Everything posted by 11bravo10
- no download yet
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no download yet
ok its should be downloadable today after all its the first it is already 08:23 and no download nice ea let me know if you guys and gals are able to DL yet
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no download yet
ok its should be downloadable today after all its the first it is already 08:23 and no download nice ea let me know if you guys and gals are able to DL yet
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Check Dis Out Yo!
Looks Like Someone Is Haveing A Bad Trip
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Check Dis Out Yo!
Looks Like Someone Is Haveing A Bad Trip
- 2 days
- 2 days
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the best dang movie,documentary
going to be watching Flags of our fathers let ya know how it is/there is another movie that i think is good its the green beret based on Veitnam conflict
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the best dang movie,documentary
going to be watching Flags of our fathers let ya know how it is/there is another movie that i think is good its the green beret based on Veitnam conflict
- 2 days
- 2 days
- 2 days
- 2 days
- 2 days
- 2 days
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the best dang movie,documentary
thank you :cool:
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the best dang movie,documentary
thank you :thumbsup:
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the best dang movie,documentary
ya there ya go it is realy good
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the best dang movie,documentary
ya there ya go it is realy good
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Found this on EA support while looking for a reason for CL
it works had two servers at 100% loss Host Name IP Address Hop Ping Time Ping Avg % Loss Pkts r/s Ping best/worst * Unknown Host * 10.101.96.1 1 6ms 5ms 0% 44 / 44 4ms / 8ms fas4-3.syrcnyonh-rtr01.nyroc.rr.c24.92.229.102 2 5ms 6ms 0% 44 / 44 5ms / 11ms gig1-0-1.syrcnyflk-rtr02.nyroc.rr24.92.231.110 3 8ms 6ms 0% 44 / 44 5ms / 10ms ge4-1-0.albynywav-rtr03.nyroc.rr.24.24.7.53 4 10ms 11ms 0% 44 / 44 9ms / 20ms te-3-2.car1.Boston1.Level3.net 4.79.0.69 5 24ms 29ms 0% 44 / 44 23ms / 109ms ae-7-7.ebr2.Chicago1.Level3.net 4.69.132.242 6 51ms 47ms 0% 44 / 44 40ms / 62ms ae-1-100.ebr1.Chicago1.Level3.net4.69.132.41 7 43ms 47ms 0% 44 / 44 40ms / 59ms ae-3.ebr2.Denver1.Level3.net 4.69.132.61 8 71ms 73ms 0% 44 / 44 64ms / 86ms ae-1-100.ebr1.Denver1.Level3.net 4.69.132.37 9 78ms 72ms 0% 44 / 44 64ms / 83ms ae-2.ebr1.Dallas1.Level3.net 4.69.132.106 10 61ms 66ms 0% 43 / 43 59ms / 77ms ae-14-53.car4.Dallas1.Level3.net 4.68.122.80 11 67ms 100% 0 / 43 THE-PLANET.car4.Dallas1.Level3.ne4.71.122.2 12 72ms 100% 0 / 43 te9-2.dsr02.dllstx3.theplanet.com70.87.253.30 13 67ms 76ms 0% 43 / 43 66ms / 234ms po32.dsr02.dllstx5.theplanet.com 70.85.127.110 14 104ms 76ms 0% 43 / 43 65ms / 204ms po2.car04.dllstx5.theplanet.com 70.84.160.166 15 59ms 66ms 0% 43 / 43 58ms / 153ms 92.43.5746.static.theplanet.com 70.87.67.146 16 73ms 69ms 0% 43 / 43 66ms / 75ms this is EA reason for connection probs now gota contact these places hope it works
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Found this on EA support while looking for a reason for CL
it works had two servers at 100% loss Host Name IP Address Hop Ping Time Ping Avg % Loss Pkts r/s Ping best/worst * Unknown Host * 10.101.96.1 1 6ms 5ms 0% 44 / 44 4ms / 8ms fas4-3.syrcnyonh-rtr01.nyroc.rr.c24.92.229.102 2 5ms 6ms 0% 44 / 44 5ms / 11ms gig1-0-1.syrcnyflk-rtr02.nyroc.rr24.92.231.110 3 8ms 6ms 0% 44 / 44 5ms / 10ms ge4-1-0.albynywav-rtr03.nyroc.rr.24.24.7.53 4 10ms 11ms 0% 44 / 44 9ms / 20ms te-3-2.car1.Boston1.Level3.net 4.79.0.69 5 24ms 29ms 0% 44 / 44 23ms / 109ms ae-7-7.ebr2.Chicago1.Level3.net 4.69.132.242 6 51ms 47ms 0% 44 / 44 40ms / 62ms ae-1-100.ebr1.Chicago1.Level3.net4.69.132.41 7 43ms 47ms 0% 44 / 44 40ms / 59ms ae-3.ebr2.Denver1.Level3.net 4.69.132.61 8 71ms 73ms 0% 44 / 44 64ms / 86ms ae-1-100.ebr1.Denver1.Level3.net 4.69.132.37 9 78ms 72ms 0% 44 / 44 64ms / 83ms ae-2.ebr1.Dallas1.Level3.net 4.69.132.106 10 61ms 66ms 0% 43 / 43 59ms / 77ms ae-14-53.car4.Dallas1.Level3.net 4.68.122.80 11 67ms 100% 0 / 43 THE-PLANET.car4.Dallas1.Level3.ne4.71.122.2 12 72ms 100% 0 / 43 te9-2.dsr02.dllstx3.theplanet.com70.87.253.30 13 67ms 76ms 0% 43 / 43 66ms / 234ms po32.dsr02.dllstx5.theplanet.com 70.85.127.110 14 104ms 76ms 0% 43 / 43 65ms / 204ms po2.car04.dllstx5.theplanet.com 70.84.160.166 15 59ms 66ms 0% 43 / 43 58ms / 153ms 92.43.5746.static.theplanet.com 70.87.67.146 16 73ms 69ms 0% 43 / 43 66ms / 75ms this is EA reason for connection probs now gota contact these places hope it works
