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sniper rifles....interesting

Featured Replies

USMC M24

Magazine Capacity: 5

Magazines: 5

Rate of Fire: -

Damage: 95

Fire Modes: Bolt-Action

Accuracy: Very High

Min Deviation: 5

Deviation Standing/Crouching/Prone: -/-/-

Deviation Added per Shot: 2(3.5)

Deviation Mod when Zoomed: 0.01

Recoil: 4-5.2

Recoil Mod when Zoomed: 0.25

The M24 is the most accurate zoomed weapon in the game and tied for most damage per single shot with the M95. This accuracy and damage comes with a price; small ammo load and long cycle time between shots, and the need to re-zoom after every shot.

 

 

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PLA Type 88-MEC SVD Magazine Capacity: 10

Magazines: 5

Rate of Fire: -

Damage: 45

Fire Modes: Semi

Accuracy: High

Min Deviation: 5

Deviation Standing/Crouching/Prone: -/-/-

Deviation Added per Shot: 2(3.5)

Deviation Mod when Zoomed: 0.02

Recoil: 4-5.2

Recoil Mod when Zoomed: 0.25

 

MEC SVD

 

The SVD and Type 88 are functionally the same (though the zoom sight picture differs). They are very accurate weapons, but not as accurate or damaging as the M24, especially at longer ranges, though long range shots are still quite possible. Rapid-firing an SVD/Type 88 incurs very harsh accuracy and recoil penalties, (making them less accurate than an AK-47 after the second shot!) so it is best to pause a moment between each shot whenever possible.

 

It is possible to get a one-shot-to-the-head kill with either of these rifles, but it will take three shots to the torso to kill a full health player.

 

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UNLOCK M95

Magazine Capacity: 5

Magazines: 5

Rate of Fire: -

Damage: 95

Fire Modes: Bolt-Action

Accuracy: High

Min Deviation: 5

Deviation Standing/Crouching/Prone: -/-/-

Deviation Added per Shot: 2(3.5)

Deviation Mod when Zoomed: 0.02

Recoil: 4-5.2

Recoil Mod when Zoomed: 0.25

The M95 is not the most accurate sniper rifle, nor is it the most damaging. It does have the ability to shoot through ****pit glass, and that may be the reason that some damage numbers for the weapon show higher than the M24, but in actual practice it does the same damage to a player as the M24, requiring two hits to the torso to kill (or one head shot)

 

Accuracy-wise, it is functionally the same as the SVD/Type 88, though the bullet drop factor at longer ranges may give the M95 an edge at longer ranges. While bullet drop has been confirmed, no data on how this is applied is available.

 

 

It does have a drawback at long ranges, the width of the sighting bars in the scope make it more difficult to line up head shots than any of the other sniper rifles.

  • Author

I found this and thought I would share it with you all. Something I really can't believe and find horribly wrong....well in my opinion anyway.

 

Look at the damage of the m24 and the m95. They are both the same weapon. When in truth, correct me if I am wrong, the m24 is an ssg. Which is a .308??? The m95 is, we all know, a .50 cal round. I would think that the m95 would come out on top with dmg, but I guess in EA/DICE's world. There isn't much a difference between a .308 and a .50 cal. round.

 

The reason I got the m95. Is because I like the feeling know I am shooting a BFG, and that no other weapon can compare to what it can do. Now as I look at this, it kind of dissapoints me. Well not kind of but really dissapoints me.

 

RIBBIT:(

  • Author
I wish I would have known this before I got it for an unlock.

here is a repost of whuhs findings:

 

Seems someone made it finally(you can look it up in certain config files, but someone sorted it so its easier to understand)

 

dmg = damage

 

cap = clip capacity

 

acc= accuracy

 

Pistols:

 

92FS dmg: 20 cap: 15 acc: 0.5

 

MR-444 dmg: 20 cap: 15 acc: 0.5

 

QSZ-92 dmg: 20 cap: 15 acc: 0.5

 

Antitank:

 

MP5 dmg: 19 cap: 30 acc: 0.8

 

PP-19 dmg: 19 cap: 45 acc: 0.8

 

Type 85 dmg: 19 cap: 30 acc: 0.8

 

DAO-12 dmg: 12x8 cap: 12 acc: 1.5

 

Assault:

 

M16A2 dmg: 30 cap: 30 acc: 0.3

 

AK-101 dmg: 37 cap: 30 acc: 0.45

 

AK-47 dmg: 38 cap: 30 acc: 0.45

 

G3 dmg: 40 cap: 20 acc: 0.5

 

Medic:

 

M16A2 dmg: 30 cap: 30 acc: 0.3

 

AK-101 dmg: 37 cap: 30 acc: 0.45

 

AK-47 dmg: 38 cap: 30 acc: 0.45

 

L85A1 dmg: 32 cap: 30 acc: 0.3

 

Engineer:

 

M11-87 dmg: 25x8 cap: 7 acc: 0.75

 

S12K dmg: 12x8 cap: 7 acc: 1.5

 

NOR982 dmg: 25x8 cap: 7 acc: 0.75

 

MK3A1 dmg: 15x8 cap: 7 acc: 1.5

 

