Everything posted by Armory Staff
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bfplay4free: Our players want a Server Browser? Do
Just in from Play4Free Twitter Feed bfplay4free: Our players want a Server Browser? Done! You want Clan Support? Done! We should have both added to #BFP4F by summer! bfplay4free: Our players want a Server Browser? Done! You want Clan Support? Done! We should have both added to #BFP4F by summer! More...
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Battlefield 3 rocks San Francisco -- Episode I of
Just in from Battlefield Bad Company 2 UK Forums Announcement Feed Battlefield 3 rocks San Francisco -- Episode I of new gameplay video series live! Image:... More... Battlefield 3 rocks San Francisco -- Episode I of new gameplay video series live!
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Battlefield 3 rocks San Francisco -- Episode I of
Just in from EA's Battlefield Blog Battlefield 3 rocks San Francisco -- Episode I of new gameplay video series live! http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_StagingArea.jpg Hit the pic for "Bad Part of Town", Episode I in our new Battlefield 3 gameplay series "Fault Line"! Tonight marks the premiere of our new Battlefield 3 gameplay series "Fault Line"! In a completely related event, tonight was the night when 200 games journalists in town for Game Developers Conference were invited to get their first look at Battlefield 3. During the 15 minute live demo by Executive Producer Patrick Bach, the invitees were treated to a knock-socking surprise as sub-floor mounted subwoofers accentuated the action onscreen to make them feel the battle in earth-shaking detail. "It's fantastic to have that feeling of being jaded go away!" said Adam Sessler, host of the X-play show at G4 after the smoke settled. "Best effing game I've seen!" noted one distinguished Swedish journalist. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Bach2.jpg Prey of the evening: Battlefield 3 Executive Producer Patrick Bach. For an idea of what the press was treated to in San Francisco tonight, stay tuned as the first online coverage from this event will start hitting the web in just a few hours. And to see the whole picture with your own eyes, make sure to follow the episodes in our new Fault Line gameplay series, detailing one of the single player missions in the game. The first episode is live now on www.battlefield.com For more info on Battlefield 3, visit the Official Site. For the latest news on Battlefield 3, follow us on Twitter: @battlefield. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=38867 More...
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battlefield: Quote from tonight's BF3 show: "Best
Just in from Battlefield Bad Company 2 Twitter Feed battlefield: Quote from tonight's BF3 show: "Best effing game I've seen!" Socks knocked off. Stay tuned for online coverage. battlefield: Quote from tonight's BF3 show: "Best effing game I've seen!" Socks knocked off. Stay tuned for online coverage. More... battlefield: Quote from tonight's BF3 show: "Best effing game I've seen!" Socks knocked off. Stay tuned for online coverage.
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battlefield: Needs more Hueys! Oh, wait... http://
Just in from Battlefield Bad Company 2 Twitter Feed battlefield: Needs more Hueys! Oh, wait... http://bit.ly/ehe5Ld #SpittingImage battlefield: Needs more Hueys! Oh, wait... http://bit.ly/ehe5Ld #SpittingImage More... battlefield: Needs more Hueys! Oh, wait... http://bit.ly/ehe5Ld #SpittingImage
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battlefield: Game Informer takes a deeper look at
Just in from Battlefield Bad Company 2 Twitter Feed battlefield: Game Informer takes a deeper look at the tech behind Battlefield 3! http://bit.ly/ghzDWw battlefield: Game Informer takes a deeper look at the tech behind Battlefield 3! http://bit.ly/ghzDWw More... battlefield: Game Informer takes a deeper look at the tech behind Battlefield 3! http://bit.ly/ghzDWw
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Lights, Animation, Destruction! A look into the te
Just in from EA's Battlefield Blog Lights, Animation, Destruction! A look into the tech behind Battlefield 3 http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/4722_5F00_tech600_5F00_jpg_2D00_610x0.jpg As part of Game Informer's BF3 Hub they now take a look at the tech that is behind Battlefield 3 including Frostbite 2 engine and what it means for destruction, Gustav Tilleby talks about the lighting system and Tobias Dahl explains all about implementing ANT which some might notice from EA Sports titles. For more information on Battlefield 3, visit the Official Site. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=38847 More...
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What does it take to get Battlefield 3 sounding gr
Just in from EA's Battlefield Blog What does it take to get Battlefield 3 sounding great? Stefan Strandberg explains http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/0383_5F00_Sound600_5F00_jpg_2D00_610x0.jpg Game Informer speaks caught up with Stefan Strandberg on how sound plays an important part in Battlefield and how things are being improved in Battlefield 3 to immerse you in the game more than ever. Head over Game Informer's coverage on their Battlefield 3 Hub to watch interview and check out their other Battlefield 3 related interviews. For more information on Battlefield 3, visit the Official Site. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=38841 More...
