Posted September 9, 200619 yr I've had this post on another forums for a few weeks now, thought i'd post it here too Well, I've been playing through quite a few MMO's recently, and I figured that I could share some of my "insight" to what i think of many of the MMO's I have played. This way, hopefully, it can answer a few of the "Omg what MMO to play?" questions. Anyways, i'm going to be updating this list over time as I come into contact with other MMO's, ect. I will also hopefully have a preview section to "show off" some MMO's that are coming out that are interesting. ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- Anarchy Online: Anarchy online is a game created by Funcom 5 years ago. It is one of the few sci-fi MMORPG's out there, and is probaly one of the best. The game starts out with you simply chosing your class and getting on an island. This is where you will probaly spend 6 or so of your levels, and learn the very basics of the game. The first thing I will say to players trying to learn this game, give it time! The first time I tried this out I ended up getting mad and quit. (because I had no idea how combat worked, ect. ect.). However, after giving it a second go I was more encouraged, and actualy managed to start having *gasp* fun! Anarchy Onlines skill system is great. The game is based off of classes, however, within each class you have several skills you can level up everytime you get a level (with IP [inteligence points]). This allows the game to be very customizable, and can allow some interesting builds within the game. AO is a tough game to grasp. Your first 10 levels or so will probaly be spent just trying to figure out the world, and figure out what you want and how to get it. There is an incredible ammount of customization you can do for characters, and you can also Twink characters to no extent. I feel I should explain the "twinking" more. Twinking is simply when you get a low level toon gear no normal person that level can aford. Many players do it in this game, making the PvP seemingly something for high levels only. (because all the low level players get rocked by twink's). Twinking in AO is especialy good to do because everything is based on if you have the skill for an item or not. Inside the game are implants, bassicly, items that increse your stats. Many players will buff theirselves (or get help from others) to increse their stats to put on higher level implants, and then have their stats incresed dramaticly. Because of this you can possibly get a low level to be quite a powerful person. Most of the gameplay in AO is based off of doing missions (quests) or going to several of the dungeons. For example, the first dungeon in the game is a level 5-25 area, the subway. This is where I recomend many new players go to, as you can stay in there for a long time. There is a shopping area in there and plenty of mobs to fight. The missions in the game are fun. I mostly decided to do team missions with a friend (we both are considered the *best* solo classes, i'll get to that later). Anyways, we could sucessfully do the hardeset missions for our level on our toons, however, they generaly take much larger groups. (max size is 6). Some of the missions are more or less the same. A lot of missions you will get are randomly generated, so part of it feels like running through a randomly generated dungeon in Diablo or Diablo II. At the end of a mission you will have a boss to kill, which many of times has some great loot. Mission running is (and can be) great fun. the games community is a mixed bag, however mostly good. You see Anarchy online has a free version, which bassicly gives you acess to the base game without the expansion packs. It is kept free from advertisements littered throughout the game. They fit the game very well, and sometimes make it feel a bit more "alive" and real. Most of the community is great. Me and my friend, when starting, were running around doing a mission, when someone stoped us and traded each of us. She gave us 70k each (we each had like 1k at the time). We thanked her and she was on her way. The community likes new players, and will generaly nurture those that aren't hurting anyone. And, the support. The games support team is amazing. Case in point I was standing on the main island, just killing stuff and learning the game. All of the sudden some person pops up out of no where, and starts talking to me, asking me if I needed help! I figured it was some kind of random NPC, so I double clicked it only to find out it was a person. This "NPC" that was asking me if I needed help was in fact a member of their event team! I told him I had most of it figured out already, and it was a lot easier to figure out after trying out EVE . He chuckled and told me that if I needed any help to simply /petition and I would get an answer. With that he said goodbye and flew off. I was amazed, astounded even. It seems that this isn't just a rare occourance either, and this guy actualy does that a lot in the newbie area to help out other newbs. Overall this