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A theory on playing titan mode......

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Posted

I was playing Titan mode today and I noticed something interesting.....

 

Our shield was down and so was the opponents. However, our hull was at maybe 30% while theirs was 90%. The enemy had control of 4/5 silos.

 

The commander gets on the line and starts ordering squads and everyone to cap the silos. "We won't win this without the silos."

 

So, squads go out and start capping silos. Since most of their team was assaulting our titan, it was easy. However, as soon as we would cap the silos, they'd come over and cap them back.

 

So what happened was attrition. As soon as a silo is capped, it launches a missile. Since the opponent's team was capping silos soon after we did, it was essentially a zero gain situation. A missile would hit their hull and another would hit ours very soon after. If they capped the silo back quick enough, it might actually launch the missile at our titan faster than if we hadn't capped it at all.

 

Since their hull was higher than ours, we quickly lost. An eye for an eye doesn't work when you start with one and they start with two.

 

So here's my theory: if you are in a situation where your titan is weaker than the opponents and capping silos will only get them recapped by the opponent, you MUST directly attack their titan in order to be successful. Otherwise, you will begin a war of attrition which you will lose.

 

Your thoughts?

Very true your assumption and advice, as true as the fact that most commanders in their prime will panic altough no one will recognize the fact, avoiding the first wave of adrenaline (panic wise ) will always benefit the team because you are most likely to make a mistake like that in the situation that you presented. So yes it would be a cool move that most likely will surprise the opponent commander and possibly win the round whilst their ground units will became inneficient in time to save the battle. A load of bullshit some may say yet look at them when they mutiny you within the first five minutes of the round.
I've noticed several Titan rounds now where the opposing team's strategy was obviously to NOT attack our titan. Only a few token players attacked once the shields went down while the rest captured and held silos. The game becomes very one sided if this is done effectively without the other team catching on soon enough.
Or cap the silos and defend them to keep from being recaptured and launching missles back at your own titan. People act like th eonly thing worth defending is the titan itself once the shields go down.

Underspy is right. We ran into this issue last night in our VSF game. Both teams were highly organised. The team who has the better defenders at the silos seemed to win out. We only beat them the first game because we decided on a 100 percent desperate assault on their Titan that worked, but man it was a nailbiter.

 

I did notice something last night that I think may alot of times kill the titans faster without peaple noticing it.

 

In our second round, I took it upon myself to defend the middle missle silo. There was a period of about 5 to 10 minutes while their shields where down where a guy kept trying to take the silo by himself. He managed to get it gray several times, but I'd always retake it back. When he was done trying, I noticed their Titan shields had gone down considerably. It got me thinking....

 

Missle Silos always fire every 2 minutes, but if an enemy can get it gray in about 30 secs. I take it back in the same amount of time.... moment the flag turns back to myself the silo fires... so in my enemies FAILED attempts to take the silo from me, he's essentially allowed me to make my silo send missles at his Titan almost twice as fast for a few minutes!

 

The motto? Don't try to take silos alone, go with a friend. It does no good to make it go gray if the enemy is going to take it back and get a free missle.

How about this...

 

:thumbsup: -Enemy shields down / friendly shields up

 

---Cap and hold silos

 

:D -Enemy shields down / friendly shields down

 

---All squads rush (suicidaly) enemy titan while lone wolves cap silos/assult/amuse themselves. Squads use assults and supports to clear APM/Traps (cause i have never seen an engi, other than me(you might be out there), clear mines so troops can advance on poor recons pushing their little remote...sans the boom) while Recons and Engis nuke consoles

 

:D -Enemy shields up / friendly shields down

 

---Heavy on manpower but, 2 good squads defend (one on 1-3, the other 2-4). Everyone else cap silos.

I think a problem with commanding in Titan mode is that you can't effectively fight on 3 fronts (you titan, their titan, and the silos). When I have good VOIP commos with my squad leaders, I prefer to focus on two things:

 

1. Defending the 3 silos closest to our titan. Not extending beyond them, but having squad leaders each own a silo and place a beacon for rapid response.

2. Defending one side of our own titan. Let them have console 1 and 3, but defend 2 well. Sentry Guns, Shields, Recon guys in the Vents. 3 or 4 well positioned guys can hold off almost all attacks.

 

I would personally prefer not to attack their titan unless my scan shows it's undefended. It's a waste of resources to attack a well defended Titan when there are other ways to win the game.

