Everything posted by Havoc
- moving
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Wic Beta
They really are the same. Tactics are the act of accomplishing a goal, while strategy is simply defined as a careful plan or method. They are, in fact, synonymous. Freefall man, you don't know what you're talking about if you're saying games like Starcraft don't take much strategy. While I personally detest the game, I used to play it all the time and can attest to the fact that a straight brawl (an action that takes very little or no strategy) does not usually win. Zergling rushes, for example, is a common strategy for the game, where the sole goal is to eliminate the enemy before he has a chance to build more powerful units. But Norcal, saying that a game is teamplay based, and not on strategy, is pretty much as contradictory as possible. Teamwork entails working together, which then in turn entails some form of strategy.
- Made up !
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Heads Up New Guys
Ah, that explains it. Thanks Klink, I'll remember that.
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Transformers
I think I might be up for seeing it a 4th time soon myself...
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Crysis In-Game Footage
This game is a sequel to Far Cry, right? Far Cry was an amazing game... Regardless, it definitely looks amazing. Frankly, I'm a little worried if my NEW system can handle those kind of graphics .
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Insurgency
That would be an extremely cool and hard thing to do. More likely however, will be "unpassable" areas where the enemy couldn't get through to camp us.
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Insurgency
Hey Fuzzy, and yes I do remember you! Awesome to see you here as well. Phunky: What you view as camping isn't exactly the same as it is on say Counter Strike. The objectives of most Ins. games are to capture/attack/defend certain key areas. Naturally defending an objective might entail some amount of camping. But when you are the victim of an entrenched enemy, half the fun is figuring out a way around that. One of the maps....don't remember the name, but it's a giant mineshaft, the Insurgents are holding a cave, and the US is supposed to TAKE that cave. It's one of the most fun maps of the game. Even though, as a marine, you die A LOT. Spawncamping is the most common "bad" thing that I've noticed on Ins. A lot of people do it and it's completely unnecessary, hopefully the next big update will add some kind of limited spawn protection.
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Firearms Source looking for testers
Well I just sent an application to be an alphatester for Firearms, so we'll see how that goes.
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Insurgency
Well I learned about Armory from Insurgency. Based on the way that you fellows acted, played, and talked, I was more than eager to keep playing on the server. Before I talk about Insurgency, I wanted to compliment Armory's maturity level and ability. (I'm still working on the no cussing rule, sorry if one or a dozen slip out) Insurgency is perhaps the best game I have ever played. Granted, there are a lot of bugs that still need to be worked out, but being that it is still in it's first beta, I am more then willing to put up with it. Compared to other FPS games, such as Day of Defeat Source...or Battlefield 2, this game offers more in the way of teamwork and realism. Graphics are superior to that of Battlefield 2 and are naturally comparable to other Source mods (though a lot better in my opinion then most mods I've ever played, I don't see grass move in Day of Defeat >_>.) I love not having a health bar, not being able to tell who is friend or foe, and only having the lovely iron sights as your means of engagement. Working in teams is perhaps the greatest gift this game has to offer. It's a whole lot of fun coordinating flanking maneuvers and trying to figure out a way to outsmart the enemy (frontal assaults DON'T work in this game.) While I agree that spawn camping is a big issue, again, it's in its first beta and I expect a lot of the problems that we have to be solved soon.