May 26, 200619 yr I found this at TotalBF2.com I might check these out for the H-E-Double-Hockey-Sticks of it. http://www.totalbf2.com/page.php?do=reviewbrainoff
May 26, 200619 yr Nice Find. saw this one and thought it might lead to some good times. Screenshots soon to follow! all I can say is...... 6 person squad X 249 C4's each + 1 mec chopper = 1494 c4 charges going off at once..... i'm finally satisfied with my craving for mass destruction. Slaughter Slaughter is the Godmode of multiplayer Battlefield 2. There's only one map, and it's dense forest with just one clearing, and there's a stream that runs down the middle. The map feels great. It may be simple, but its very well done. It doesn't have that feeling of being tossed together that some less professionally made custom maps do. The lighting and shadows are perfect, and you really feel like you're in the forest. But, that's not what makes this mod so fun. While the Support, Medic and Engineer kits really haven't been tweaked much, the following kits have insane power abilities: Sniper: Sniper shots bring a single artillery strike to the centered location. Anti-tank: The DAO-12 shoots about 12 hand grenades at a time. The rocket launcher seems normal and has 5 shots. Special Ops: Are you a C4 spammer? Think you can handle 249 charges? However, you cant lay all 249 out at once. At a certain point the red crossbones stop appearing over your charges and then they're duds until you detonate what you've already laid down. Assault: How's 500 launch grenades sound? They fire as fast as you can pull the trigger; no reloading required. However, every kit has a fully automatic pistol. I'm not sure yet whether a multiplayer game would be absolutely awesome, or absolutely annoying. But the only way to find out is to get a server up and get some people on it, so, let's get moving people! Download Here!
May 26, 200619 yr And just like I promised, I'm back with more info and screenshots! commanders can only use the UAV and Supply drop options, and trust me... there's no need for arty! Game crashed the first time I loaded it, but no problems since. 1. This is what 1 Special Forces unit can do WITH OUT re-supplying.. :thumbsup: 2. Assault class can now lauch nades semi auto without reloading. :thumbsup: 3. Highly Explosive Sniper rounds. 1 shot per clip, but that's more than enough! 4. DAO-12 now launches 8 Nades for each trigger pull! 5. The aftermath of just 4 shots from a Dao. 6. Support's MachineGun ammo increased to 400. also Firing speed is increased. :thumbsup: /monthly_06_2011/post-1301-13081018207_thumb.jpg /monthly_06_2011/post-1301-130810182084_thumb.jpg /monthly_06_2011/post-1301-130810182101_thumb.jpg /monthly_06_2011/post-1301-130810182112_thumb.jpg /monthly_06_2011/post-1301-130810182124_thumb.jpg /monthly_06_2011/post-1301-130810182135_thumb.jpg
May 27, 200619 yr Nuclear Sniper Rifle.... it has its ups but it still has downs..... lets just say, no close range ownage. but great for kamikaze's. also I forgot to mention: 1. the sprint is 5x longer lasting! 2. the Spec Forces can throw c4 6x as far as usual.
May 30, 200619 yr I found this at TotalBF2.com I might check these out for the H-E-Double-Hockey-Sticks of it. http://www.totalbf2.com/page.php?do=reviewbrainoff Thanks, interesting. I tried paintball. Was last on team and got rather bruised, rolling and shooting to take out 3.
May 30, 200619 yr that isnt a jihad jeep... it's a nuke jeep Wait until Armored Fury comes out. Fear my jihad semi-truck!!!
May 30, 200619 yr Dont let EA see these. They will probably include these in the next patch. hehehehe
June 5, 200619 yr Sniper: Sniper shots bring a single artillery strike to the centered location. Finally we get the power we deserve.
June 5, 200619 yr It makes for some very good practice because you actually have to aim around your team mates... this would be a good co-op mod!
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