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Found this on EA support while looking for a reason for CL
here is what I found at EA customer support while looking for a good reason that i keep looseing connection <TABLE cellSpacing=0 width="100%" border=0><TBODY><TR><TD class=subtitle></TD></TR><TR><TD class=textcell> </TD><TD class=textcell id=soln><AS-HTML>UO Trace will allow you to find out exactly where any problems in your Internet connection may be occurring. Click here to get the program. Click once on the link, and save it to your computer's desktop. Double-click on the uotrace.exe to run it. You will be asked if you wish to download the server list. Answer No to the question. (this option is no longer available) Click on the Options menu then select Advanced. Enter in the name of the server you are trying to connect to. This can either be an IP address or a web address without the www (ea.com for example) Click on the Trace Route button. A succession of host names will begin to appear in the main window. These are the computers your data passes through on its way to the UO Server. Once the function is complete, a message that says Traceroute successful will appear in the lower left corner of the window. If you get a message saying Maximum number of hops exceeded: Click on Options Then click on Settings Change the max hops to a higher number and re-trace. [*]To the left of each host name there is a shield icon. These should be green, indicating no problems.[*]Select the Poll button. This tells the program to send packets of data through the route to the final host. As the data is being sent, look at the "pkts r/s" column. Let it send about 40 packets then select Stop Poll. Host names/servers - These are the individual computers that make up the Internet. The connection you make to the server may travel through 15-25 individual hosts before reaching it. Problems suffered by these hosts can cause poor game performance. The shield icons next to the host names give a graphical display of quality. Green indicating a good connection and as it worsens, the colors pass through various shades of yellow, red, gray, and finally, black. Ping Average Most games use the TCP/IP protocol that sends data in the form of packets. A ping time is the amount of time it takes for a packet of data to be sent from your computer to a host server. If you are getting pings that are higher than 200ms then you will notice a bit of latency in the game. If the ping for a particular host is too high (above 225ms) it usually signifies that the host you are testing is either receiving more traffic than it can effectively handle, or is having some type of technical issue. A high ping will cause your client to not be able to communicate fast enough with the server for the game to maintain fluid motion. This will result in your game's movements appearing jerky and you will notice that the players around you seem to be able to move much faster than you can. This is due to the fact that the other players are most likely taking a different route to the server and are not being affected by the problem. If you consistently notice high ping times, contact your ISP and discuss the problem with them. Be sure to have a list of the problem hosts or to actually be running UOtrace while you are speaking with them. There will be some routers that your data will pass through that are independent companies and your ISP may not have any influence over them. In this case you can use the nifty Who is? feature of UOtrace. Simply right-click on a host name Select Who is? You will be given information about that hop, usually including an email address and telephone numbers which you can use to contact them yourself. % Loss - This is the percentage of packets that are being lost. In other words, you are sending information to or through that host and the host is either not receiving the data or is not able to return it to you. Any packet loss is a sign of some type of problem. These problems could be caused by hardware issues at the host server, bottlenecking (too many users communicating through that host), telephone line noise, and other causes. Most packet loss issues are generally resolved quickly by the hosts (a matter of minutes), although some may take several days to resolve. If you consistently notice packet loss, you should contact your provider to discuss possible solutions. You may also consider trying a different ISP. im going to try it and see if it works keep you all informed ok </AS-HTML> </TD></TR></TBODY></TABLE>