game is amazing, if you put the time into it. The games graphics are outdated, which obviously they should be considering the game is 5 years old. However, the art style in the game is nice, and it does feel like a futuristic Sci-Fi world. oh, and grouping vs. Solo. Generaly grouping is the way to go, unless you chose a great solo class / have good money. You can solo, but generaly players like to group. You may have a hard time finding a group at lower levels, but if you have a friend with you it can work out great. Solo missions are also an option to do. Graphics: 7. The engine is outdated, but overall are still nice considering it's outdated-ness. Gameplay: 9. An amazingly fun game, if you can get into it. It can be confusing at first. Sound: 7. The sound is pretty nice, and has some decent scores. One neat feature is you can turn off battle music except for hard fights . Lag: 6. I didnt realy mention it in the review, but sometimes you will possibly get a lag spike. I belive they are working on this issue however, and it doesn't happen too often. ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- Lineage II: You probaly have heard me going on about Lineage II a lot in the past. The reason is is because this was one of my big "jumps" into the MMO world (other than runescape). So, what should you expect in Lineage II? Well, lots of grind. A lot of it. The game has gotten significantly easier with the release of new chronicles (expansion packs), as well as new lands. The new Chronicle (C5) is due to be released soon, adding new areas for newbie players. The game is a very PvP oreinted game, however, now a days the PvP is geared towards end game PvP. You can still PvP someone anywhere, anytime (with consequences of course). However, the game realy shines in end game PvP, namely, Castle sieges and the olympiad. Castle sieges are what Lineage II was built for. These are orginized sieges that take place every 2 weeks, and generaly involve up to 300-400 players sieging and defending a castle. Sucesfully owning a castle means you take tax out of all of the towns it controls, making your alliance money. So, how much fun is the game? Well, Lineage II is one of those games that follows along the same thinking of "no desert until you finish the meal". Bassicly said, your probaly not going to have the most fun in your life getting up to lvl 60 or so (where the game realy "starts" par-say, most PvP starts there) but after so it can be incredibly fun for a PvP'er. I personaly stayed onto retail until I got to level 51. After that I was getting about 3% per buff round (20 minutes) on my character. I am considered one of the best Solo characters, so, don't say I didn't warn yah. #-o . A tip for those who play retail, get into a clan early! I found that if you get into a good clan they generaly are willing to help you out. Many players in the game are quite rich (end level people) and "may" help out a fellow clanmember with getting a weapon or some armor. I also recomend trying out raids when you hit level 20, they are a lot of fun. Who would I recomend this game to? Well, first off I would deffinitly recomend it to someone with plenty of time on their hands. I'm sorry, but if you can't devout a good 8+ hours a day leveling in game you probaly won't get very far, fast. You can do it, but you will simply be behind. Also, be warned that the economy is an interesting affair here. Making money in Lineage II is the single hardest thing about the game. If you play it I recomend reading up on many tutorials for money making. Also, be warned, there realy is only combat in this game. At this point, I feel I should mention something. Private Servers. These are free Lineage II servers run by people on a smaller scale. Are these legal? Well you won't get into any trouble for them, and in fact it was NCSoft that brought apon them. It is a good time to be getting into these private servers (I recomend L2 Paradise) because recently an NCSoft employee released the C4 Server files. These have a smaller population than retail and some things may not work like it (until C4 is finished on the privates, which will be soon) but they are free. They also have incresed rates. These are for those who don't want to have to "waste time" to get to the end game material. On L2Paradise for example, there is a 30x server. This server is 30x faster than retail, so you can get to the fun PvP portion of the game. Overall, this is a good time if time is spent into it. As I said, it can be summed down in that you need to go through some boring parts before you can get to the (very fun) part. Rating: Graphics: 9. The graphics are amazing, hands down. It also can run on almost any system. Lag: 8. The game sometimes does lag, but generaly only in large, populated towns. Sounds: 8.5. The in game music is very good (gets old after a bit) but the fighting sounds are clear and crisp. Fun factor: 6.8. The leveling in the game is pretty dull, although having a group or clan helps. End game: 10. Pure and simple, the end game in the game rocks.
