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FireArms 2.95!!!!

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http://www.firearmsmod.com/mazor/

 

Well, I got back to working on 2.95 a little bit and things are pretty much complete on the code side. Not many new features are added. BTW: I updated the changelog, so you can see that for yourself.

 

I also got the final radio submission, so that makes three. They are: Teladro, Wak, and Grunt. You can choose from any one of these sets of voices from the command menu, so you aren't stuck with one you don't like :D

 

Oh, another thing. I've been getting emails about the new steam update breaking the crosshairs again. Unfortunately since I'm not affiliated with Steam in any sort of way, I cannot provide a solution to this problem, nor fix it myself. So I guess you guys are going to have to deal :( However, since it had to do with d3d before... at least the cvar did, try running in OpenGL if you can, let me know if that fixes it via email, its just a shot in the dark so if it works, great, I'll put it up in my quick-n-dirties (holy run-on sentence).

 

Well, I hope everyone had a good forth of July! I about got decapitated by a firework; hopefully nobody else had an experience similar to mine...long story.

 

Well, its been a while since an update, and I'm glad nobody quoted me on that release date that I had posted earlier, because obviously we missed it. I could sit here and feed you guys a line of crap you won't beleive anyway on why we missed it, but since it wasn't our OFFICIAL deadline, it doesn't matter.

 

I do however, have some news for you all, and a screenshot too :( YAY! First thing's first--the radio sounds. I have only received 2 submissions, and I'm waiting on one more (he had submitted earlier but I had asked him to re-do a couple files, so he's safe for the deadline). That makes three submissions! If all goes well, all three of those submissions will be in game. Right now I can only garauntee two of them; a submission by Wak and a submission by Teladro. Both of which were very good; I'm sure most of you guys will like to hear them in game, I know I do.

 

Second... a suggestion came to me via email about the leadership skill. A very good point was made to give everybody the leadership skill (at least for what its worth now), leaving room for another skill. I forwarded this email to ben and I'm awaiting a response. When I get a response, I'll post news about it here; nothing's official until I run it by him (just to be safe). I did however, get to work on touching up the leadership HUD a little (you know.... that one where you see the players' locations and push point statuses?) Here's what I came up with--one that shows who's artillery marker you're looking at (only if they're on your team):

 

NEW LEADERSHIP SKILL

 

http://www.firearmsmod.com/mazor/images/ps_crash0000.jpg

oooooooooo me likey me likey. -G
thats going to eat up my already sucky fps. ~40-50. but what the hey. oh thats what leadership looks like. of the year that i've been playing the game i've never used that one. the only ones that i really use are marksmanship, stealth, and medic.
dude, sweet, hey born, what are your system specs if your getting that kind of fps for hl?
my system specs are crap but here they go.AMD athlon ~1ghz320mb sdramsocket A sis730 motherboard and chipsetATI Radeon 9200...just 9200. and i overclocked it with this kick ass tool that i found at a website.Win XP PROthats everything that i can think of that would affect the fps. let me no what else that you want to know.

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