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Found this on EA support while looking for a reason for CL
here is what I found at EA customer support while looking for a good reason that i keep looseing connection <TABLE cellSpacing=0 width="100%" border=0><TBODY><TR><TD class=subtitle></TD></TR><TR><TD class=textcell> </TD><TD class=textcell id=soln><AS-HTML>UO Trace will allow you to find out exactly where any problems in your Internet connection may be occurring. Click here to get the program. Click once on the link, and save it to your computer's desktop. Double-click on the uotrace.exe to run it. You will be asked if you wish to download the server list. Answer No to the question. (this option is no longer available) Click on the Options menu then select Advanced. Enter in the name of the server you are trying to connect to. This can either be an IP address or a web address without the www (ea.com for example) Click on the Trace Route button. A succession of host names will begin to appear in the main window. These are the computers your data passes through on its way to the UO Server. Once the function is complete, a message that says Traceroute successful will appear in the lower left corner of the window. If you get a message saying Maximum number of hops exceeded: Click on Options Then click on Settings Change the max hops to a higher number and re-trace. [*]To the left of each host name there is a shield icon. These should be green, indicating no problems.[*]Select the Poll button. This tells the program to send packets of data through the route to the final host. As the data is being sent, look at the "pkts r/s" column. Let it send about 40 packets then select Stop Poll. Host names/servers - These are the individual computers that make up the Internet. The connection you make to the server may travel through 15-25 individual hosts before reaching it. Problems suffered by these hosts can cause poor game performance. The shield icons next to the host names give a graphical display of quality. Green indicating a good connection and as it worsens, the colors pass through various shades of yellow, red, gray, and finally, black. Ping Average Most games use the TCP/IP protocol that sends data in the form of packets. A ping time is the amount of time it takes for a packet of data to be sent from your computer to a host server. If you are getting pings that are higher than 200ms then you will notice a bit of latency in the game. If the ping for a particular host is too high (above 225ms) it usually signifies that the host you are testing is either receiving more traffic than it can effectively handle, or is having some type of technical issue. A high ping will cause your client to not be able to communicate fast enough with the server for the game to maintain fluid motion. This will result in your game's movements appearing jerky and you will notice that the players around you seem to be able to move much faster than you can. This is due to the fact that the other players are most likely taking a different route to the server and are not being affected by the problem. If you consistently notice high ping times, contact your ISP and discuss the problem with them. Be sure to have a list of the problem hosts or to actually be running UOtrace while you are speaking with them. There will be some routers that your data will pass through that are independent companies and your ISP may not have any influence over them. In this case you can use the nifty Who is? feature of UOtrace. Simply right-click on a host name Select Who is? You will be given information about that hop, usually including an email address and telephone numbers which you can use to contact them yourself. % Loss - This is the percentage of packets that are being lost. In other words, you are sending information to or through that host and the host is either not receiving the data or is not able to return it to you. Any packet loss is a sign of some type of problem. These problems could be caused by hardware issues at the host server, bottlenecking (too many users communicating through that host), telephone line noise, and other causes. Most packet loss issues are generally resolved quickly by the hosts (a matter of minutes), although some may take several days to resolve. If you consistently notice packet loss, you should contact your provider to discuss possible solutions. You may also consider trying a different ISP. im going to try it and see if it works keep you all informed ok </AS-HTML> </TD></TR></TBODY></TABLE>
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EA Announces Next Booster!!!
