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Having played it now....

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Well.... I hate to admit it as I've played the original DOD quite a bit... but I actually got LOSt when I first got into any map! The lighting, the textures, everything looks so different it took me about 5 minutes to get reacclimated to each map. They made some minor changes to the maps... some I liked, some I didn't.

 

I was most anxious to see how the Garand handled.... good god, that thing has kick to it now... but after racking up a couple of one shot kills to the chest, the thing feels right. I don't know if they bumped up the damage or they fixed the hit boxes so head and chest shots register as such... but there was never a single shot I fired that I felt "BS, he should of been dead". This is a drastic improvement from the previous game.

 

So then I went german... and whipped out the '44... now.. it always had a bit of kick.. but jeez... I guess they wanted to make it the German balancer to the American BAR because it sure as hell handled like the BAR! I was so hard for me to handle I found myself going to the MP-40 instead.

 

I experimented with the K98 some. As per the last game, it's a one shot kill even in the toe. However, it seemed considerably less accurate to me when it's not sighted in. If you can rack up a few kills with this thing, you got my respect. I no longer view it as the "Insta Kill Rail Cannon" I used to percieve it as.

 

As usual, the MG's ruled the roost in ground control, with the German MG42 seeming to have the edge over the American 30 cal in this ability. However, I suspect somewhat that the German's just seem to have better positions on their side of the map to set up their MG's than the Americans.

 

I was a bit annoyed to see no Brits in the game, I was a big fan of the Lee Einfield. However, it wasn't a big issue. To be honest, I was more annoyed at the disappearance of the German MG32. I preferred that gun of the MG42, and it pissed me off to see it gone. I was slightly annoyed to see that the American Grease Gun was missing as well. But seeing as it seemed I was the only person who ever used the damn thing, it's no suprise :peace: And lastly, the German Semi Auto (who's name escapes me at this moment) is gone from the game as well. I didn't use it much in DoD.

 

I like the fact they added the ability to "cook off" grenades, which has put an end to that whole ridiculous "Throw a nade at the ground, pick it up, throw it at the enemy" technique found in the original DoD. The addition of the rifle-fired grenades is an interesting twist. Both the Garand and K98 now have the ability to fire grenades from special attachments put on the front of the barrels. While you cannot "cook off" these grenades, the greatly increased range makes this handy for shotting a nade at that far off sniper that's annoying the hell outta you :peace:

 

Gameplaywise... the game seems lacking. It's better than the original DoD... but for some reason, I'm liking Call of Duty better.

 

But what the hell, it's only 20 bucks. It's worth that much at least.

 

Some random map changes I noticed....

 

Avalanche.... it's now easier for the Americans via the building in spawn to get to the the building overlooking the plaza. They changed the arch to a straight on bridge. They changed the angle of the access point... I used to set up a MG covering the American back door at that hole but they've changed the angle so much this isn't effective anymore. They added a small gun slit in that building that overlooks the gun nest checkpoint that's usually so hard for the Americans to grab and hold thanks to the german balcony above it. That gun slit covers both the next and the balcony, giving the American's a decent chance of holding that point. However, the map still seems a bit slanted toward the Germans.

 

Flash... still a spam fest with the center flag a bit more difficult for the American's to reach. However, the wall that surrounded the german tunnel leading to their back trail flag has been taken out, giving them less cover and giving the American's a second or two more time to shoot any Germans making a run for the middle flag. All secondary routes have been made easier to access, taking out the annoying need to balance on sandbags and jump thru windows.

 

Anzio... I still hate this map :LOL: Both sides have been given extra secondary routes to the first flags, the Church has a totally new layout, and more cover has been added to the church plaza flag. The building with the broken wall that the german snipers liked to use to cover the bridge has been replaced with an open balcony with little cover for some reason, and the bunker has had a wall taken out to make access to the bridge from the german side slightly easier.

 

Donnor... Changes seemed minimal, map was never a badly designed map to begin with so this is no suprise. What's noticably missing is the bunker. I guess the designers felt that the bunker was too easy to hold for which ever side took it first effectivly blocking off a vital secondary route to the other team. It now seems to be some sort of field with a couple fences and a couple small buildings now... fights back there seem to get pretty fierce as it's a sizable shortcut around the center flag.

The Gun is a STG34. It works like a Bar in prone. I like it but the Thompson is a WW2 Famas just about. All guns have way more recoil.

 

You forgot to mention the M1 that comes with the rocket class with the GI's and the Ahem Ahem Fully "Auto" Luger machine pistol that comes with the German rocket class.