September 9, 200619 yr Author ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Everquest II: Everquest II is the sequal to Everquest by sony. It is a game geared towards high end raiding and grouping. I will rate this game in sections. Graphics: The graphics in Everquest II are a mixed bag. Why do I say that? Well, for one the graphics engine is amazing. It was a few years ahead of it's time when it came out, and just now PC's are getting strong enough to run it on the extreme graphic settings. However, Everquest II suffers greatly from a horrible art direction. They try and give the game a realistic feel. Because of this, the game ends up looking realy bland. newbie armor is just that, newbie armor. Even the high end stuff generaly doesn't look that good. The KOS expansion pack added some great looking landscapes, however the rest of the game just doesn't cut it graphic wise. The engine is nice and pretty, but the actual art behind it just doesn't use the engine to it's full potential. Also, the lower settings on this game look horrible, even worse than Everquest I. Lag: Oh boy, where to start on this one. Everquest II is a laggy game. Unless you are running a BEAST of a machine (and I mean a beast) you will probaly lag even on lower settings. If you get into a mass PvP on the PvP servers there are huge chances your PC will get owned. Even mine (which, by no means is a "beast", but it can run F.E.A.R on all high details at a respectable framerate) chugs when I get a decent ammount of Player characters on the screen. Don't sign up for this game unless you like lag, or have a very nice PC. Gameplay: I am going to split up the gameplay into portions, because each of them are drasticly different. I will split it up to PvE and PvP servers. PvE servers: PvE is what the game was founded on, and made for. Because of this you will find that EQ2 has a ton of content, probaly some of the most out of a PvE game (only next to what EQ1 has). If you are an avid PvE'er, and even more, an avid Rollplayer I would sugest everquest II to you. However, there are problems with starting late on a PvE server. For one, the game has been out for 2 years now, and much of the playerbase is higher level. Finding a group at certain levels may be hard, especialy if you are not a desired class. (such as support, or tank). You can solo in Everquest II, but at higher levels I would almost advise against it. Solo in this game (IMO) is very boring because solo mobs are not the "coolest" things. Grouping is the way to go in it. The end game on PvE servers is ALL about raiding. Raiding is what you make about it. Raiding is extremly difficult, and to make the final cut to a (good) raiding guild you need to be: a. Max level b. Desired class, needed class. c. Be good at the game, and play it for long periods of time. Raiding takes time to get together a group, and can make you plenty of money. PvP Servers: This is where I see everquest II failing. The games PvP concept is fine. It's open PvP between the two factions. (Queynos and Freeport). However, the execution is poorly done. First off, in almost all of the PvP oreinted servers queynos is outnumbered by freeport to like a 1 to 3 ratio. This means that queynos players have a harder time getting into the game and actualy PvP'ing without being ganked, even moreso than freeport. Also, the ballance. if there is one thing that sony sucks at is ballancing and maintaining a game. Sometimes I honestly have no idea what goes through their heads, but they love to nerf. i've seen them nerf classes that were already useless, and generaly nerf all around. If you are going to play on a PvP server I would recomend the following classes, if you don't want to end up sucking in PvP: - Fury - Assassin - Ranger - Monk - Bruiser - Level 50+ Wizard (very important on the 50+ part. wizards >50 suck at PvP) That pretty much there is the list on what "owns" in PvP. Everything else is generaly scarce to find or just can't kill someone if their life depended on it. The games PvP is also plauged by the idea of zones in the game. Everquest II is split into many, many zones. These are bassicly like loading an instance, except it's an instance for everyone. Zone's not only are one of the most anoying aspects of EQ2, but are horrible when PvP comes into play. For example, someone is running from you when you are about to kill them. You almost have them and *BAM* they zone into the next area. If you zone after them they will end up zoning back, and so on and so forth. It realy is a horrible adition into the PvP game. The games PvP is also a gankers paradise. Bassicly said the PvP in general is pointless. Unlike Lineage II the game's point