Hey guys, pulled directly off EA's website... apparently they have been developing a second booster pack to come June 2007!! The title of it is ~~~~~~~~~~~~~~~~~~~~~~~~~ 2142: 1337 Opz!11 - APM Assault ~~~~~~~~~~~~~~~~~~~~~~~~~ Here's some features off the newly added website: "Walkers' secondary fire changed from grenades to APMz, up to 14 can be dropped at once, before being rearmed by supply crates that are attached to the walker's legs." "New Weapon: attached to Lambert Carbine, the APM Luncher TZ400 will fire a cluster of APMz up to 3200 meters. This way, the APM no longer has to be hand-dropped by soldiers!" "Assault Kit has been changed to "Markman" Which contains an APM that kills enemies, but will heal teammates if caught in the blast." "Engineer Kit has been changed to "Anti-Armor Recon", featuring APMz which obliterate APCs, Tanks, and Walker within 200meters of these advanced APMz" "Support Kit has been changed to "Heavy Recon", a new weapon codenamed the ZELLER 2.A sub. Alpha. This weapon the fully automated brother of the Zeller ASR. The clip size has also been increased from 3 to 40. "In all kits, the primary weapon is the APM, and the sidearms include the Lambert, ZELLER 2.A sub Alpha, depending on kit. " "A new vehicle introduced for both PAC and EU includes a high projectile APM luncher which will cripple armor and disable infantry." "All upgrades are fully usable in both 2142 and Northern Strike." "New rank introduced, the 1337 Admiral. Determined by global APM kills, a solider may only be considered if he/she has above 25,000 kills. FIGHT HARDER (RECON) SOLDIERS!" "Preorder now to get a jump (blast) on your friendz!" just a joke :thumbsup:
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EA Announces Next Booster!!!
Hey guys, pulled directly off EA's website... apparently they have been developing a second booster pack to come June 2007!! The title of it is ~~~~~~~~~~~~~~~~~~~~~~~~~ 2142: 1337 Opz!11 - APM Assault ~~~~~~~~~~~~~~~~~~~~~~~~~ Here's some features off the newly added website: "Walkers' secondary fire changed from grenades to APMz, up to 14 can be dropped at once, before being rearmed by supply crates that are attached to the walker's legs." "New Weapon: attached to Lambert Carbine, the APM Luncher TZ400 will fire a cluster of APMz up to 3200 meters. This way, the APM no longer has to be hand-dropped by soldiers!" "Assault Kit has been changed to "Markman" Which contains an APM that kills enemies, but will heal teammates if caught in the blast." "Engineer Kit has been changed to "Anti-Armor Recon", featuring APMz which obliterate APCs, Tanks, and Walker within 200meters of these advanced APMz" "Support Kit has been changed to "Heavy Recon", a new weapon codenamed the ZELLER 2.A sub. Alpha. This weapon the fully automated brother of the Zeller ASR. The clip size has also been increased from 3 to 40. "In all kits, the primary weapon is the APM, and the sidearms include the Lambert, ZELLER 2.A sub Alpha, depending on kit. " "A new vehicle introduced for both PAC and EU includes a high projectile APM luncher which will cripple armor and disable infantry." "All upgrades are fully usable in both 2142 and Northern Strike." "New rank introduced, the 1337 Admiral. Determined by global APM kills, a solider may only be considered if he/she has above 25,000 kills. FIGHT HARDER (RECON) SOLDIERS!" "Preorder now to get a jump (blast) on your friendz!" just a joke :thumbsup: