January 31, 200520 yr Hey guys, I'm gilgamesh... Been playing firearms on the amory for ages now. I have made a map called tp_Cargohold... I see mac got it on the server, thanks dude.. However, I would to know what you guys think about it, and maybe some changes you would like to see.... Alright guys, let me know whats up... Thanks ~Earl
January 31, 200520 yr No offense bud, but I've played it and it's just not .. really.. that fun :/ I know you've put a lot of work into it, but its not a map I enjoy that much... It tends to get really campy and stuff :/... maybe more alternate routes or something...
January 31, 200520 yr well more routes would be nice,it's a ok map.but it is a bit to campy ,which makes people wanta use spam and prone sniping,which can make it too hard to push up the stairs.
January 31, 200520 yr Author Well, all I can say is that is sad. . Well, I understand you guys, but thats okay. First of all, I know none of you probably have played versions 2-5. They had alternative routes, but I had so many complants that "I get lost" I said the hell with them in version 6, my current one. People also tell me that it is "to big". I agree, but I'm sick of smaller maps. If you want to check out the other versions, go to:www.thefloodman.com. Its just a little site I put together for mapping crap, it aint going to be up much longer... but hey, check em' out. Far as me making new routes, well..... probably aint happing. Keep the feedback coming though!
February 1, 200520 yr NO way guys. It is a good map. The thing is most people do not teamplay or play with TACTICS. Ever see 5 Red come up the Elevator by Blue spawn. Talk about a Rush. Do not be too quick to listen to everybody Earl. It will be on the rotation every other week.
February 1, 200520 yr NO way guys. It is a good map. The thing is most people do not teamplay or play with TACTICS. Ever see 5 Red come up the Elevator by Blue spawn. Talk about a Rush. Do not be too quick to listen to everybody Earl. It will be on the rotation every other week. I agree 110% with you Mac. :mrgreen: This is a good map when you have good TEAM play and using tactics instead of everyone for themselves :roll: Could this be why some people don't like it because it involves teamplay. Umm? I like your map, Gilgamesh because it's very different, with different routes. The only thing is that I found wasn't good is the objective when you blow up the boxes you only get reins for your team but no kill points for the player who blew up the boxes. Other than that it's a good map. But of course capping is a problem, but pretty much every map has this problem, so there really is no difference.
February 1, 200520 yr The only reason I don't like it is the campiness which occurs. If it's not campy it's superfun.
February 1, 200520 yr I find it to be fun at times. Yes team play would make a big difference on it, but like everyone knows not to many people do that at times. Its a miracle if it happens in this game, unless of course ur with people that you know how to team up with. More routes would be nice, and points for capping as well! I don't know anything about making maps or anything like that, but i understand that it would prolly be a pain. So if you could just make it so you get some points for capping that would be super! RIBBIT!
February 1, 200520 yr I found it easy to sneak around behind the other team and shoot them in the back. Teamplay happens all the time in pubs you just need A. No rds, Ln$ or other pompous arrogant people playing.
February 1, 200520 yr Author I agree on the points for blowing up the boxes.... For the other routes, let me think about it, or how about this.... Where should the other routes go? From Start To Finish? Give me ideas and we'll see what happens.. If I get a some ideas from you guys, I guess a version 7 will come out
February 1, 200520 yr I'm happy to see that 1 or 2 people see the logic that comes with this map (I knew you'd like it, Mac :wink: ). I gave Earl a couple of ideas for Cargohold several months ago (like making the elevator fully functional). The idea we both sorta shared was the hope that it would kinda start a little bit of a positive trend in games like firearms, where people are exceptionally talented at moving a mouse and holding down the shoot button. That's kinda the reason I left FA... because it just got dull. Everyone seems to just want to play a bigger version of PS_Sand. "More Routes" means you want more areas to run around in have little "duels" with one or two people.... to see who's better at getting the X-hair over on top of the helmet. Do you not see the challenge? Get access to the elevator, and you can friggon have massive domination. And if the opposing team has access, you have to organize your team in a fashion that will prepare for a major onslaught. If that's no fun, then we all might as well abandon FA and go play CS all night. I'm bothered by the realism of such weapons in FA... yet the gameplay is so dull and 2-dimensional. Ah well.... that's why I started a band, and began to plan out a career...... I hope this map gets passed on to another mod, because it seems to me that it sets a good precident for future team-based maps. I dont know how the HL2 mods are coming along... but hopefully there will be one that can accomodate for maps such as Cargohold.... and maybe tactics will become a necessity. ~Evan
February 1, 200520 yr Cargohold is a map best used for teamplay. Earl showed me the map before he finalized it, hoping I would give him suggestions on how to make it better or whatnot. I think FA has enough "lone soldier" maps to meet everyone's need for a snipe-fest and one-on-one melees. If you say this map favors team play, then maybe it should be made into a team-play kind of map, because FA needs more maps like that to take advantage of the people we play alongside. We're either on the red team or the blue team, so why don't we act like a team and play together with coordination and strategy. I've seen it done many times on maps that don't favor teamplay nor loners. And when that team played as a team, they dominated and owned the other team. So I think maps like this one are what FA needs. A good mix of teamplay maps, shoot-em-up maps, and everything in between is the way to go. Perhaps you guys should give Earl suggestions on how to make the map more team-play oriented with objectives that favor teamwork and areas you can only get through and take over with the help of the rest of your team. Two or three maps like this wouldn't be so bad for FA. A little change from the norm is a good thing. Also, sorry I disappeared so suddenly. I got really busy when I stopped, with a full time job, then I got a better job and worked two jobs for a while, and I got my career off in the field I majored in in college, which left me with little free time except on weekends. But I do hope everyone is still having fun with FA, and I'm glad to see the TA clan is still functioning the same as it always did. This clan has been very good to me, so I have much respect for the senior members, like Mac. Don't diss a map because you don't like it. That's not helpful. Give the guy some suggestions what's wrong with it and how to make it better. That's called constructive criticism.