of PvP is to kill people, where Lineage II actualy has clan wars and such. Because of this you will get gankers a lot. Also, another thing. The games PvP realy does "shine" right around level 20. Yes, 20. I realize the max level is 70, but honestly it's pointless to PvP up there. At level 70 the PvP turns into a 1 hit kill for most of the players. It's simply who gets to who first. The mid game PvP is also fairly blah. The ballance mid game, bassicly said, sucks. My 41 wizard would get 1 shot by assassins with ease, and got raped by about anyone else. And when they nerfed my root (lasts even less!) there was no way I could win. Why, it would take me 5 nukes at least to kill someone, yet a melee character could 1 shot me (and many others). Sound: The sound in the game is fine. It sounds good enough, isn't anything special, but sounds good. OVERALL: Graphics: 5. I would give the engine a 9 but the artwork in it sucks. Lag: 6.5. Depends if you have a good PC or not. Gameplay: PvE: 8.5. PvP: 3. The games PvP is a joke, the PvE servers are fine though. Sound: 8. Nothing special realy, but sounds fine. ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- EVE Online: I'm going to keep my EVE review short, because I haven't gotten to the games PvP aspects. Sadly for me, I don't have the aquired "taste" for it. Anyways... EVE online is probaly one of the most loved and hated MMO's out there. The fact is, the game caters to a very specific group. First off, it's all skill based. There are no levels in this game. Now for the kicker... Your skills you learn, you learn in real time. So say I want "Mimitar frigate lvl 3", i'll choose to level it up and it will take a real time ammount, like 4 hours. As it gets higher though it takes much longer (Frigate 4 with some high stats for that area takes 2+ days). The game is mostly revolved around the politics. Roughly said, you need a good corp in this game to enjoy it. it's a very hard game to get into as well. Hell, the begining tutorial takes most players a good 2-3 hours to complete. If you skip it, your pretty much SOL as far as the game goes! The combat is very slow, heck, most of the game is "slow". There aren't fast paced battles you see in other MMORPG's or flight combat games, this is more of a flight "sim". If you enjoy realy working out a stratagy, outfitting a ship, and testing it against others this may be the game for you. It seems as if I'm realy letting down on the game. Well, in a way, I am. This game does not have a friendly "newbie" experience. The tutorial is very well done, but it also is the most boring piece of * put into a game. Sadly, it's needed. Many new players find themselves running missions. These are fine, and can help you get the money, but many of them are the same thing. For example, send "X" item to "X" area. EVE players talk about how origional the game is, but many of the actual missions are nothing more than kill taks and Fed-x missions. The game realy does excel in the PvP, or so I heard. 0.0 space is a dangerous place. You can get attacked anywhere, and the game has full looting. It's a very harsh gameworld to be in, and I wouldn't recomend this to anyone who doesn't have a large attention span. Overall, the game was "made" very good. However, it simply caters to a differnt audiance, one that I did not paticularly enjoy. I'm not going to give this game ratings, and I simply say that you should try it yourself. You may love it, you may hate it. ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Hero Online: For this review I shall be reviewing the <10 content in the game. I feel that this is a good example of what's to come, at least PvE wise. Anyways, Hero Online is your typical Korean game. Unlike others though, Hero online is different. It has a faster pace and reminds me a lot of Diablo in a way, it's a fairly hack and slash game. Because of it's more action roots, it is a good bit more fun to go through the game. You still kill random monster spawns (although I belive that there are dungeons, I just didn't go in any). The loot in the game is plenty, although, I must warn you there is little to no customization. Everyone pretty much looks the same in the game, as there are 4 different type of classes. At first the game was a bit difficult. The games camera is still very slow (although I belive they said they are going to make the game WSAD movement later on). For now it is point and click. Overall, for a free game the <10 experience was enjoyable. I had other things to do durring that time, but it's a good experience for a free game. I'd recomend this to someone as a filler game, or something to play for a bit, but probaly not for a long term game.
