August 18, 200520 yr I have waited before posting this little rant. Waited to see if it was only my own stupidity that contributed to my conclusion, but alas this was not the case. The commander truly is broken. 1) Troops NEVER listen to your orders, heck most of the time the squads are so spread out or weakly manned that orders are pointless anyway. 2) When everything goes to hell, the commander gets blamed even when its the troops who refuse orders, wont fight, walk right into their own arty, and generally suck it up. 3) The artillery is a HUGE gamble. Since no one seems to see teh HUGE GLOWING RED WARNING on the map that there is arty inbound, most friendlys are perfectly happy to walk right into your own fire and punish you as they get inadvertedly TKed. Only once have I ever walked away with a positive teamplay score as comm because of this and the fact that when you are commander, there is no way to get teamplay points (capping flags, healing, etc. no longer give pts when you are comm) Generally being commander has been a miserable experience, there have been a couple times wher everything has come together and things have rocked, but that has been the exception rather than the rule. People just dont seem to realize that the burden of the fight is on the front line troops while the commander can only lend a little bit of a helping hand. Heck, I have seen teams win quite easily without a commander period. Its not hard. Of course this is just my typical late night ranting so please take what I just said with a grain of salt. Im venting and it feels good, I fully understand that there are flaws in my gripes and that being commander can actually be quite fun, but it just feels good to get this all off my chest after a particularly nasty round where I was scapegoated for team incompetence. Sorry again, just had to do this
August 18, 200520 yr yeah thats why i dont commander anymore. its only good if you have 3 + + people in clan or vent to help you out. im begining to think it is only truely usefull in orginized team play
August 18, 200520 yr I like being comander... if i'm on a server like the armory. Then it's a ton of fun to play, but your right, normaly people are too ignorant to listen. Same thing in a lot of games, lol.
August 18, 200520 yr i liek to be commander as well, but suffer the same team score nproblesm, whats sad is, i've only got 4k global points and i still have more commander points than the #1 ranked player in the world. I like to think of the artillery marker on the map as the idiot homing beacon
August 18, 200520 yr i liek to be commander as well, but suffer the same team score nproblesm, whats sad is, i've only got 4k global points and i still have more commander points than the #1 ranked player in the world. I like to think of the artillery marker on the map as the idiot homing beacon Yeah, although with the arty, I must say it's the most satisfying thing when you blast the hell out of like 5 or 6 people with it
August 18, 200520 yr I've all but given up on ordering my squads to do stuff. Today I was playing commander and I saw an enemy soldier behind the bulk of my force about to take a point. There was a squad in the general vicinity, so I put a UAV over the enemy soldier and order the squad to move over there. What then happens? The squad jumps in a tank and moves in the opposite direction. The enemy took the points behind and annihilated my team. At the moment, I figure the commander is there only to provide UAV, the occasional artillery strike where not a single friendly player has the time to run into, and the rare requested supply drop. Not much else. The problem with BF2 is that it focuses more on rewarding the individual than the team. People play for themselves, or rather their rank and assorted medals. They don't play to win or do what is best for the team. It is all about who has the best score and the most kills, not whether you win the round or not. Individual performance needs to come second to how the team fares.
August 18, 200520 yr Anybody with a brain can figure out from the map what is going on and act accordingly. Don't need a commander so go front lines soldier.
August 18, 200520 yr I believe I was on the other team while all this was going on defcon. Your right we did whop up on you. Then the last map I played. I had the same problem you did. My team was HORRIBLE witht he exception of a few of them. There were 2 other tac mems. (Deli-Flipster) besides me, and then there were maybe 2-3 other players that new what the hell was going on. It was Strike at Karkhand. We were MEC and holding off our main base. Round 1 we never had our main base but yet we only lost by 10 or so. We were leading for awhile in the 1st round by some magical force. Every single point was ours, but our main base.We would play the game of, we would lose a point then get it back, lose another, and so on. The 2nd round how ever, the team was just plain ReTReArDdEd. They couldn't hold a FREAKING POINT. Deli, Flip, and I held off the main base for the whole map. and the rest of the team couldn't hold 1-2 or maybe 3 points, (if they were lucky to get that), the entire map. I couldn't understand what the hell was going on! I give them UAV to show them where the enemy was and whad ya know?!?!?!!? They still die! Anyway, this was my expreience for the evening, and my rant/ventage for tonight.
August 18, 200520 yr Anybody with a brain can figure out from the map what is going on and act accordingly. Don't need a commander so go front lines soldier. I'd have to disagree. The commander plays a vital role in BF2, even in the poorest of conditions. He is able to spot enemy troop movements and display that on everyone's radar, allowing them to move to meet the threat before they can take points. The UAVs give you a heads up as to where the enemy is, may it be a sniper or an inbound tank. Dropping supplies on crucial tanks and squads helps them fight more efficiently. Artillery, well, we all know how powerful the artillery can be in a situation. The commander creates a more effective fighting force, allowing the common soldier and squad a better chance to kill the enemy before he kills you. The maps in BF2 are not linear as they are in FA, so you can not always gauge as to where the enemy is and what his intentions are.