February 1, 200520 yr This map always "differs from the server"???? Impossible to enter in the map for to play??? The same things are with cs:s with 5 maps instead before the 8 that i can't play??? Very strange isn't it? Egidio.
February 2, 200520 yr Author Maybe you need the zip package.. Here www.thefloodman.com/files/maps/tp_cargohold_v6.zip Let me know what goes on.... Malak and Wakeup, thanks for the lovely feedback, along with yours Mac.!!
February 2, 200520 yr i love the map....i would suggest a back door type route (like the one in durandal and basra , where u can go thru the sewers and go behind enemy lines)
February 2, 200520 yr Author For a good hour or more today I was day dreaming about changing the stair cases going from 1st to 2nd and 2nd to 3rd floors. Insted of having the way it is now, I wanna kind of have it like if your going up stairs in a building. Ya' know what I mean.... I don't think that will mess with game play... Just take longer to get to the floors. Hmmm, back door. Well josh, the past versions (2-5) had sewers. The sewers led you from Red base alway to the 2nd floor. It would take you to the bath room through a vent, but in v5, it took you through that and a opening in the floor in the shower room that I once had. If your interested in seeing the other map versions click on the "www" in my post box. If it wasn't for the Elevator bug in v5, I would have let Mac put it on the server. Keep the feedback rolling!!!
February 6, 200520 yr Author Just a little update.... The past few days I have been working on the stairs... Well, I have finished that now, and I think it looks sweet... I'm going to add in the player points in soon, so when you blow up an objective, you'll now get 1 kill toward your kill per box. Screenies and more info to come... Stay put! Oh btw, anything else you guys might want to see a change or addtion?
February 25, 200520 yr The map is growing on me the more I play it. I do see how team work would help in the map, but like you said you rarely see that in FA. I like the elevator idea. Everytime I use it though it seems it can only go all the way up and not all the way down. So when I am on red and I go down, I get stuck! Other times I see it go all the way down and i don't understand why it didn't do that for me. Other then that I find it to be a good time when people get stuck because it is funny watching them trying to get out!
March 3, 200520 yr Author Phrogg, thanks for that comment. Here is how the elevator works. First off you can only use it on the 2nd floor. I mean its the only place that it will allow you to go up or down. If your set on the 1st floor with it, there is a swirch that has a down arrow on it. If you click that, it should take you back down to the 2nd floor. Same goes with the 3rd floor, if you click the button that only has the up arrow, it will take you back to the 2nd level of the cargohold. Now, you getting stuck?... It's either your pressing the buttons on the control pannel to many times, or that someone is messing with them. In order to fix this, I have added a reset button in, that its located on the 2nd floor. If you follow a "Black Cord" you'll find a junction box with a button the on other side... Use that, thats the reset button. Version 5 of cargohold does not have this feauture, and is the reason why it never made it to the armory then.. Good news about version 7, all that on its thread though.... Okay phrogg, I hope I helped you out on your questions !
March 3, 200520 yr Author I didn't mess with the elevator at all in version 7, so its probably going to keep happing. I'm not sure how to fix that problem, but maybe in future like in version 8 or so, It will be fixed... There are a crap load of Enities to make this elevator go up 3 floors where and when you want it too... Took me like a week to get it to work........
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