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New Interview on TotalBF2

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sorry for the double post....sheesh. I need some cofee

coffee:D
Bah. You don't need coffee. Rarely drink it. Maybe twice a year. It is all in your mind.

WOOOOOOOO HOOOOOOOOOO

 

TotalBF2.com: Can you please comment on "Players can no longer jump and shoot at the same time"?

 

Armando: This is a controversial solution to the problem of “bunny hopping”. First, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. Unfortunately, there are undesirable repercussions to allowing this. What we have done is treated the jump like we do the sprint. If the user initiates the jump, he simply cannot shoot while he’s in the air.This approach was decided upon because it makes jumping an unsavory action during a fire fight. Yes, you can still shoot to avoid being shot at, but you cannot return fire.

 

Many have asked why a stamina system was not implemented. The simple answer is that a stamina system would severely limit your ability to defend yourself or get out of harms way when you needed most to do so. We could have still allowed a minimal jump height, but then the entire purpose of the fix would be defeated since players could still jump and shoot.

 

 

 

TotalBF2.com: Are you planning on fixing the C4? (1. allowing the Chucking of C4 then detonating before it lands on the ground.)

 

Armando: Since you cannot fire while jumping, it is no longer possible to “chuck” C4. However, we have not changed how quickly you can switch from the explosive to the detonator. This has limited what can be done with the C4 in terms of usage outside its designed intent.

 

 

 

TotalBF2.com: I know there is heated discussion of the m203 being "abused" can you comment on this?

 

Armando: Everyone working on the patch was involved in the creation of Special Forces. We saw first hand what can be done with the grenade launchers (although we focused more on the GP-30). As you can imagine, if there is an exploit, the guys in the office will migrate to it. Before long, everyone was using grenade launchers exclusively during combat situations. The game is much less entertaining on the whole when this occurs.

 

The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.

 

 

TotalBF2.com: Can you please comment on "Hit points on all air vehicles have been reduced", Will one tank shell destroy a helicopter, or put it into critical hit points?

 

Armando: This one is pretty straight forward. Some of the helicopters were more resilient than tanks and as such too difficult to defend against. The hit point reduction balances things out a bit more. Yes, a tank shell will do significant damage to a helicopter. The attack copters will be almost destroyed on impact. While the transport helicopters will take a bit more abuse, but not much.

ttt - Everyone interested in the new patch, read this. Great read and a good find!

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