October 5, 200520 yr POST YOUR COMMENTS ABOUT PATCH - Wake Island Map Included a remade version of this popular BF1942 map. Battlefield 2 version includes a 64 player layout and is configured for multiplayer only. Just ANother Map - Server Favorites / History There is a new tab in the MULTIPLAYER menu that holds a list of the last 20 internet servers you have connected to, plus a list of servers you have selected as favorites. * Added a button to the other multiplayer tabs that adds the currently highlighted server to your favorites list. * Added buttons in the in-game server info menu (press TAB to access) that will add or remove the server you are currently playing on to / from your favorites list. Finaly but should have been in first release - Account Login Welcome Screen After you login to an online account, a message appears that contains BF2 news and information which updates periodically. - Stat Compare By clicking the COMPARE button in BFHQ, you can search for another players name and load their current stats into BFHQ. Using the arrow buttons next to the name in the top-left corner of the menu, you can toggle between your stats and their stats. You can also load a player's stats by double-clicking on their name in any leaderboard. I would do this when not playing and use a website like BF2Tracker but some might use this. - Nickname Prefix You can add a 6-character prefix (such as a clan tag) to your account nickname which will be displayed in-game next to your nametag in the score menu, in game messages, and above your player in the game world. * This prefix does not change your account name or statistic information (e.g. the prefix does not appear next to your name on the leaderboards). * You can change this prefix at any time at the account login menu. Should have allowed a ONE TIME name change to all so our names don't look stupid with the prefix on twice because we changed a few symbols( = ) - Server Reserved Slots You can define a list of player nicknames that will act as a "reservation list" for your server. * The list is located in mods\bf2\settings\ReservedSlots.con * You can add player names to the list by editing the file and adding the following text for each player : reservedSlots.addNick <account name> where <account name> is the player's registered account name, not including a nickname prefix (see above). * You can define the number of slots to set aside for reserved players in the dedicated server launcher, or with the setting sv.numReservedSlots <number> in your serverSettings.con file. * The number of players on the list and the number of reserved slots does not necessarily have to be the same. - Mod Support There are several new changes that improve support for mods. * When connecting to a server that is running a mod that you have installed but not activated, it will be automatically activated and you will load into the server. * Added a filter on the server browser for servers running the currently activated mod. * Fixed dedicated server launcher to properly handle launching mods. * Improved support for mods sharing archives with bf2 - Improvements to in-game HUD / Map * The viewable area of the spawn menu / commander map is now scaled based on the out-of-bounds area so that only the playable area takes up the majority of viewable map space. What took so long did they think people wanted to look OUT OF BOUNDS that much before? * The names of CPs are now displayed on the spawn menu / commander map and minimap * The minimap zoom level now changes dynamically depending on the type of vehicle you are in. If you zoom in or out manually, that zoom level is remembered for that vehicle type next time you use it. * The names of players in your vehicle are displayed in the HUD when someone enters the vehicle or switches positions. Finaly * There is a new element in vehicle HUDs that displays the reload time for countermeasures (smoke and flares). * Flags for each team are now displayed below their ticket count on the minimap to make it easier to tell what team you are assigned to. Finaly GAMEPLAY CHANGES - Many criteria for ranks and awards have changed. If you are immediately eligible for a new promotion, unlock, badge, award, or ribbon, it will be awarded the next time you receive points on a ranked server. WOW this was pure stupidity by EA if you ask me. Sure I like the 4 unlocks and rank increases I got last night but....what about the players that have 100,000 points. They played hard for those and now have little advantage over me with 7,000 points. I have all the unlocks I need ( Jack, M95, G3, and PKM). I have CQB, Long Rnage, Heavy Duty and Accurate Rifle so what do I need now? Nothing. The rank gives you first shot at commander and getting more points. The big players prob dont play much commander because they don't need the points and because they enjoy the game and not sitting around directing. Big BOO BOO by EA. Of course we all own the game now so what do they care. - Only 1 player in a vehicle will get credit for or speed up capturing a flag at a CP. The other passengers must exit the vehicle to increase the speed of capture or receive capture score. Aren't APV's made to protect soldiers. Why make them get out maybe they coulda slowed down cap time a little instead, DUH. - Commanders no longer accrue a TK when artillery hits teammates. They also no longer get a kill for arty.LOL. - The commander's supply drop now has an icon on the minimap and a 3D- map icon in the world. Finaly - Auto team balance no longer moves players to the other team if they are a team commander or a squad leader. Finaly damn that was annoying. - The wrench repair rate on helicopters has been decreased. - You now receive 1 support point for destroying an enemy commander's artillery, UAV or Radar station. Finaly - If you have received a point for healing, repairing, or resupplying a teammate, you will not receive another point from them for the same action for a set period of time. - Singleplayer enemies use the knife more effectively. - New engine sounds for the T98 tank. - New engine sounds for the China/MEC light jeep. - New cannon sounds on APCs.