Special Forces:

 

M4 dmg: 25 cap: 30 acc: 0.15

 

AK-74U dmg: 29 cap: 30 acc: 0.2

 

QBZ-97 dmg: 25 cap: 30 acc: 0.15

 

G36C dmg: 25 cap: 30 acc: 0.12

 

Sniper:

 

M24 dmg: 95 cap: 5 acc: 0.1

 

SVD dmg: 45 cap: 10 acc: 0.2

 

Type 88 dmg: 45 cap: 10 acc: 0.2

 

M95 dmg: 95 cap: 5 acc: 0.2

 

Support:

 

M249 dmg: 25 cap: 200 acc: 0.8

 

RPK-74 dmg: 35 cap: 130 acc: 0.8

 

Type 95 dmg: 25 cap: 100 acc: 0.8

 

PKM dmg: 45 cap: 100 acc: 0.8

 

Now some of you will point out certain guns feel more accurate than what is listed here. This does not include recoil, which seems to be another huge factor. Also doesnt include rof, which makes the dao12 way better than the jackhammer, which I cant understand why they nerfed the mag capacity even if for balance. It still isnt that effective.

 

But hey, it just solidifies my opinion on certain guns*cough*Jackhammer sucks*cough*

 

Other things to note: Bizon gets 15 more rounds in each magazine compared to the other smgs with the only penalty being 2 extra magazines.

 

It doesnt list the overheating of the mgs, like the chinese one which can fire 70 bullets until overheating unlike the others.

 

The barret and m24 do deal the same damage, but the m95 pierces further and doesnt lost damage through body armor on the classes with it(which results in 33% less damage for all shots to chest). So if you are hit in the chest you will only have 2 bars of health left regardless of class, unlike the m24 where it will vary.

 

As you can see, this is why I use the pump shotty. The saiga, you can panic click, while the Jackhammer is capped at a max rate.

 

ak47 has 30 round mag while the g3 has 2 more points with only 20 rounds. There seems to be this pattern where 2 out of 3 counties will sometimes 'benefit' from the upgrade while one country wont.

 

For Medic, only US willl benefit.

 

For Engineer only MEC.

 

For assault, only US.

 

Antitank, ALL.

 

SPecial forces, ALL.

 

Sniper, with a debate on semi auto, I say both mec and china will benefit.

 

Support, ALL.

 

Also, could someone explain to me why antitank got a shotgun as the unlock instead of another smg, say the p90? Who thought that up?

 

Jackhammer never entered production. Only 2 prototypes exist IIRC. So I say they should of had the usas12 as thegun model. It would make more sense imo.

the accuracy refers to bullet deveation from the x hairs
yea i also have known they both did the same damage. But courtesy of patch 1.03 i dont regreat unlocking it, considering were going to have every gun unlocked anyway.
well i unlocked the M95 and it still sucks for penetrating chopper windshields... i cant even get the damn thing to freakin hit the chopper! the only time i ever blew up a chopper with it was last night when i blew up a BH with 3 people in it(it was on fire so it didnt really matter). :| it sucks because this game has the worst registry ever when it comes to sniper rifles.
ive had pretty good luck with the m95, when i first unlocked it i shot a chopper pilot out as he was flying overhead, pretty lucky. then i shot these two guys out who were heli capping a flag. then i shot two guys out who were about to take off in their chopper. its allso good for carreir/ airfield camping. drop a BH just as its taken off and watch it go down into the sea.
you have good registry then. i have the crosshairs RIGHT OVER THE GOD DAMN BLACKHAWK and as its moving it wont hit. dont say its cause its moving cause ive tried with both stationary and moving and neither time did it blow up.
you have good registry then. i have the crosshairs RIGHT OVER THE GOD DAMN BLACKHAWK and as its moving it wont hit. dont say its cause its moving cause ive tried with both stationary and moving and neither time did it blow up.

try aiming either up, or down of the target

I only unlocked the M95 when I realized that I was getting 4 unlocks in one night and now I will get my 5th and that should be enough for anyone I would think. I think the M95 is useless but I am not a good sniper.

Where do you aim at the chopper to kill it. I don't mean killing the pilot but can you blow up the chopper with it? If so, how? I also find the scope useless. Snipers aim at things that are far away and at far away the crosshair covers the whole player head of even the whole player. Takes me a good 3 or 4 shots to kill someone. Oh well I consider it a virtually free upgrade anyway that I never expected to get so I don't care.

I did read the specs first too long ago in the BF forums.

Its called the bullet falling, i aim with the little line underneath when you scope, works good =)

there's no such thing in Bf2as someone who played as a Sniper for a good 45+ hours, I can easily say that all that 'drift/drop' thing is a myth. There's no such thing. Just aim and shoot. Don't shoot at people sprinting parellal to you, you'll never hit them.

 

When they're not sprinting, place your scope ahead of them and wait for them to walk into the middle, then pull the trigger, don't follow them

 

works everytime

never was good at sniping... i just wanted the m95 because it can blow up crap, and i want to know how to do that crap that one guy did in that sniper video that was here a couple of months ago.

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