Everything posted by Armory Staff
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BF3 Blog (Unofficial): Battlefield 3 soundtrack spotted on Amazon
Amazon has posted the official Battlefield 3 soundtrack on their site, complete with samples of all 19 songs from the … Read on →http://feeds.feedburner.com/~r/BF3Blog/~4/5M6xmYKUM1MView the full article
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Planet Battlefield: EB Games Expo Battlefield 3 Presentation Video
Global Battlefield Community Manager, Daniel Matros and Battlefield 3 Lead Multiplayer Designer, Lars Gustavsson took the stage yesterday at EB Games... View the full article
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BF3 Blog (Unofficial): High-res screenshots of new Battlefield 3 maps
Yesterday we posted a list of the last five Battlefield 3 maps, sadly however, the screenshots DICE released at the … Read on →http://feeds.feedburner.com/~r/BF3Blog/~4/K9CTCVb7wyEView the full article
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Planet Battlefield: New Battlefield 3 TV Spot
A new Battlefield 3 TV spot has surfaced on YouTube. While it doesn't come from the usual official channels, it appear to be legitimate. Anyone... View the full article
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Planet Battlefield: Battlefield 3 to Have 12 Sets of Unlockable Camouflage
DICE Senior Designer, Fredrik Thylander revealed some interesting information about camo in Battlefield 3 saying there would be 12 unlockable sets.... View the full article
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Thanks DingChavez for your kind donation
Hey DingChavez, Thanks so much you for your kind donation of 100.00 USD to The Armory Server Fund. Donations like yours keep us up and running, providing quality servers in a clean and friendly environment. :)Thanks again for your kind donation,The Armory Membership
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BF3 Blog (Unofficial): DICE: “we got massive Battlefield 3 DLC plans�
We’re previously known that Battlefield 3 will be getting a lot of DLC, in fact, 3 times as much as … Read on →http://feeds.feedburner.com/~r/BF3Blog/~4/N1qkhD5opKMView the full article
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Planet Battlefield: NVIDIA GeForce LAN Kicks Off
NVIDIA's GeForce LAN kicked off today aboard the USS Hornet in Alameda, California. Battlefield 3 will have a large presence at the event with... View the full article
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Thanks rbevan59 for your kind donation
Hey rbevan59, Thanks so much you for your kind donation of 20.00 USD to The Armory Server Fund. Donations like yours keep us up and running, providing quality servers in a clean and friendly environment. :)Thanks again for your kind donation,The Armory Membership
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Planet Battlefield: Battlefield 3 Grand Bazaar, Operation Firestorm, Seine Crossing Gameplay
G4TV released 2 new commentary videos today on Battlefield 3 maps Grand Bazaar and Operation Firestorm. Both videos show Playstation 3 footage of the... View the full article
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Thanks SlashDawg for your kind donation
Hey SlashDawg, Thanks so much you for your kind donation of 20.00 USD to The Armory Server Fund. Donations like yours keep us up and running, providing quality servers in a clean and friendly environment. :)Thanks again for your kind donation,The Armory Membership
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Thanks Decaff for your kind donation
Hey Decaff, Thanks so much you for your kind donation of 20.00 USD to The Armory Server Fund. Donations like yours keep us up and running, providing quality servers in a clean and friendly environment. :)Thanks again for your kind donation,The Armory Membership
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Planet Battlefield: Battlefield 3 Maps Seine Crossing, Noshahr Canals, Kharg Island Revealed
The Battlefield Blog posted the remain 5 Battlefield 3 multiplayer maps, which are Grand Bazaar, Caspian Border, Seine Crossing, Noshahr Canals, and... View the full article
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Battlefield Blog (UK): Battleblog #13: Multiplayer Map Reveal, From The Streets Of Paris To The Outs
The 9 multiplayer maps in Battlefield 3 offer every style of gameplay from dense urban combat to all-out vehicle warfare on vast landscapes. Read on for the design ideas behind the multiplayer maps in Battlefield 3, straight from the level designers at DICE. View the full article
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Planet Battlefield: Battlefield 3 Maps Preview & Grand Bazaar Footage
New Battlefield 3 map previews are slowly starting to come out today. We also have a new video from GameSpot featuring new footage of the map Grand... View the full article
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Battlefield Blog (UK): Become An Architect Of Destruction In Battlefield 3
Those who rely on camping to pad their scores are officially on notice: there's no place for you in Battlefield 3. View the full article
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Planet Battlefield: Pre-Load Battlefield 3 on October 21st
Both Amazon and EA Origin have updated their sites with details on the Battlefield 3 preload, which we now know will be on October 21st. Amazon is... View the full article
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BF3 Blog (Unofficial): Still only one Battlefield 3 soldier per Origin account?