September 9, 200619 yr Author ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Guild wars: Guild War's is one of NCSoft's newest games. It was aimed at the goal of being a free to play MMO, one that you only had to pay 50$ for and nothing more after that. I should clear up something first, however. The game isn't realy a "massivily Multiplayer" online game. 99% of the game revolves around instances, while the other 1% you are in town. Inside town is where you make party's with others, and when you go outside of town (into the instances) you only have your party with you and a map to yourself. Because of this nature of the game it adds some very great stuff into the genre (it's typicaly known as a "Competitve online RPG") but also takes away a lot of the fun parts in MMO's. The good thing is is that because of it's nature, the game's missions are fun. I'd have to say that during the month and a half I played the game I had fun. The missions generaly take a good, well rounded party, to do and a few of the end game missions are fairly hard as well. However, it takes away what is so great about MMORPG's, the interaction. There is none of the interaction except for your party. You can interact in town, but it's not the same as just randomly getting together with some guy to raid a big boss, or to help with a rampant PK'er on the loose. This is realy Guild war's greatest flaw, but is also the way it was designed. The gameplay in guild war's goes by fast. For example, you can finish the main storyline in a week if you play for some decent times, and even (much) faster if you do well at it, and know what to do. After the games PvE aspect is over it takes it over to a PvP aspect. The PvP in the game is what I could call a mixed bag. Part of it is great. The skills system in guild war's is probaly one of the best i've seen. It makes you think about your builds so much more than "hey I should just get all of these skills", because you can only use 8 at once. Hell, there are so many builds out there right now that it's unimaginable what kind of combo's people have came out with. For example a few weeks after the release players found a build that, if done right, could 1 shot KO the entire enemys team in less than 10 seconds! Obviously however, if the team is smart enough they can counter it. The PvP back when I played almost ended up a game of Rock - paper - scissors, because of the many builds that went on. These "power builds" were great at destroying enemy teams, and thus Anti - builds were built. These were built specificly to take down the said teams. I am not sure of the current state of the PvP, but needless to be said you couldn't do it with any old party. The PvP in the game consits of Arenas, a series of 8v8 (tomb of kings or something like that, I honestly can't remember) chalanges, and GvG's. Arenas are what you make of them. They are just fast, 4v4 ish fights that don't last long and can give you fun for a bit. The tomb of king's is probaly one of the games strongest points when it comes to PvP. If you can get together a good enough group you may be able to advance through the stages. The stages in it include various PvP chalanges for teams, until you get to the final 8v8v8's (and so on). However, I found that sometimes finding a (good) group for these could take quite a while, and it was one of the reasons I quit. (just couldn't get good groups). GvG's are realy where the game shines. If you play this game I would strongly sugest getting into a good guild that does these. These are 8v8's that involve attacking or defending the enemys/your castle. I did a few of these when I played the game with my Guild (Which I was the leader of) and we had a blast. I think we were ranked 200 or so at one point too, out of 1000's of guilds. Sadly however, we all broke apart later on because of people losing interest in the game. If you have a strong group of people to play this with, that are on a lot, it's a lot of fun. However, the game can get stale quicker than other MMO's. Because of it's instanced nature you realy can't just go about and randomly kill stuff. It also is fairly hard to solo (you can do it with NPC characters but they take some of the loot.) so you pretty much need to always have a party. Overall: Graphics: 9.5. The games graphics are great. Again, it has an amazing art style and can be run on (almost) any PC! Lag: 10. Suprisingly this is the best game i've ever played when it comes to lagging. I don't think I laged in it once. Obviously it is instanced, but for what it is it does great. Fun Factor: 7. This one all depends if you have a good guild or not. The games PvE doesn't last very long, but if you get into a PvP guild it can be a lot of fun. ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Guild wars:Factions This review is going to be a bit shorter than the Guild wars review. For the most part a lot is the same, and I am just going to be reveiewing the new aspects that it brought in. First off, I should say that factions was geared as a PvP expansion. It added 2 new classes (the Assasin and the Ritualist.) and new PvP modes. The bigest thing it added probaly was the faction battles. Somewhere around 3/4th in of the game you chose a side to fight for, Kurzick or Luxon. I haven't gone through all of the game yet, but I can report on one of the battles, aspenwood fort. In Aspenwood it is a random 8v8, very very simular to a GvG. However, instead the Kurzicks are defending and the Luxons are attacking. The luxons must destroy your archetect, and the kurzicks must hold out until the "Gods vengence" bar is filled up. (I don't know how long that takes). The nice thing about this PvP mode, is you don't need to wait for long periods of time to get a group. It also is much more fun than a 4v4, which usualy takes around 2 minutes. These battles can take anywhere from 5 minutes (if kurzick realy gets beat down) to something like 20minutes. From my experience on the Kurzick side I must say, it's much harder to defend than attack. The attackers get siege turtles (have huge cannons on their back that do massive damage) and Hammer warriors that spawn with them. It is much like defending against an army, and usualy takes more teamwork. And that, my friend, is the problem. Because it is random grouping you get a lot of people that just don't work well together as a team. You also get something sometimes called a "leecher". Basicly this is someone who just joins in the game and then goes afk, leeching all of the Faction the team gets. However, it is not a huge problem, and at most you may have 1 or 2 leechers on your side. For the most part though it is a lot of fun, these missions. They also are a great source of faction (both for your faction and balthazar faction [to unlock skills/items]). The games campaign is 13 missions long. The difference between these missions and the prophecies missions, however, is that they are much harder. For example, the 4th mission (I belive). It actualy for the most part has two groups of 8 working together as a team to beat the mission. I have got to say, this is one of the hardest the game has offered me (so far). The nice thing about missions are the rankings you can get. If you beat it within a certain time you can get an Experts rank or even a masters. Basicly said experts is 2x the normal skill point/xp/gold and masters is 3x. To get a masters you need to beat a mission in 20 minutes (the 2 party one was 30 I belive, and some others are as well.) The two new classes added some interesting dynamics to the game as well. The assassin is simply someone who strives on combo's, and uses 2 daggers. These guys can be very deadly if used right (and they can use a skill called "shadow step" which allows them to teleport to an enemys location [if they are within range]). The ritulists are spirit spammers, to say the least. They summon spirits to help with the party or to simply do damage, and I'd have to say that any ballanced group for PvE is not much without them. The game also added new skills for all of the classes. Some of these were simply repeats (a few , at least) and allowed you to just have that type of skill on twice, while some were quite brilliant. One of my favorite new skills in the game, for example, is starburst Starburst: 5 energy ; 3/4 cast time ; 10 sec recast Starburst hits for 119dmg in AOE (touch). If you hit more than one enemy you lose 5 energy. This skill has sparked some interesting builds with the assassins shadowstep skills. You simply teleport to their location, spam a bunch of touch skills and get away . So, is factions a good investment? If you loved the origional, hell yes. Even if you were a bit skeptic about the first (not enough to do, for example) I would strongly request you try out factions as well. It has brought me back into guild wars in full force and I must say I am having a blast. There are still some of the problems that guild wars has (mostly the power builds in PvP) but NCSoft has done a great job at ballancing the game out. There are also many areas where you can solo farm (with the right build). Also, I should say that the henchmen seem a bit better. AI has improved all around a bit, and even though henchies can seem realy stupid at times they do their job for the most part. ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Notes: - Finished Lineage II review. I will get to the rest of them once I am done playing EVE for tonight. - Many, many reviews added - Factions review added!