 

Besides, keeping 3 silos consistently brings their shields down first and that allows you to execute #2 above without having to worry about your resources going to the enemy titan.

 

The problem is, it's not like we get some sort of pre-round strategy session with the squad leaders so the round usually is won by the team with the best Killas.

As a commander ALWAYS move the titan into the battale because it lets the units spawn on the titan and drop pod on most of the silos instead of have a squad becan there. Yeah I say alway let them have consul 1-3 or 2-4 but not both sides even thought its easyest to defend the core.

 

A sneaky tatic is to tell ALL of your team NOT to atatck their titan and to let them have the silos (Only after their shields are down) and about 1/2 of the way down get 2 people - a recon and a support - to attack their titan and have te recon but c 4 on BOTH 1 AND 2 before blowing them! (only 2 c4 on #2 then a 3rd to kill it) and just keep goin!

As a commander ALWAYS move the titan into the battale because it lets the units spawn on the titan and drop pod on most of the silos instead of have a squad becan there. Yeah I say alway let them have consul 1-3 or 2-4 but not both sides even thought its easyest to defend the core.

 

A sneaky tatic is to tell ALL of your team NOT to atatck their titan and to let them have the silos (Only after their shields are down) and about 1/2 of the way down get 2 people - a recon and a support - to attack their titan and have te recon but c 4 on BOTH 1 AND 2 before blowing them! (only 2 c4 on #2 then a 3rd to kill it) and just keep goin!

I disagree. Anything you do to make the enemy Titan more accessible also makes your Titan more accessible. Moving your titan puts it in range of enemy ground based AA guns which will force you to either dedicate a man to repairing those guns or render them useless as soon as the first enemy tries for his Titan Destruction Pin. Then you're left with no advantage to moving your Titan.

 

The only time I would consider moving my Titan would be if our side took down their shields very quickly and I could move my Titan in range to help defend a few of the closer Silos but NOT in pod range.

 

SL's should be using the SLSB and people in squads SHOULD be joining squads, if not at least to access the Titan and place their own beacons.

 

I try to move my Titan in such a way as to make it difficult to board, not easier. Hell, I've even moved it back on the map instead of forward. Anything to make the missile paths longer, the flight time longer (so my attack chopper has more time to engage), to make the enemy APCs travel across more ground to get in range, et al.

Hey GeneralA,

I was there with you tonight and I know what was wrong....it wasent the silo issue. They had a very organized titan attack squad that was very good...they all had a job to do and did it well. You have one full sqaud with RDX and you can take a titan pretty fast at the core....just my thoughts...they stomped all over me:D

I was playing Titan mode today and I noticed something interesting.....

 

Our shield was down and so was the opponents. However, our hull was at maybe 30% while theirs was 90%. The enemy had control of 4/5 silos.

 

The commander gets on the line and starts ordering squads and everyone to cap the silos. "We won't win this without the silos."

 

So, squads go out and start capping silos. Since most of their team was assaulting our titan, it was easy. However, as soon as we would cap the silos, they'd come over and cap them back.

 

So what happened was attrition. As soon as a silo is capped, it launches a missile. Since the opponent's team was capping silos soon after we did, it was essentially a zero gain situation. A missile would hit their hull and another would hit ours very soon after. If they capped the silo back quick enough, it might actually launch the missile at our titan faster than if we hadn't capped it at all.

 

Since their hull was higher than ours, we quickly lost. An eye for an eye doesn't work when you start with one and they start with two.

 

So here's my theory: if you are in a situation where your titan is weaker than the opponents and capping silos will only get them recapped by the opponent, you MUST directly attack their titan in order to be successful. Otherwise, you will begin a war of attrition which you will lose.

 

Your thoughts?

You are probably right - we beat VSF that way by gang attacking the titan at the end. We had at one time a 12:3 ration attacking. They were up by about 1/4 titan health or more an lost. Great battle....

You are probably right - we beat VSF that way by gang attacking the titan at the end. We had at one time a 12:3 ration attacking. They were up by about 1/4 titan health or more an lost. Great battle....

You guys beat us for that round, but we still have to finish the scrim ;)
You guys beat us for that round, but we still have to finish the scrim ;)

You are correct!! Should be exciting....
i would say that leave few ppl to defend totan. most of the defense should b mines and sentry guns placed their then those ppl left. then attack the titan consoles in full force. we let them control the silos but because we nvr tried to reatke they did not do much damage. we were able to go in and take out the consoles b4 we were at half heatlh because of a becaon then we took them down and the round ended.

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