Over the past few months, DICE has expertly dodged questions whether PC gamers will be able to create several soldiers … Read on →http://feeds.feedburner.com/~r/BF3Blog/~4/yNziaVGbQKEView the full article
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Planet Battlefield: Xbox LIVE Avatar Marketplace Adds Battlefield 3 Items
Today Xbox LIVE Marketplace released 17 Battlefield 3 themed shirts, outfits, props and hats to customize your Xbox LIVE avatar. Battlefield 3 class... View the full article
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BC2 UK Forum: Battleblog #13: Multiplayer map reveal, from the streets of Paris to the outskirts o
The 9 multiplayer maps in Battlefield 3 offer every style of gameplay from dense urban combat to all-out vehicle warfare on vast landscapes. Read on for the design ideas behind the multiplayer maps in Battlefield 3, straight from Niklas Åstrand, one of the level designers at DICE. The remaining maps will be revealed here on the blog tomorrow. OPERATION FIRESTORM http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationFirestorm_2D00_2_2D00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationFirestorm_2D00_1_2D00_350.jpg WORKING TITLE> OILFIELDS DICE INTERNAL DESIGNATION> MP012 SUPPORTED GAME MODES> ALL BRIEF> ALL-OUT DESERT WARFARE FICTION> U.S. AND RUSSIA LAUNCH LARGE-SCALE ASSAULTS TO CONTROL IRAN’S BIGGEST SOURCE OF OIL. SECURING THIS AREA WILL OFFER FULL CONTROL OF THE SECTOR AND ITS KEY FACILITIES. NIKLAS ÅSTRAND’S DESIGN THOUGHTS: One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG. OPERATION MÉTRO http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationMetro_2D00_2_2D00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationMetro_2D00_1_2D00_350.jpg WORKING TITLE> METRO DICE INTERNAL DESIGNATION> MP015 SUPPORTED GAME MODES> ALL BRIEF> INFANTRY FOCUSED COMBAT IN SUBWAY FICTION> HEAVY FIGHTING IS EXPECTED AS U.S. FORCES PUSH TO SECURE THE FINANCIAL DISTRICT IN CENTRAL PARIS. RUSSIAN ANTI-AIR EMPLACEMENTS IN CHARDONNAY PARK ARE LIKELY TO BE THE FIRST TARGET. NIKLAS ÅSTRAND’S DESIGN THOUGHTS: Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in. TEHRAN HIGHWAY http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/MP003_2D00_1_2D00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/MP003_2D00_350.jpg WORKING TITLE> HIGHWAY DICE INTERNAL DESIGNATION> MP003 SUPPORTED GAME MODES> ALL BRIEF> INFANTRY FIGHTING IN TIGHT CITY STREETS FICTION> A FIGHT FOR CONTROL OF ACCESS ROUTES NEAR TEHRAN. U.S. FORCES MAKE A PUSH FROM THE HILLS UNDER COVER OF DARKNESS WHILE RUSSIANS HAVE SET UP DEFENSIVE POSITIONS ALONG THE MAIN ENTRANCE POINTS. NIKLAS ÅSTRAND’S DESIGN THOUGHTS: One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry. DAMAVAND PEAK http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/DamavandPeak_2D00_3_2D00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/DamavandPeak_2D00_1_2D00_350.jpg WORKING TITLE> BASEJUMP DICE INTERNAL DESIGNATION> MP013 SUPPORTED GAME MODES> ALL BRIEF> FIGHTING IN WINTER MOUNTAINS FICTION> A RUGGED MOUNTAIN AREA PLAYS A MAJOR ROLE IN DECIDING WHETHER RUSSIAN OR U.S. TROOPS ARE SUCCESSFUL IN COMBAT OPERATIONS IN THE SECTOR, AS THE AREA IS HOME TO KEY RADAR INSTALLATIONS. NIKLAS ÅSTRAND’S DESIGN THOUGHTS: Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular. Come back tomorrow for the remaining five multiplayer map reveals. Source: View the full article
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Battlefield Blog: Battleblog #14: Multiplayer Map Reveal, Part II
