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CVAR settings

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OK, so my CSS is pretty spotty. Some days it plays great, others there are all sorts of random lag effects, rubberbanding, and some other things. While I am trying different things to fix it, I was wondering if ppl could help me out with the best CVAR setup. Right now, I have set heapsize to use 786mb of my system RAM, and I plan to change CL_interpolate to 0 as well as tickrate to 100, any others?
  • Author
I ll take a look at them, but every time i tried to change the heapsize, i got a DX8 locked vertex something or other error, as well as a "memory at such and such location cannot be "read"" error. Also, changes in interpolate just screwed things up more. updaterate/speed did nothing either. I still suffer from rubberbanding, choppiness, these quick flashes of black, and bullets not regestering. I cant figure it out, net_graph 3 always shows a decent FPS, in the 50's-60's, there is no choke, and no loss. Do in and out readings need to be the same? Argghhhh this is so frustrating, I wasnt having these problems a couple months ago
//Source Tweaks by Casey

 

//Updated 4/17/05

 

// _Set netcode settings_

 

// _adjusts hitboxes and netcode settings for optimal registration_

 

cl_cmdrate 101

 

cl_interp 0

 

cl_interpolate 0

 

cl_lagcomp_errorcheck 1

 

cl_lagcompensation 1

 

cl_updaterate 101

 

cl_rate 20000

 

cl_smooth 0

 

rate 25000

 

// _Set graphics settings_

 

// _adjusts graphics settings to boost framerate_

 

cl_ejectbrass 0 // _disables shells flying out of guns_

 

cl_forcepreload 1

 

cl_phys_props_enable 0 // _disables trash and cans etc_

 

cl_phys_props_max 0 // _disables trash and cans etc_

 

cl_radartype 1 // _solid radar_

 

cl_ragdoll_physics_enable 0 // _disables dead bodies_

 

cl_show_splashes 0 // _disables splashes when in water_

 

fps_max 101 // _caps FPS_

 

mat_bloom 0

 

mat_bumpmap 0 // _disables bumpmapping_

 

mat_clipz 0 // _lowers water quality_

 

mat_fastnobump 1 // _faster bump mapping_

 

mat_fastspecular 1 // _fast specular lighting_

 

mat_mipmaptextures 1 // _texture quality decreases with distance_

 

mat_picmip 2 // _lower texture quality--set between 0 and 2_

 

mat_specular 0 // _disables specular lighting_

 

mat_trilinear 0 // _disables trilinear filtering_

 

mp_decals 50 // _how many bullets etc will be shown_

 

muzzleflash_light 0 // _disables muzzleflash_

 

r_avglight 0 // _disables average lighting_

 

r_cheapwaterend 1 // _worse water rendering_

 

r_cheapwaterstart 1 // _worse water rendering_

 

r_decal_cullsize 2 // _lower texture quality at distance_

 

r_decals 0 // _disables player sprays_

 

r_dispfullradius 2

 

r_drawdetailprops 0

 

r_drawmodeldecals 0 // _disables decals on models_

 

r_dynamic 0

 

r_eyes 0 // _removes eyes from player models_

 

r_lightaverage 0 // _disables average lighting_

 

r_lightinterp 0

 

r_lod 5 // _adjusts model quality--set between -5 and 5_

 

r_propsmaxdist 100 // _lower object fading distance_

 

r_RainSplashPercentage 0 // _disables rain splashes_

 

r_renderoverlayfragment 0

 

r_rootlod 2 // _lower overall game detail level_

 

r_shadows 0 // _disables shadows (not recommended)_

 

r_teeth 0 // _removes teeth from player models_

 

r_waterforceexpensive 0 // _disables high-quality water_

 

r_worldlightmin 1 // _less lights per vertex_

 

r_worldlights 1 // _less lights per vertex_

 

rope_averagelight 0 // _disables average lighting on ropes_

 

rope_smooth 0 // _disables antialiasing on ropes_

 

rope_subdiv 0

 

rope_wind_dist 0 // _disables wind effects on ropes_

 

// _Set processing settings_

 

// _transfers load from GPU to CPU to boost performance

 

r_mmx 1

 

r_sse 1

 

r_sse2 1

 

// _Set audio settings_

 

// _increases audio performance and quality_

 

snd_mixahead .2 // _mixes sound ahead to reduce stuttering_

 

soundscape_fadetime 9999 // _helps lower background noise_

 

soundscape_flush // _helps lower background noise_

 

// _Set violence settings_

 

// _increases blood to help you see hits better_

 

violence_ablood 1

 

violence_agibs 1

 

violence_hblood 1

 

violence_hgibs 1

 

cl_show_bloodspray 1

 

// _Other settings_

 

budget_show_history 0

 

cl_crosshairalpha 999

 

cl_crosshairusealpha 1

 

jpeg_quality 100

 

sv_forcepreload 1

 

clear

 

echo "_casey's source config loaded_"

 

*UPDATED 4/17*

 

-Added more CVAR descriptions

 

-Modified some commands

 

-Removed some unnecessary commands

 

 

 

made by a cal admin himself

  • Author

woohoo it worked! THANKS DH, THANK YOU SO MUCH!! :peace:

sadly, interpolate still screws up animations, though it increases hit detection by a butload seemingly

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