July 2, 200619 yr www.ageofconan.com I have been getting more and more into this game ever since I heard it was comming out. (Slanted for Q4 2006). Anyways, what is age of conan? Well, it's an MMO set around the books. It's a gritty world, where there is no chivalry, and there isn't any safe places to be. More so, it is very action oreinted, and is being made by funcom (the makers of Anarchy Online). So, a few quotes explaining some of the (real freaking cool) aspects of the game: Does the game have single player elements? - Jan 03, 2006 The first sections of the game will be played just like a single player title as you develop your character through an involving storyline, as you prepare for even greater adventures beyond. The whole game will always be played on online game servers. Basicly said, the first part of the game will be an engaging single player story line, and then the actual 'meat' of the game will be an MMO. How true to the original writings of Howard are you intending to be? - Jan 18, 2006 The world that Howard created was a dark and gritty place and we certainly aim to very true to that feeling and atmosphere. Obviously Howard wrote the original works in the 1930's, a long time before world war two, Martin Luther King or the 60's sexual revolution, and some of his themes and characters are very much creations of their time that do occasionally jar our modern sensibilities, so Age of Conan will not be done in a tasteless, exploitative manner. Rest assured however that the world of Conan will never, ever, be politically correct and we hope that the game will capture all the elements of Howard's creation that make it what it is! They are saying that the world of conan is a dark one, and they aren't going to make this all cute and nice. It's a gritty world, and the game makes it out to be one. What about Siege Combat? - Jan 18, 2006 As a player you can cooperate with other players in building cities, with walls, towers and keeps, protecting softer targets like houses, inns and merchants. In the same regions you will have the forces of evil like the Picts not only building their own city, like a real-life Real Time Strategy AI, but with the ability to mount sieges against your city. With ample warning you must return home to protect the walls of your city against enemy catapults and hordes of monsters swarming through the breaches. Yes, the only true way to combat this oncoming evil is to gang up with your friends and take the battle to their walls. Lay siege to their towers, blow them up and see the vermin scream for mercy when your catapults sing their merry song of death and destruction. Naturally, mercy is unheard of in the Hyborian time. A swift death would be the extent of friendliness offered by (or to) your foes. Massive battles hide almost any form of cruelty or chivalry. sieges! Even better, you can actualy build castles and citys while the enemy builds theres (in real time). At any moment the enemy (or you) could strike. Is the game turn based or real-time? - Jan 18, 2006 The gameplay will be very action orientated, and while you will find the standard RPG skill sets in there, from thieves with nimble fingers to pick the stoutest locks to Demonologists torturing the souls of their enemies, the system itself will be very much based around fast reaction gaming. With our unique control systems though we hope that players of all skill levels will be able to dive right into the meat of the combat and allow them to wade into the field of battle, alongside the gaming veterans who will be able to take our combat system and make it their own! The game uses a new engine geared towards a faster paced game. Basicly if you have a sword, where you swing with your mouse is where you will swing with your sword. Also, the game is slanted to have PvP (no real details about it yet though.) Overall, it's looking great. a few screenshots of the game: http://ageofconan.com/conan/media/screenshots/screenshot0016.jpg http://ageofconan.com/conan/media/screenshots/screenshot0003.jpg http://ageofconan.com/conan/media/screenshots/screenshot0008.jpg Anyways, i'm planning on getting it on release (unless it somehow turns out bad. Realy doubt it though). I'll actually have an MMO where I can get the jump on things. Also, another cool note, magic. Magic in conan's world is much more dangerous. For example, your spell could backfire on you depending on how powerful you try to weave your spell (weaving spells: you can bassicly add on effects into the spell, more damage, debuffs, ect. But at the price of a longer, harder cast and much more chance of failing against you.) So, has anyone else been keeping up with this game? ps: copy/pasted from the thread I did on another forums I regulate. Thought some of you might be interested
July 2, 200619 yr Haven't played a good really since i stopped playing diablo 2 a few years ago. Never really got into WoW or some of the other current ones. I'll keep an eye out on this one
July 3, 200619 yr www.ageofconan.com I have been getting more and more into this game ever since I heard it was comming out. (Slanted for Q4 2006). Anyways, what is age of conan? Well, it's an MMO set around the books. It's a gritty world, where there is no chivalry, and there isn't any safe places to be. More so, it is very action oreinted, and is being made by funcom (the makers of Anarchy Online). So, a few quotes explaining some of the (real freaking cool) aspects of the game: Basicly said, the first part of the game will be an engaging single player story line, and then the actual 'meat' of the game will be an MMO. They are saying that the world of conan is a dark one, and they aren't going to make this all cute and nice. It's a gritty world, and the game makes it out to be one. sieges! Even better, you can actualy build castles and citys while the enemy builds theres (in real time). At any moment the enemy (or you) could strike. The game uses a new engine geared towards a faster paced game. Basicly if you have a sword, where you swing with your mouse is where you will swing with your sword. Also, the game is slanted to have PvP (no real details about it yet though.) Overall, it's looking great. a few screenshots of the game: http://ageofconan.com/conan/media/screenshots/screenshot0016.jpg http://ageofconan.com/conan/media/screenshots/screenshot0003.jpg http://ageofconan.com/conan/media/screenshots/screenshot0008.jpg Anyways, i'm planning on getting it on release (unless it somehow turns out bad. Realy doubt it though). I'll actually have an MMO where I can get the jump on things. Also, another cool note, magic. Magic in conan's world is much more dangerous. For example, your spell could backfire on you depending on how powerful you try to weave your spell (weaving spells: you can bassicly add on effects into the spell, more damage, debuffs, ect. But at the price of a longer, harder cast and much more chance of failing against you.) So, has anyone else been keeping up with this game? ps: copy/pasted from the thread I did on another forums I regulate. Thought some of you might be interested Thanks Nadril for so much detail and pics, nice work. it almost swayed me to thinking games with unreal magic and stuff might be interesting to try. i saw ra1 so real "lose it" and go unreal to ra2:yuri and beyond. but i accept if one forgives the unrealness of some games, the games can be as challening if not more then ogames that represent current reality.
July 3, 200619 yr Thanks Nadril for so much detail and pics, nice work. it almost swayed me to thinking games with unreal magic and stuff might be interesting to try. i saw ra1 so real "lose it" and go unreal to ra2:yuri and beyond. but i accept if one forgives the unrealness of some games, the games can be as challening if not more then ogames that represent current reality. BF2 Isint realistic, and you play it
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