July 9, 200520 yr I love it, its so cool, except when your team is braindead or you have some punk girl as a SL who refuses to follow orders (just happened, we won both times though, no thanks to her). Even better, I managed to play two whole rounds without TKing anyone with arty! My only question is: I got 56 command points by rounds end (if you coun the 2x bons), but I didnt get my basic command? I was commander the whole round which was at least 20+ minutes, at least. Can someone help? Also, any tips for an aspiring commander?
July 9, 200520 yr Not sure about the score issue, but here are some tips for ya. You've played a lot more than me so maybe you've figured these out already... 1. Don't fire artillery on a flag the enemy is attacking if it's already grey. It's too late for it to drop before the flag is turned, and if it's a remote flag with no friendlies nearby, the enemy will likely be gone by the time it gets there. 2. Scan every chance you get. Keep an eye out for the lone wolf headed for a rear point. Try to time artillery to meet him there, or notify your squad leaders for support. 3. Move around. One option is to keep yourself near the furthest cappable point from the fighting -- this way if #2 happens, you may be able to intercept the one guy. 4. Use the engineer class and be quick to repair your scan trailer and UAV. Drop supplies on the artillery. Artillery is useless without a pair of eyes (and squad leaders are usually too engaged in combat to request it), and artillery is usually closer to the battle than you would want to be. Besides, by the time you can fire artillery you will have enough time to drop supplies on two different pieces. 5. Don't drop supplies if you see enemy still near your targets. You'll give them C4 ammo. 6. Grab a tank if you can, but don't stay in it and paint a target for aircraft. Keep an scan eye out for infiltrating enemy armor and hop in if somebody's attacking. This doens't apply to all maps necessarily but worked well for me on Gulf of Oman if I'd grab the T-90 as MEC. Granted, a more active player could do more harm with it, but if it's getting rusty... 7. You can drop artillery near friendlies, but watch the situation for a while and don't drop right on the point. If it's an enemy-held point sometimes you can target the enemy spawn that isn't right on the flag, and be a big help that way. 8. Use your commands to notify the squad that UAV and Artillery are ready. Even if nobody responds, you'll be less likely to have a mutiny vote brought against you if it looks like you're active. 9. Keep an eye out for soldiers requesting ammunition. Only squad leaders can request a supply drop, but you can find soldiers needing ammo and drop a crate near them. Just not on their heads
July 9, 200520 yr that is one of the many reasons i rarely devot myself to commandering anymore Basic Commander = 40 Commander points, or 20 kills, in 1 round. . http://img236.echo.cx/img236/9733/basiccommand7hd.jpg . Staff Officer Ribbon = 50 Commander points, in 1 round. . http://img236.echo.cx/img236/8757/staffofficerribbon7fn.jpg
July 9, 200520 yr I don't like commanding. I like going after commanders. Thats where the fun is at. Grab a squad. Time to go Wabbit hunting.
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