July 1, 200520 yr I am curious what you leet players think is the MOST important asset to being a great FA player. Is it reflexes good aim natural ability knowledge of game ( maps, not exploits,) knowledge of opponent or is it some X factor that we peons just don't have. Don't say a bit of each one. It has to be one of these or whatever you think it is.
July 1, 200520 yr i think the most important thing is to just play smart. use the right weapon for what scenario you will encounter. (IE, dont grab a M14 if you know ur gonna have to rush) next is precision with their wrist/mouse next is reflexes, which mine are horribly slow :/. no, i dont do any drugs other than advil
July 1, 200520 yr Author OK serious posts please. But, I do think script writing may play a part because I refuse to beleive that anyone can be that good. Some of these guys are unbeleivable. I don't mean just aim but aim when jumping 50 feet then landing and headshotting. That makes me wonder.
July 1, 200520 yr A good crosshair with practice goes a long way. Knowledge of the game and natural reflexes are what makes a good player. Great players have one more quality, they play smart. They don't just rush ahead and spray and pray, they think about what the enemy will do, etc.
July 1, 200520 yr Author I have good crosshairs but the thing i do that bothers me and I can't stop is I just run out like a madman and hope to kill something. Peroblem is, I don't have patience and waiting around and thinking so much isn't fun for me. I need intense training with S^D or someone good. LOL.
July 1, 200520 yr Yes, you are a mad rusher. I was on today, aliased, and you were on playing. You had famas and were just barreling through the map it seemed (from my prespective). From my experience in playing with you, I can't recall to many times where I was killed at long range by you with an assualt rifle. This is what changes decent players into good players, long range aiming. The best can kill you from very far with just an AR, defeating you and your sniper rifle. Skill is null, or close to, at closer range because a majority of people can spray and pray, strafe and crouch as well as the player. Perhaps you may need to work on hanging back a bit, sniping long/medium range with single shot AR, and then choosing the best times to assault. Just my opinion though, I could have it wrong. (By the way, what crosshairs are you using?)
July 1, 200520 yr thats my problem. i am very impulsive, have ADD so i cant wait, and i dont like to be like the rest of the people. i dont like to use a famas if thats what its going to take to beat them. i dont like having to resort to things i dont want to do. also my eyes suck(20:180 in the right eye) so i cant see very far without a scope AND YOU CANT IMPROVE THAT.
July 1, 200520 yr Author Here ya go. I use that for all except shotguns. I have a green circle for that. I have tried a few diff types and like these best. My biggest problem is locking the Xhair on someones head. By the time I am dead on I am dead. LOL. I am playing with sensitivity too since Mac suggested I raise mine. I have been raising it from 4 and now am at 9.0. BTW. The Xhair isn't off center I just cropped the pic off center. /monthly_06_2011/post-582-13081017393_thumb.jpg
July 1, 200520 yr Look like Dex's crosshairs, I used those a long time ago. But they are simple and effective. I've always favored the T-shaped xhair.
July 2, 200520 yr The key to FA is to not underestimate the enemy.... and good crosshairs help too I use Paradigm's xhairs, it's basicly a + with the middle taken out, kinda like in CS but much smaller, and it's red. It allows me to actually see my opponents head when I'm shooting instead of covering it with the crosshair sprite
July 2, 200520 yr good teamwork and good hand eye coordination. cross hairs mean nothing. i use default and love it -G
July 2, 200520 yr Author Ya I noticed when I got these Xhairs that the head was much more visible than the red dot I had before. Thanks Daffy, do you play much pubs because I don't remember seeing you. Are you the Daffy that they are saying on FA forums is so good? Just wondering.
July 2, 200520 yr I am curious what you leet players think is the MOST important asset to being a great FA player. Is it reflexes good aim natural ability knowledge of game ( maps, not exploits,) knowledge of opponent or is it some X factor that we peons just don't have. Don't say a bit of each one. It has to be one of these or whatever you think it is. for being a great player and not just good or average then its.. 40% - knowing ppl who can help you with stuff 15% - game knowledge, maps, best positions etc 35% - fa/hl engine/settings knowledge 10% - having good reflexes and aiming at head.
July 2, 200520 yr natural ability...some guys arent good at certain video games. ill try any 1st person shooter games and im usually good at them. rpg puzzle games....forget about it knowlodge of (individual)opponent doesnt help much. IF you know he is a good player, theres much you can do except try to take him.. its not like if you know what hes gonna do, your gonna own him. (atleast in FA) reflexs help in any aspect of any game, its an all around good ''skill'' to have good aim comes with good eye and hand coordination? eh.... thats another ''skill'' to have as for the knowledge of game, since FA is a 1st person shooter....most headshot in the game lead to instant death :-/ and considering how many versions, bugs, exploits,blah blah blah and tricks that come with the game, helps to know why you might get owned in the game. i didnt really ''learn'' until a few months of playing it.
