August 22, 200718 yr ok here are some things that have been added NATIONS AT WAR 5.0 RELEASED! -= MODDING TEAM =- Kano. (maps, coding, ulcers and sleep depravation) PuckerFactor. (models, textures, packaging, nagging) Fortran. (coding, modeling and very secret stuff) Killemall. (map, weapon tweaks, clown suit ) LeddHedd. (models, and the big model graveyard) Zed. (models, and a gold star for putting up with Killemall) We would like the thank all the people who helped us get A.I done for NAW 5.0. Without the great folks from the BF SinglePlayer site (Death_EnForcer and SatNav ) ( RadarOReilly & StrykerJ), all this would not be posible... Nations At War New content for 5.0 Bot support for NAW 5.0 is now complete. 9 modes of Play consisting of Co-op - 16, 32, & 64 player Singleplayer - 16, 32, & 64 player Conquest Mode - 16, 32, & 64 player 7 kits in game + 4 different pickups per side Each kit has 9 items - parachute, night vision and 7 other weapons. Each class has its own nationality and 4 textures to match its country The texture sets are as follows; desert, woodland, arctic and jungle. Textures were done by puckerfactor satnav and imtheheadhunter from s/p special thanx too... Death_EnForcer (from the BF SinglePlayer site for ai) SatNav (from the BF SinglePlayer site for ai and fantastic content) token. (bf2 texturing tool) TheDark maps CatBox. dasas. zero factors modeler.(Quad bikeS) ziggy RadarOReilly & StrykerJ (WCC/Hard Justice Cooperative Venture ai navmeshing) Cheese, TehElvis and the Big Kid Creations team. (surreal content) The =MX= Clan (Matrix Extreme) diligently beta testing the mod and giving great feed-back...thanks guys! here is link http://www.nawmod.com/index.php
August 22, 200718 yr I was REALLY stoked about all the stuff this mod had, until I scrolled down a bit... and saw... Dual Uzis, dual Desert Eagles, and the Dodge Charger. That turned me off. Thanks but no thanks. =[
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