Ready to see the final five multiplayer maps included in Battlefield 3? We talked to the multiplayer team at DICE about the concept behind each map, and how they decided which maps made the cut into the final game. GRAND BAZAAR http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_GrandBazaar_5F00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/GrandBazaar350.jpg WORKING TITLE> BAZAARDICE INTERNAL DESIGNATION> MP001SUPPORTED GAME MODES> ALLBRIEF> TIGHT URBAN COMBAT FICTION> THE BATTLE FOR CENTRAL TEHRAN HAS REACHED ITS SECOND WEEK, AND WHAT WAS EXPECTED TO BE OVER WITHIN DAYS NOW CONTINUES AS RUSSIAN AND U.S. FORCES CLASH FOR CONTROL OVER THIS ANCIENT CITY. DESIGN THOUGHTS> We knew we wanted to do something very urban in the city center of Tehran. The fiction has you coming in two weeks after fighting started, so the tight and narrowly built city has a great deal of destruction already when you spawn into the game. Grand Bazaar is a classically mirrored map where both sides have very similar pathways, sideways, and possibilities to traverse heights to get a better view of the action. It’s a very short range close quarter combat map where shotguns tend to be favored. CASPIAN BORDER http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_CaspianBorder_5F00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/CaspianBorder350.jpg WORKING TITLE> FORESTDICE INTERNAL DESIGNATION> MP007SUPPORTED GAME MODES> ALLBRIEF> VEHICLE WARFARE IN LARGE VALLEY FICTION> A RECON RUSSIAN FORCE HAS SET UP CAMP ON THE TURKMENISTAN SIDE OF THE IRANIAN BORDER AND PROCEEDED TO TAKE OVER THE HEAVILY BUILT UP BORDER CHECKPOINT. DESIGN THOUGHTS> Caspian Border was meant to encapsulate the classic Battlefield all-out vehicle warfare gameplay, and also to be a lush and green contrast to the more urban and desert maps in Battlefield 3. The border control splitting the map in two was introduced to add an interesting break both visually and gameplay wise in the otherwise beautiful and open landscape. Caspian Border is one of the obvious map choices if you are after the full vehicle experience, as base distances are generally too long to cover by foot. Pretty much every type of vehicle is available in this map. SEINE CROSSING http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_SeineCrossing_5F00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/SeineCrossing350.jpg WORKING TITLE> PARISDICE INTERNAL DESIGNATION> MP011SUPPORTED GAME MODES> ALLBRIEF> VEHICLE/INFANTRY COMBAT IN DOWNTOWN PARIS FICTION> THE AMERICAN INVASION OF RUSSIAN OCCUPIED PARIS IS IN FULL MOTION. THE UPSCALE AREA IN THE 7TH DISTRICT OF PARIS SERVES AS THE BATTLEGROUND. DESIGN THOUGHTS> Seine Crossing has two sections of Paris split in the middle by the river Seine. Seine Crossing has a number of larger roads for vehicles to patrol, while infantry can sneak through tight alleyways and climb staircases to reach second or third levels inside buildings to reach a better tactical position – unless the enemy takes down the building facades. The final M-COM stations in Rush are placed inside a bank building, which is the largest indoor environments of this map and forces the attackers to slightly change tactics. NOSHAHR CANALS http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_NoshahrCanals_5F00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/NoshahrCanals350.jpg WORKING TITLE> CANALSDICE INTERNAL DESIGNATION> MP017SUPPORTED GAME MODES> ALLBRIEF> MIXED COMBAT IN INDUSTRIAL SETTING FICTION> U.S. MARINES LAUNCH A STRIKE ON A MAJOR HARBOR BY THE NOSHAHR CANALS ON THE IRANIAN COAST. THE STRATEGICALLY IMPORTANT PORT ALLOWS FOR DEEP WATER VESSELS TO OFFLOAD ESSENTIAL MATERIALS. DESIGN THOUGHTS> When we set out to do Noshahr Canals, we wanted to contrast the urban and rural with something more industrial. So we set Noshahr Canals up as an industrial harbor, featuring a