June 13, 200520 yr Other than the vast array of technical issues associated with the game, what do you think the game is missing? What would you add? What I liked about BFV was the ability to play music and import your own while operating a vehicle. It's too bad they don't have it for BF2. Get rid of the ranking system. Obviously.
June 13, 200520 yr Yep, I think all in all, it's pretty good. Something to make be a little better aim.. Oh, and I'm glad they didn't include the music thing. Was annoying in online play, and could be used tactically against you. TFD
June 13, 200520 yr some sort of spotting system as featured in bfv and desert combat for scuds and mlrs. and make the anti tank weapon more powerful, especialy in the treads and back.
June 13, 200520 yr yes, that music option should've been in. PsyOps all the way and I agree with DH, the anti-tank rockets should've been more powerful on the back (maybe not the treads)
June 13, 200520 yr if it hits the treads i think the tank should be disabled.. that would be cool so it cant move only shoot
June 13, 200520 yr The aiming system feels like it has a 'Grid-like' feel. I can't move little spaces, I can only move squares. I don't know if that's easy to understand, but it makes sniping accurately difficult. (But not impossible.)
June 13, 200520 yr Even lower graphics settings i miss the music from BFV. I would have really liked to fly around in a helicopter blasing hells bells while blasting americans oh and the anti-tank really needs to do more dmg on the tracks and on the back for sure.
June 13, 200520 yr Slower moving tank turrets. Damagable tanks(treads) Anti Main spawn camping devices. More effective Handheld anti tank rockets.
June 13, 200520 yr Slower moving tank turrets a good example of this (and one that works really good) is the mod for UT2k4 called Red OrchestraIt's a WWII Eastren Front realism mod. In tanks, when you move the turrent, at the bottom you see a kind of ghost image of where you want to go, that moves normally. But then the real turrent image kind of follows behind, a lot slower (moving at the pace a normal tank turrent does) you can move back and forth all you want, but you have to wait for the tank turrent to catch up to where you want to aim
June 13, 200520 yr that was one big problem i had with bf1942, that a tank could whip around in one mouse movement, but it is bettter now
June 14, 200520 yr Slower moving tank turrets. Turn the mouse sensativity down. Anti Main spawn camping devices. Server admin tools will be created for this. BF1942/DC/BFV all have anti spawn camping tools. This is just a demo. More effective Handheld anti tank rockets. Hit the tank on the rear for a 1-2 shot kill, side 2-3, front 3-4. This has been tested by many gamers. As far as what is missing? The retail version will not have laser designation, that is what is missing. I hope it has the ability for grunts to call in arty, as in the howitzer an MLRS spotters do in BF1942/DC.
June 14, 200520 yr i think mac meant that the tank's turret should be slowed down, so they cant whip around and pick off infantry, make them a little more vunreble.
June 14, 200520 yr LOL, everyone thinks that you should be able to put the pointer on the guys head from a long distance, pull the trigger and he be dead. Not so, you need to account for distance, and adjust your elevation. At a distance, you aim at his head, you actually either miss completely, or hit him in his body armor.. The rifle is not the problem, your aim is.. Aim a little high, the more distance, the more elevation is needed. Not alot though TFD
June 14, 200520 yr More than 64 players? Like in JO, 150players Oh and larger squads would be nice too
June 15, 200520 yr i think mac meant that the tank's turret should be slowed down, so they cant whip around and pick off infantry, make them a little more vunreble. Well, they could model after the Call of Duty: United Offensive tank models. On those you can whip around as fast as you want to view the area but you must wait on your turret to catch up. It is at a set speed. As it is now, turret speed is set by mouse sensativity. You can move that puppy as slow or as fast as you want.
June 15, 200520 yr LOL, everyone thinks that you should be able to put the pointer on the guys head from a long distance, pull the trigger and he be dead. Not so, you need to account for distance, and adjust your elevation. At a distance, you aim at his head, you actually either miss completely, or hit him in his body armor.. The rifle is not the problem, your aim is.. :cool: Aim a little high, the more distance, the more elevation is needed. Not alot though TFD you should not have to lead a guy by 15 feet like in BFV -G
June 16, 200520 yr you should not have to lead a guy by 15 feet like in BFV -G Well, you can't expect to put it on his head, or above him if he's running, and expect to hit him either. You do have to lead, how much depends on distance you are from him, whether he's running or walking, coming, going, or running perpendicular to you. It's not point and shoot. The other night, I set up on a position and started sniping. For awhile, it took a few hits to kill the guy. Eventually, I got the distance figured out, and was 1 shot 1 killin' the guys left and right. Then getting the leading down didn't take much time, and I was dropping guys with one shot while they were running. Unfortunately, their commander located me after a little time, and vectored a guy into me, who knifed me, didn't hear him, and usually you can... :cool: TFD
June 16, 200520 yr When I see whole squad sized elements of infantry moving in support of each other with arty, smoke, and vehicle support on a regular basis I know this game has come close to perfection. The commo, spawn, and command system is beautiful. My only niggling issues are the spawn camping and the somewhat impotent ant-tank missles. It shouldnt take 5 missles to take out a tank. Other than that, BF2 is awesome
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