October 5, 200520 yr Author PART TWO BUG FIXES - Fixed physics of vehicles against soldiers so that soldiers are not killed so easily by moving vehicles. - Fixed a physics issue that can cause you to be stuck when falling into shallow water - Fixed an issue with soldier armor when spawning on a squad leader in a vehicle - Fixed some objects that caused vehicles to take massive collision damage - Fixed erroneous message stating that you punished a TK when auto- punish is OFF on the server. - When a vehicle explodes due to external forces, the driver is no longer mis-credited for the kills. - Added turret movement sounds to several vehicles. - Fixed an issue that caused crosshairs to stay on the screen when switching camera views. - Fixed an issue that caused the time limit status of the server not to be sent to clients when it is changed by the server. - Fixed server setting sv.allowExternalViews. Setting this to 0 will disallow external views. - Added setting for interfaceIP to the server launcher - Changed automatic TK banning to ban by cd-key instead of IP address - Improved the stability of secondary position turrets to reduce jerkiness during movement. YAY. - Fixed spawning on squad leaders to prevent players from spawning where they should not. - Fixed issue with auto team balance not sending new players to the team with less players. - Set T90 top hatch armor to "Front Armor". - Set some wheels on jets and helpcopters to stronger armor to prevent them from being destroyed instantly by AT missiles. - Adjusted wheeled vehicle engines on hills to improve climbing. Ya they used to really suck. - Changed the Commo-rose behavior so that player does not leave crouch when using it. - Passwords entered to join password protected servers are now cleared after use. - Improved PLAY NOW functionality. - Fixed some memory usage issues in the front end. - Fixed an issue allowing color changes in player name text. There are still players with RED NAME that are on own team. - When you click on a server in the server browser, the information from that server is updated to be more accurate. - Fixed a crash in the Ranked Linux server when communication with stats back-end ceased. - Improved the behavior of AA missiles when locked on an enemy. - Fixed an issue where parachuting soldiers could not be healed. - Added the server port to the SERVER INFO tab. - Removed the SERVER INFO tab when playing singleplayer - Fixed an issue causing some soldier & vehicle control keys to be used for in-game menus. - Added new soldier artwork in BFHQ - Added name of video director to credits All in all it fixed a bunch of things that should have been in the first release. I know there are problems in every game but I think if they consult some REAL GAMERS they would have found out some of this stuff a lot sooner. They still have to do something about damage from M203 at close range. More damage to shooter also not just enemy. Get the M95 a decent scope that doesn't totally block out the enemy at long range. I find it hard to aim with anyway.
October 5, 200520 yr i love the new patch the bug fixes and random things are nice. i hate having to get out of apache or any vehicle to cap flags but meh. also lower sense of acheivement when ranking now. but hey what can you do. they also made it easier to get badges. bah. but hey i still love the game so its all good.
October 5, 200520 yr I agree about the new rank system. I feel that they went from one extreme to the other... but at the same time I, and many others, feel that the ranking system really has detracted from the gameplay. Sure, there are advantages to being a medic or support personnel now but I think until they have some kind of real-world reward, who cares? I can play the game and never play medic or support and it's not going to damage my rank to the point where I don't want to play the game anymore. BUT, if EA were to say... offer a $10 rebate on BF2: Spec Ops if you achieved the highest rank in BF2 --- that would be some real-world incentive. When it comes right down to it, I'd prefer they spend time making the game better to play (physics and real-world aspects) rather than wasting countless hours on ranking. What we all want here is a realistic battle simulator, right? There's your next action-item EA. Now GET TO WORK!
October 5, 200520 yr - Fixed an issue allowing color changes in player name text. There are still players with RED NAME that are on own team. This isn't the same issue. The thing they fixed was a bug that displayed people's names in orange if they had a certain character combination in their name. The red friendly name bug wasn't even addressed, and last night it got me about 10 tks and banned once... Extremely annoying.
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