mix of infantry, land vehicle, and boat gameplay. The attackers in Rush start out on an carrier ship and can reach the beachhead by amphibious vehicles, boats, and helicopters. All of the bases on the map have an industrial theme but still have different styles, like a train yard, dry dock, or airfield. Compared with the larger vehicle maps in the game, this allows for tighter infantry combat. KHARG ISLAND http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_KhargIsland_5F00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/KhargIsland350.jpg WORKING TITLE> KHARGDICE INTERNAL DESIGNATION> MP018SUPPORTED GAME MODES> ALLBRIEF> AMPHIBIOUS ASSAULT FICTION> KHARG ISLAND IS IRAN’S BIGGEST OIL EXPORT TERMINAL. IF THE U.S. CAN STAKE CONTROL OVER THIS ISLAND, IT WILL DENY THE RUSSIANS CRITICAL ACCESS TO IRANIAN OIL RESERVES. DESIGN THOUGHTS> Kharg Island is our second map with boat gameplay. Thematically it’s representing an assault against Kharg island in the Persian sea, an industrialized island not far from the Iranian coast. The map is slightly more focused on vehicles with longer distance between flags than for example Noshahar Canals. In the Rush game mode, the beach assault begins on the coastline with a well-defended beach you need to break through to create a beachhead for further attacks on the island, before it opens up wider in the later part of the map. THIS IS HOW WE DO ITCreating levels at DICE is a democratic affair, and a process that is ruled in equal amounts by art and gameplay design. This in order to not only get a balanced mix of gameplay variations in the game, but also a variety of visual impressions. At the start of the design process, the artists mocked up a number of creative briefs together with level designers Inge Jøran Holberg, Diego Jimenez and Niklas Åstrand. These briefs explain the gameplay type and idea, story and visual theme. Everyone on the Battlefield 3 development team was encouraged to vote for their favorites among the briefs and also add ideas of their own. From there, prototypes of the favorite levels were produced in so called “pods” -- pairs with a level designer and artist per map -- so the team could play them to see which ones were the most promising. Then, the team as a whole weighed the maps against one another to see which ones would make the most compelling and diverse package to ship the game with. We finally ended up with the 9 cherry-picked multiplayer maps you can read all about here today and in yesterday’s blog post. They’re the best of the best, the maps that shone the brightest in our playtests, and the ones that combined bring out everything we want both veteran and new Battlefield players to experience in Battlefield 3 multiplayer. Oh, and did you know there's a sand castle on one of our maps in Battlefield 3? This classic easter egg has been present in many Battlefield maps through the years. See if you can find it! THE COMPLETE BATTLEFIELD 3 MULTIPLAYER MAP LIST(IN ALPHABETICAL ORDER)Caspian Border / Level Designer: Diego JimenezDamavand Peak / Level Designer: Niklas ÅstrandGrand Bazaar / Level Designer: Niklas ÅstrandKharg Island / Level Designer: Inge Jøran HolbergNoshahar Canals / Level Designer: Niklas ÅstrandOperation Firestorm / Level Designer: Inge Jøran HolbergOperation Métro / Level Designer: Inge Jøran HolbergSeine Crossing / Level Designer: Diego JimenezTehran Highway / Level Designer: Niklas Åstrand http://blogs.battlefield.ea.com/aggbug.aspx?PostID=51890View the full article
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BF3 Blog (Unofficial): Battlefield 3 vehicles trailer