September 9, 200619 yr EVE and Guild Wars can barely be called RPG and MMO respectively. But still pretty good reviews I see a lack of World of Warcraft, the most popular of them all
September 9, 200619 yr Author EVE and Guild Wars can barely be called RPG and MMO respectively. But still pretty good reviews I see a lack of World of Warcraft, the most popular of them all I dunno how EVE isn't an mmo . 30k people on at once >_< I realize Guild wars realy isn't a true to life MMO, but I explained that. and I realy don't wanna waste time playing WoW enough to review it...
September 9, 200619 yr I play Eve Online. Played it for 2.5 years. It's the only MMORPG I've played and kept playing, the others just get too repetative and I cancel my subscription within a month. It's unique in the fact that there's a lot you can do in the game. Recently there was a huge scam in the game that earned the player 790 billion isk. (Which if you converted it to cash via ebay is worth over $100,000... although that's against the EULA and would get you banned). The game is harsh to start out in, as money is required to do a lot of things. I played most of the game solo, which included me mining in 0.0 (most dangerous space in the game). I just joined a corporation that's part of an alliance, to try and get some pvp experience Definately a hard game to learn, but very unique as well. 5000 solarsystems and 30,000 people online in one universe makes it for a very neat game to play. The best part is the community. The game attracts those who have full time jobs or are not "hardcore gamers" due to their training system. You can be at work and learning skills just as effectively as someone who plays 10 hours a day. The community is much more mature than other gaming communities too, which is a welcome change. Nice job on the reviews though
September 9, 200619 yr the only mmorpg i play is runescape its classic and brings a nice change to fps.
September 9, 200619 yr the only rpg game I really played was diablo 2 and diablo 2 lod, I played it for about 3 years but got kind of tired of it. Haven't played in 2 years, I recently reinstalled it though just see if there was anything knew going on.
September 9, 200619 yr Mehs, I think that Warhammer MMO will blow all of these out of the water ((Even wow.)) -e- I wrote a review for WoW, EQ2, and GW sometime back. Might post it in here in a bit ;p.
September 9, 200619 yr I play Eve Online. Played it for 2.5 years. It's the only MMORPG I've played and kept playing, the others just get too repetative and I cancel my subscription within a month. It's unique in the fact that there's a lot you can do in the game. Recently there was a huge scam in the game that earned the player 790 billion isk. (Which if you converted it to cash via ebay is worth over $100,000... although that's against the EULA and would get you banned). The game is harsh to start out in, as money is required to do a lot of things. I played most of the game solo, which included me mining in 0.0 (most dangerous space in the game). I just joined a corporation that's part of an alliance, to try and get some pvp experience :thumbsup: Definately a hard game to learn, but very unique as well. 5000 solarsystems and 30,000 people online in one universe makes it for a very neat game to play. The best part is the community. The game attracts those who have full time jobs or are not "hardcore gamers" due to their training system. You can be at work and learning skills just as effectively as someone who plays 10 hours a day. The community is much more mature than other gaming communities too, which is a welcome change. Nice job on the reviews though What's your name? And in my original comment, I meant EVE can barely be called an RPG and Guild Wars can barely be called an mmo
September 9, 200619 yr I play Eve Online. Played it for 2.5 years. It's the only MMORPG I've played and kept playing, the others just get too repetative and I cancel my subscription within a month. It's unique in the fact that there's a lot you can do in the game. Recently there was a huge scam in the game that earned the player 790 billion isk. (Which if you converted it to cash via ebay is worth over $100,000... although that's against the EULA and would get you banned). The game is harsh to start out in, as money is required to do a lot of things. I played most of the game solo, which included me mining in 0.0 (most dangerous space in the game). I just joined a corporation that's part of an alliance, to try and get some pvp experience :thumbsup: Definately a hard game to learn, but very unique as well. 5000 solarsystems and 30,000 people online in one universe makes it for a very neat game to play. The best part is the community. The game attracts those who have full time jobs or are not "hardcore gamers" due to their training system. You can be at work and learning skills just as effectively as someone who plays 10 hours a day. The community is much more mature than other gaming communities too, which is a welcome change. Nice job on the reviews though Does this cost per month?