 

In 9.0c direct X. The maps Look Great. Better than Call of duty.

 

I was apprehensive with what the performance was going to be like considering most everyone ran in Open GL with all HL1 mods. Even with my Beefy System. I range from 30 to 100fps with all stuff on at 1024x768. No AA or Ansio.

 

Is it worth the $20.

 

NO

 

Give us $20 worth of maps. GEEZ!!!!!!!

I am with Mac on that one, Avalanche really isn't changed much. If the US had a back way to the church maybe it would be better. I also would have like to see a new map.

garand is80 damage per hit

kar is 90 damage per hit

mg42 got nerfed in accuracy because i hold the button over theyre body and it doesnt die. scoped mode doesnt help at all with the garand since the kick is so large and with the scope taking up half the screen its hard to get readjusted in time. i would rather have the butt smack that that zoom

  • Author

I agree with both of you on several points. I agree that the american's need another way into the church on Avalanch. I'm curious to find out of setting up a MG42 at the entrance of the church is going to be as big of an ass pain for the American's as it used to be. I used to set up so the barrel was just over the rubble in the hole, effectivly keeping me far enough inside for snipers to see, and making it difficult to lob nades into my nest (as the nades that fell short, the explosions seemed to be stopped by the rubble my gun sat on.). I'm thinking with the addition of the rifle fired nades, this position will be harder for me to hold... and I'm wondering if the explosions will now reach over the rubble I rest my MG on.

 

I also agree that we need more maps. However, I'm assuming they'll be releasing more maps for free in the near future.

 

I didn't play with the rocket classes at all Mac, so I wasn't aware of the weapons with them. Knowing that's where the M1 Carbine went, I'll probably be playing that class a bit now.

am I the only person who uses the bazooka classes with the bazooka being my main weapon against people? :LOL: . :eek:
  • Author

Actually KFC... bazooka's ain't half bad. In fact, you will see a heck of alot more of them because of their increased effectiveness and excellent sidearms. It seems to be the method of choice when dealing with snipers.

 

Hmm, K98 was nerfed a bit it appears. I was wrong with the whole "kill with a toe shot" remark. I did a couple leg shots with the thing and didn't kill my target.

must be a F-A thing but gimme a sub-machine gun and off i go:D

i like the m40,and tommygun (thomson) alot .it feels to good blasting 'em down.

plus with the reload being what it is it's fun whipping around corners shooting,then back around to relaod then blazing again:p woot:peace:

Wooo! The ragdoll completely changes a game I tell ya! It is so much fun to go up behind a guy who is crouched in a window and shoot him in the back to watch him fall down 2 stories and smack around on some rubble. Im not the only one who enjoys that, am I?

 

Oh and I absolutely LOVE how they map the 2nd fire on the smg's a punch. I punched a sniper in the side of the head and he died. It was hahalarious!

Wooo! The ragdoll completely changes a game I tell ya! It is so much fun to go up behind a guy who is crouched in a window and shoot him in the back to watch him fall down 2 stories and smack around on some rubble. Im not the only one who enjoys that, am I?

 

Oh and I absolutely LOVE how they map the 2nd fire on the smg's a punch. I punched a sniper in the side of the head and he died. It was hahalarious!

Gawd, your supposed to shovel them in the back! nub =P

The only bummer about an M1 is it only has 2 clips.

 

Drop the Bazooka. Pick up a SMG or other primary weapon. You have a great combo.

  • Author

Yah, the shovel icon is funnier, but I find the whole fist kill thing a blast.

 

I play on Fragger's Central DoD Source (64.34.92.238:27015), that clan run's their server with a ruleset that is very simular to ours, good friendly bunch of guys. Anyway, I was on that server last night playing on Anzio as an American. I was making a rush for the bridge and I got gunned down by an MG42 on the sandbags on the bridge. No biggie, come back, try to sneak into the sniper's spot to get him from above with my Garand, and he get's me anyway. By this time, I'm pissed off, so I use the water route to get in behind him. I close the distance quickly as his teammates have spotted me and are shooting.... I throw a small burst of bullets into his back, then smack him down with a left hook to the back of his head for what had to be the most satisfying kill of the day :cool:

 

I loved it... not as funny as my 3 man shovel kill, but fun nonetheless.

 

OMG, that Thompson should be nerfed.... I was clearing rooms of 3 to 4 peaple with that thing on a single clip! Seems to have no recoil with a good rate of fire. Even the MP40 has better recoil... sheesh!

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