Behold, we got a new Battlefield 3 trailer showcasing the vehicle combat of Battlefield 3. In related news, DICE has … Read on →http://feeds.feedburner.com/~r/BF3Blog/~4/_ZlyDjNpPvkView the full article
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BF3 Blog (Unofficial): Battlefield 3 Tehran Highway, Damavand Peak screenshots
DICE posted a new entry on their Battlelog, where they revealed three new Battlefield 3 maps. We’ve known them by … Read on →http://feeds.feedburner.com/~r/BF3Blog/~4/rW02bn5HtuMView the full article
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Battlefield Blog: Battleblog #13: Multiplayer map reveal, from the streets of Paris to the outskirts
The 9 multiplayer maps in Battlefield 3 offer every style of gameplay from dense urban combat to all-out vehicle warfare on vast landscapes. Read on for the design ideas behind the multiplayer maps in Battlefield 3, straight from Niklas Åstrand, one of the level designers at DICE. The remaining maps will be revealed here on the blog tomorrow. OPERATION FIRESTORM http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationFirestorm_2D00_2_2D00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationFirestorm_2D00_1_2D00_350.jpg WORKING TITLE> OILFIELDSDICE INTERNAL DESIGNATION> MP012SUPPORTED GAME MODES> ALLBRIEF> ALL-OUT DESERT WARFAREFICTION> U.S. AND RUSSIA LAUNCH LARGE-SCALE ASSAULTS TO CONTROL IRAN’S BIGGEST SOURCE OF OIL. SECURING THIS AREA WILL OFFER FULL CONTROL OF THE SECTOR AND ITS KEY FACILITIES. NIKLAS ÅSTRAND’S DESIGN THOUGHTS: One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG. OPERATION MÉTRO http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationMetro_2D00_2_2D00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationMetro_2D00_1_2D00_350.jpg WORKING TITLE> METRODICE INTERNAL DESIGNATION> MP015SUPPORTED GAME MODES> ALLBRIEF> INFANTRY FOCUSED COMBAT IN SUBWAYFICTION> HEAVY FIGHTING IS EXPECTED AS U.S. FORCES PUSH TO SECURE THE FINANCIAL DISTRICT IN CENTRAL PARIS. RUSSIAN ANTI-AIR EMPLACEMENTS IN CHARDONNAY PARK ARE LIKELY TO BE THE FIRST TARGET. NIKLAS ÅSTRAND’S DESIGN THOUGHTS: Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in. TEHRAN HIGHWAY http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/MP003_2D00_1_2D00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/MP003_2D00_350.jpg WORKING TITLE> HIGHWAYDICE INTERNAL DESIGNATION> MP003SUPPORTED GAME MODES> ALLBRIEF> INFANTRY FIGHTING IN TIGHT CITY STREETSFICTION> A FIGHT FOR CONTROL OF ACCESS ROUTES NEAR TEHRAN. U.S. FORCES MAKE A PUSH FROM THE HILLS UNDER COVER OF DARKNESS WHILE RUSSIANS HAVE SET UP DEFENSIVE POSITIONS ALONG THE MAIN ENTRANCE POINTS. NIKLAS ÅSTRAND’S DESIGN THOUGHTS: One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry. DAMAVAND PEAK http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/DamavandPeak_2D00_3_2D00_550.jpg http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/DamavandPeak_2D00_1_2D00_350.jpg WORKING TITLE> BASEJUMPDICE INTERNAL DESIGNATION> MP013SUPPORTED GAME MODES> ALLBRIEF> FIGHTING IN WINTER MOUNTAINSFICTION> A RUGGED MOUNTAIN AREA PLAYS A MAJOR ROLE IN DECIDING WHETHER RUSSIAN OR U.S. TROOPS ARE SUCCESSFUL IN COMBAT OPERATIONS IN THE SECTOR, AS THE AREA IS HOME TO KEY RADAR INSTALLATIONS. NIKLAS ÅSTRAND’S DESIGN THOUGHTS: Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular. Come back tomorrow for the remaining five multiplayer map reveals. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=51464View the full article
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Planet Battlefield: Battlefield 3 First Three Campaign Missions Preview + 2 New Screens
The Guardian posted a Battlefield 3 campaign preview detailing the first 3 missions of the game. Along with the preview are two new low res single... View the full article