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For All You Whiners

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Hero, try looking at the head hitbox while the model is running. :D
Aw who cares if the hit boxes are a little behind and at the upper corner of the head. All that matters is if you know where to shoot. :-)
Hero, try looking at the head hitbox while the model is running. :D

and croutching and jumping and doing buncha weird movements. :shock:

hehe itll be dif

-G

Explains why head shots are so easy to get.The FA model hitboxes are somewhat smaller (i think) but the problem is when the person is prone.
Also when you prone (depends what weapon) you hold the gun in front of your face (same with a pistol). Keep in mind the biggest problem FA has with hitboxes are head shots from behind. The models tend to hunch a lot so it can be really hard to get a head shot from behind. Often you have to hit the top of the model but that can be odd because the animations have him cocking his head to the side, so imagine a cube where his head is and then turn it to compensate. Also I don't know how well hits register on the hitboxes which also matters. Other issues with the hitboxes have included "wall crouching" where the hitboxes on walls/objects just out and clip those of the player so that the shots register on the wall instead of the person. That's a big problem for corner camping, if anyone has knifed someone standing against a wall and you're against the wall facing them you'll stab and hear your knife strike the wall instead of their head, very annnoying.
Well, UH That's good and all but the problem isn't the hitboxes. The shots just don't register. It will hit the box. You'll even see the blood, but 0 damage will be done. It's still a major bunch of BULLL.
the hitboxs lag also, we were just playing office, and deadroches head went behind a crate, the guy fired to the right of it, and headshot him, even thought he was behind the box, and the guy was aiming where he was to the right of the crate. once this, the hosteges getting stuck, and the cliping shadows is fixed, this is a good game
  • Author
Ahhh, so proof the head hitbox is indeed too big. Thank you :D

it's not too big

it's the size of the head!

if it were any smaller you people would be complaining that it doesn't fit the whole head!

 

anyway, I think hitboxes are way outdated now anyway, and every FPS should be using per-pixel registering (I think it's called that).

Doom3 uses it and I hear it works fairly nice

I think hitboxes are way outdated now anyway, and every FPS should be using per-pixel registering (I think it's called that).

Doom3 uses it and I hear it works fairly nice

Sounds like a good idea to me. :D

Actually the FA ones tend to just out oddly because it's a Cube like box around a spherical object, so you'll sometimes see a shot register even though it's not hitting their head. Also, HL2 uses poly-based hitboxes which is partly why FA:R will kick a$$.
  • 2 weeks later...
FaKToR[NDI]]Actually the FA ones tend to just out oddly because it's a Cube like box around a spherical object, so you'll sometimes see a shot register even though it's not hitting their head. Also, HL2 uses poly-based hitboxes which is partly why FA:R will kick a$$.

My point exactly. There's empty corners of space around his head that register as a "headshot". Thus, IMO, makes the hitbox too big.

 

The Doom 3 system sounds sweet. Was tthinking of getting that this weekend actually.

no FA R will have the Famas, which will make it suck, itll also have most of the existing FA community so it will have a shelf life of about 5 years with 100 players max... the rest will move to DODS
no FA R will have the Famas, which will make it suck, itll also have most of the existing FA community so it will have a shelf life of about 5 years with 100 players max... the rest will move to DODS

God when is DoD:S Set to come out? CS:S Is getting.. Well alot more like CS everyday.
more smacktards and constant waiting? yes. yes it is-G
CS:source is a very cool game. I really hate waitng after each death though.DoD:source should be AWESOME, waiting 1-15 seconds is nothing.

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