September 9, 200619 yr Author Does this cost per month? It does. My problem with EVE is that it took forever to get anywhere or do anything. I admire that the game is made very good, the developers are a great company, it just isn't my kind of game. It deffinitly caters to a certain audiance. Warhammer online may be good. I'm personaly waiting for Age of Conan, but thats me :thumbsup: . I can agree with you on the GW not an MMO part ender, but EVE still does have a lot of rollplaying in it.
September 9, 200619 yr It does. My problem with EVE is that it took forever to get anywhere or do anything. I admire that the game is made very good, the developers are a great company, it just isn't my kind of game. It deffinitly caters to a certain audiance. Warhammer online may be good. I'm personaly waiting for Age of Conan, but thats me :thumbsup: . I can agree with you on the GW not an MMO part ender, but EVE still does have a lot of rollplaying in it. Eh, by roleplay do you mean like, where they pretend its real or like...EXP and stuff? And heck, if Conan gets a beta I will try it .
September 10, 200619 yr Author Eh, by roleplay do you mean like, where they pretend its real or like...EXP and stuff? And heck, if Conan gets a beta I will try it :thumbsup: . Generaly some people do. Conan hopefully will have a beta.
September 10, 200619 yr Generaly some people do. Conan hopefully will have a beta. I think most MMO's that are going to mean anything end up with beta's. (I think!)
September 10, 200619 yr meh, i only seem to still play WoW so i can get geared out and talk with my guild about random things. i didnt like GW, it confused me. i heard WoW and Everquest are somewhat similar. wheres G with his XFire thing at 1000 hours and 150 hours a week :thumbsup: .
September 10, 200619 yr Author meh, i only seem to still play WoW so i can get geared out and talk with my guild about random things. i didnt like GW, it confused me. i heard WoW and Everquest are somewhat similar. wheres G with his XFire thing at 1000 hours and 150 hours a week . Yeah WoW and EQ are simular. It's kind of like this. Sony makes Everquest. Blizard copies the ideas of everquest some years down the road, makes it a more friendly game. Sony, seeing WoW's sucess, decides to change Everquest II and make it easier (hoping to sell more of the game). :thumbsup:
September 10, 200619 yr Yeah WoW and EQ are simular. It's kind of like this. Sony makes Everquest. Blizard copies the ideas of everquest some years down the road, makes it a more friendly game. Sony, seeing WoW's sucess, decides to change Everquest II and make it easier (hoping to sell more of the game). :thumbsup: All MMO's are going to seem at least slightly similar, that doesnt make them all the same. Thats like saying every open ended city game is a GTA clone or every FPS is a Doom or Quake clone.
September 10, 200619 yr Author All MMO's are going to seem at least slightly similar, that doesnt make them all the same. Thats like saying every open ended city game is a GTA clone or every FPS is a Doom or Quake clone. No, I know that. But (for example) you can't realy compare Everquest and Lineage II. One is based off of high end raiding for gear and the other is based off of PvP and clan interaction. I realize that most games have many simular ideas, but WoW took a lot of the ideas of Everquest (WoW is, esentialy, a raid geared PvE game.). Like in Everquest only the top notch raids are realy worth anything to do. Thing that WoW did differently is it basicly made an everquest to apeal to the masses, bassicly said, they made an "easier" everquest with improvements. There is a difference between games having a simular idea (all MMO's generaly do, only so many ways you can do a level based / skill based game) but WoW did just take a lot of the stuff everquest had, and realy didn't put in much of it's own other than improvements. So, like I said, there is a difference in being simular and just basicly copying the idea of a game. :thumbsup:
September 10, 200619 yr Enders: My ingame name is Mysterious Stranger Wheat Bun On Swiss: Eve Online is $14.95 US a month, but the developers allow you to buy game timecards from other players with ingame currency on their forums. 100 million ingame currency per 30 days roughly. I haven't paid for Eve with my credit card since early Spring.
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