the guy who placed the marker :move it or stop recalling it... if this doesn´t happen...u guys of the mortar-firing team can see who is recalling the mortarflag :wink: i would have kicked him too, after some warnings... KP Ok I thought it was the other way round that it was a blue defensive flag in their base . . . now that I know it was a red flag in the blue base area that's a different story. It's not fair to place a marker until all of blue's reins run out because blue not only respawn up by the fountain or hallway but also by the crates. Now about arty flags when someone places one down and it's ok to use it then someone else puts a different flag down . . . . which in this case wasn't a good one but even if the ok flag was recalled to switch from the bad flag it would take about 4 to 5 tries until the flag actually changes so even if the good flag was called to have arty switched it will still fall on the bad flag and whoever is firing the arty will not know it hasn't switch to the good flag. As I said it takes about 4 to 5 tries before it changes. Just so you all know how arty really works in FA :wink:
May 14, 200421 yr I think if u place a marker at the blue crate's area have not to be allowed. Too easy to kill the blue team like that. No one can run too fast for leave the base without be hurt by the mortar shell. And there is nowhere to go for hide yourself if u hear the sound of the mortar. That's why i never go in the blue team on sd_force.
May 14, 200421 yr Author Basically, if you want to place a red team mortar marker as close to blue base as possible, the closest you can get is just outside the tunnel JUST AS YOUR ENTERING. This still effectivly puts it at their only exit, but you are not gonna mortar them in their spawn area. If you emerge out of the tunnel where the boxes are, you've entered illegle territory.Far as I know, blue is allowed to mortar their own spawn when rens are at zero.
May 15, 200421 yr i hope somone from the SC will settle this for us but God-Cow i would say that any marker inside the small plaza(blue base) is a no marker zone for red team unless you want to put a marker there AFTER they are out of reinsyou got the skills, use them to bust the crates w/o the spam
May 17, 200421 yr (extract) a BIG disagree here, Bounty hunter...please read the post above yours carefully... BLUE SPAWNS IN THIS AREA...they do not only spawn in the two tunnels, they also spawn in the open area, where the ammocrates are... This Flag would be considered as a Spawn-Mortar, therefor it is (again) NOT allowed...and AGAIN--> only for red team... blue team is allowed to put the mortar there at the end of the map... KP So: if i run into that area (trying to destroy the crates) and kill three of the blues that have just appeared in front of the crates it's spawn camping (they don't know how long i've been there) and when i put the clay near ammo box it's spawn claying. Both examples result in the ban, rite?
May 17, 200421 yr at 10 pm sunday may 16th the carnage will be up for dl at http://finnerspage.com/uploads/media/sd_force_carnage.mpg
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