July 2, 200520 yr NOTE: I didn't consider myself as an elite player. I was at best above average pub player. Whatever you will read below, first comes the bright side: maybe you are not leet because you didn't participate in the matches/ scrims. Maybe you need that kind of experience to become leet of the leet. are[D]evil']for being a great player and not just good or average then its.. 40% - knowing ppl who can help you with stuff 15% - game knowledge, maps, best positions etc 35% - fa/hl engine/settings knowledge 10% - having good reflexes and aiming at head. I agree with the above but that's how I read it: 1. You must be on friendly terms with You-Know-Who. Friendly terms mean that you need to show some... hmmm.... worshipfulness towards him or at least you must be on friendly terms with His arch-rivals (it's easier). 2. Game knowledge- experience is important too, but you - like me - have to learn it hard way, because, you - like me - are not on friendly terms with anyone important (in game; I don't mean TAC admins... well, now you're one of them...) 3. Because you are not friendly with computer stuff (like scripting, C++ or other) and you aren't friendly with those of whom I wrote above you don't know how to make exxxxtra long jumps (like jumping from one side of the canyon to another on coldwar so you don't need to wait on avalanche), move with exxxxxtra speed, kneel-and-aim stuff (how many times you were killed by the sniper at close range with it? Hell, you were even shooting and hiting him so his arms should shake, shouldn't it?) etc. etc. And remember of using 'tested' player models, 'proper' x-hairs etc. etc. 4. Good reflex can be learnt. I started from 0,60 k/d ratio and ended with 1.85. I personally could add: you (always) need the-top-of-the-shelf PC plus entourage (for example I used 3-button mouse that cost 2-3 $) and better connection (lag issues killed me a couple of times).
July 2, 200520 yr my FA sens is at 20 and my mouse sens is at 1600 dpi setting in-game(and out of game) but i think that made it worse. :/ anyway, i need someone to practice with. that way i could get better. for instance, someone on another server one day asked me, "hey you want me to train you?" or something like that. he was doing good too...
July 2, 200520 yr a comfortable config, a good crosshair, and a desire to get better is what helped me. don't pay attention to people who say that the game is ruled by anything other than aim because aim ultimately decides who dies and who lives. even if you're playing someone who never rushes and never gives you a good shot, you always decide where your bullets are going and you always have the power to win a fight, so i'd just say vary your playing styles until you found one that fits you. just from playing you klink i'd suggest that you try playing a few maps with an assault rifle on single shot only and every time you shoot at a target be sure to crouch(not crouch strafe) but be wary of not staying in one spot too long.
July 2, 200520 yr Author a comfortable config, a good crosshair, and a desire to get better is what helped me. don't pay attention to people who say that the game is ruled by anything other than aim because aim ultimately decides who dies and who lives. even if you're playing someone who never rushes and never gives you a good shot, you always decide where your bullets are going and you always have the power to win a fight, so i'd just say vary your playing styles until you found one that fits you. just from playing you klink i'd suggest that you try playing a few maps with an assault rifle on single shot only and every time you shoot at a target be sure to crouch(not crouch strafe) but be wary of not staying in one spot too long. Thank you! Thanks Sharp too for earlier suggestions. Last night I started playing solely with single shot Ak47 unless in cqb. I thought it would be boring but was quite gratifying sniping guys from far away and having them type WTH or something of that nature. I will keep it up.
July 2, 200520 yr Thank you! I'd like to join in those acknowledgments because it's first time EVER someone "leet" had shared his knowledge (even if it's not much ). BUT JJ I don't know if you were (partially) referring to my post but I'd stay with my opinion. I'd like to notice, too that your sentence because aim ultimately decides who dies and who lives is true in many games. Like poker for example. Isn't it like: "because better cards ultimately decide who loses and who wins?" My point is: who's dealing is also important, who's got better nerves is also important, who does stay behind you and give me some hints is also important and sometimes the most important question is: are we using my cards (marked) or yours (marked differently)?
July 3, 200520 yr I'll have to agree with JJ on this one. It's aim and a desire to get better. If you are losing or not doing as well as you would like then there must be a reason, so figure it out and work on that aspect of your game. Learning from mistakes and using that to help improve your game is a lot better than complaining because you refuse to accept that you are making them. Play smart, too. If you want to work your aim then use something that fires slow and requires that you aim at the head, such as the anaconda or 93r on burst or m16. Because either you will aim at their head and kill them or be raped. It might not be pretty at first but over time it will help a ton as far as aim is involved. There are a lot of little things that one could do to improve at games but generally they are just things pick up over time and from playing with good players. Hope that helps some! - Sactasm [moosik!] / [$aC]Ghosteh[eG]
July 3, 200520 yr leet of the leet lol.. you should have been around in 2.5 you could honestly say there were great players then that decimates teams singlehanded. (without any of this shoot run away reload...or svd rushing you get nowadays) 2.5 is classical fa combat.
July 3, 200520 yr I need intense training with S^D or someone good. LOL. Wouldn't that be nice! lol. FA boot camp! LOL! Seriously though I wouldn't mind seeing what they could show me. I think it would be very interesting to say the least.
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