August 18, 200520 yr ehhh for the arty issue i just arty the damn point even if some of my teammates are there. if it prevents the other team from capping the point ill do it. people whom ive played with know that i would drop arty on their heads if the opportunity arises, and thats my own team. but the thing i hate and i think most of u guys do too is that squads dont listen. on dragon valley i asked squads to defend a point because we already were gonna win it, just needed to hold em off for a little while. but as soon as i give a command they say no. they went forward and tried to cap another flag. sure enough a group of 2 enemy troops snuck behind and capped the point i wanted defended. then guess wut? i got switched to the other team while i was com. heh wutever ill still arty my own team if i dont like em
August 18, 200520 yr I was comm in the srt server yesterday, and in the exeption of a few noobs we did great, we even won the round. But I think that's because I could talk to the srt guys (and TAC) and they manned the biggest part of the server. But it was fun doing
August 18, 200520 yr Welcome to public servers, as if this wasn't going to be expected. It's only good if you have people that listen, and if you yourself pay a little attention too. It is NOT broken however. Once again, another "it don't work for me, so its broken thread..." If you don't like the results you get with a certain kit, or position, then why play it, do something else. Frankly, as much as you complain about BF2, why even play it at all??? Sorry, my little rant.. (get tired of all the it don't work they way I want it to work, so it sucks threads..) TFD p.s. Nothing personnally against you Defcon...
August 18, 200520 yr Anybody with a brain can figure out from the map what is going on and act accordingly. The commander has the ability to use a satellite feed to see all enemies on the battlefield, to rain artillery on their heads, and to direct squad leaders (who sometimes listen) to defend points when they are under attack, minutes before they turn grey notifying the rest of the troops. Brains or not, soldiers know very little about what's going on across the map. Anybody with a brain knows the commander is a valuable asset, and to pay attention to what they say!
August 18, 200520 yr ehhh for the arty issue i just arty the damn point even if some of my teammates are there. [...] heh wutever ill still arty my own team if i dont like em Hey Flip, I think maybe you should just not be commander!
August 18, 200520 yr Author sadly it seems that no one has a brain. No one seems to look at their map in general. BTW, the final event that triggered this little rant occured on the TAC server. Granted, the TAC guys were on the other team (which explains why they owned). The commander mode is great wide open maps where arty can actually kill people and when we have a large TAC contingent on. The other night, Eskimo was commanding (and doing a damn fin job) and there were two TAC squads. We destroyed the enemy. But yeah, commander is pretty useless unless you have TAC people on, which is part of the reason I only ever play when the TAC server is up. BTW does anyone else think you should need a minimum of 3 guys to cap a flag? One guy could neutralize it, but it should take at least a 3 man squad (no individuals) to cap.
August 18, 200520 yr i was playing too while that was going on defcon and i could soo tell you were getting pissed. i 'm new so don't blame me plus i'd like to learn how to be a commander, looks like a good gig.i see them getting huge arty kills and don't have to do much.sounds to be right up my alley,lots of kills by being lazy
August 18, 200520 yr someone posted a handy commander tutorial a while ago:O *edit that someone was DH http://www.thearmory.cc/forum/showthread.php?t=7812
August 18, 200520 yr Ok 1st I do not play as comander, I like the foot work too much But I disagree with some statments made here... - In pubs players only care for them self. Wrong! I had great squads under my comand on regular EA servers. They did as told and we sticked together as a squad. Best fun evar! - Comanders are useless. Wrong! There abilit to have the overview as well as support squads have been important to me as squad leader. Nothing is more helpfull than getting a UVA request acknolegde by comand or some supplies dropped when your squad needs them. (well that point was made already but you can't keep repating it) - Squad leaders don't need to give orders it's pointless. Wrong! If I'm squad leader I'll always make sure to give orders to my team using the Squad screen and Voice. When ever I get orders from comand I'll be evaluating them and most of the time accepting them too. I must say though some comanders are 'twichy' when it comes to orders or give you odd orders. Like make your squad attack one flag but once you reach it make you move the a flag on the otherside of the map or asking you to provide repair support to a place even though you have no engineer in your squad. These are usually the cases where I'll be rejecting an order and stick to my current ones. - Good team play is only possible using extra VoIP software. Wrong! I've only used the Bf2 VoIP so far and it has worked great, allowing me to talk to my squad or comander on separate channels is a nice feature. Also most people only run this VoIP and so the chances of everyone being able to hear each other is much greater than with an external software (that people would need and konw where 'server' to connect too) For me Bf2 is at it's best when you have a squad that is following you and works as a team. You don't really need a comander, but if you add on top if this a comander that knows what he is doing game fun reaches new hights. For me this had happen with various people on pubs servers. Bf2 is at it's worst when you're not having a squad that works together, your comander is only interested in arting the most enemies or you're in a squad where you never get any oderers from your leader. I've experianced these cases too. But I'd say they are by far less frequent than the good cases
August 18, 200520 yr BTW does anyone else think you should need a minimum of 3 guys to cap a flag? One guy could neutralize it, but it should take at least a 3 man squad (no individuals) to cap. This has never been the case in any of the Battlefield series. No problems here. If one guy can get a point capped by himself, more power to him! Yet another thing you complain about. Really, why do you even bother? Sell the game, get some of your money back, and go back to FA.. lol TFD
August 18, 200520 yr Doc'] - In pubs players only care for them self. Wrong! I had great squads under my comand on regular EA servers. They did as told and we sticked together as a squad. Best fun evar! I have had squads like work like a team as well, but that is a rarity.
August 18, 200520 yr Hm, odd for me it's been more the norm. I even had player tell me they are happy they found a squad leader that is actually issuing orders or had enemy comander try to arty my squad in the middle of nowhere on the way to a flag (he missed though ) [DIAL]Doc
August 18, 200520 yr Hey Flip, I think maybe you should just not be commander! hey claymore i bought the game, so let me take full advantage of it...even if it means cracking a few skulls here and there oh and DOC come and join us on vent someday and play with us u long beach person
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