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bfplay4free: Our maintenance work has gone accordi
Just in from Play4Free Twitter Feed bfplay4free: Our maintenance work has gone according to plan and everything is back to normal. Jump in-game and get to the choppa!! bfplay4free: Our maintenance work has gone according to plan and everything is back to normal. Jump in-game and get to the choppa!! More...
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bfplay4free: We will be taking #BFP4F offline for
Just in from Play4Free Twitter Feed bfplay4free: We will be taking #BFP4F offline for ~3 hours on Tuesday the 1st of March at 06:00 UTC in order to carry out maintenance work. bfplay4free: We will be taking #BFP4F offline for ~3 hours on Tuesday the 1st of March at 06:00 UTC in order to carry out maintenance work. More...
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bfplay4free: Login services are back online,you sh
Just in from Play4Free Twitter Feed bfplay4free: Login services are back online,you should now be able to log into Battlefield.Play4Free.com without issue! bfplay4free: Login services are back online,you should now be able to log into Battlefield.Play4Free.com without issue! More...
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bfplay4free: Login services for Battlefield.Play4F
Just in from Play4Free Twitter Feed bfplay4free: Login services for Battlefield.Play4Free.com are currently offline, we are working to get them back online asap! #BFP4F bfplay4free: Login services for Battlefield.Play4Free.com are currently offline, we are working to get them back online asap! #BFP4F More...
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battlefield: RT @GunClub: Sometimes all you need i
Just in from Battlefield Bad Company 2 Twitter Feed battlefield: RT @GunClub: Sometimes all you need is a huge gun. http://bit.ly/fBCrmG battlefield: RT @GunClub: Sometimes all you need is a huge gun. http://bit.ly/fBCrmG More... battlefield: RT @GunClub: Sometimes all you need is a huge gun. http://bit.ly/fBCrmG
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battlefield: RT @OffDutyGamers: New on ODG: Tactic
Just in from Battlefield Bad Company 2 Twitter Feed battlefield: RT @OffDutyGamers: New on ODG: Tactical Review: BF3 Gameplay Trailer - http://offdutygamers.com/Wk6 battlefield: RT @OffDutyGamers: New on ODG: Tactical Review: BF3 Gameplay Trailer - http://offdutygamers.com/Wk6 More... battlefield: RT @OffDutyGamers: New on ODG: Tactical Review: BF3 Gameplay Trailer - http://offdutygamers.com/Wk6
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DICE does GDC -- Giving multiple in-depth talks on
Just in from Battlefield Bad Company 2 UK Forums Announcement Feed DICE does GDC -- Giving multiple in-depth talks on the Frostbite 2 game engine Image:... More... DICE does GDC -- Giving multiple in-depth talks on the Frostbite 2 game engine
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bfplay4free: Whether you are a Closed Beta tester
Just in from Play4Free Twitter Feed bfplay4free: Whether you are a Closed Beta tester or not, you should check out the new #BFP4F article on the Battlefield Blog! http://bit.ly/hVh0g7 bfplay4free: Whether you are a Closed Beta tester or not, you should check out the new #BFP4F article on the Battlefield Blog! http://bit.ly/hVh0g7 More...
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Introducing Battlefield Play4Free: Bringing the RP
Just in from EA's Battlefield Blog Introducing Battlefield Play4Free: Bringing the RPG back in FPS http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BFP4F_2D002D002D00_blog_2D00_550px.jpg Today we would like to introduce you to Battlefield Play4Free, the next generation Free to Play game from the EASY team that brought you Battlefield Heroes. Battlefield Play4Free combines the best of the Battlefield series with the classic maps from Battlefield 2, the weapons and animations from Battlefield: Bad Company 2 and the RPG elements (as in roleplaying, not rocket-propelled grenades!) from Battlefield Heroes. All in a Free to Play web environment. And without further ado, here to take you through the roleplaying aspects of the game is Colin M. Clarke, Game Designer at the EASY studio: Thanks! So Battlefield Play4Free is a fast, adrenaline pumping shooter that keeps players locked in, without losing the larger scale warfare that makes Battlefield so unique and, well, cool! http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/P4F1.jpg Battlefield the Play for Free way! Though we have tried to stay true to some of the ‘rules’ found in core-shooters, we have also changed up some big things. One of them being allowing players to control the way their character grows. Rather than a linear progress where you unlock gun 1, item 1, gun 2 in a pre-determined marching order, we have constructed a system that allows players to earn Training Points that can be used to take their brand-new soldier and turn him into their own customized combat veteran. Our goal is to get away from "earning the next thing" and move towards "earning the thing you want". Why character focused vs player focused? One of the regular Battlefield experiences was that you became fond of a certain kit, possibly even spent a majority of your time playing just one kit; but you never really became that kit. You were a soldier with many hats rather than a character with a niche combat role. For Battlefield P4F we wanted players to become directly invested in a character and be able to craft that class experience into their own niche style. In our beta there is currently a re-occurring discussion on “What is a recon player supposed to do?” which, to me, shows that we we’re onto something. Kit niche shifting The two sides to the recon debate are "Recons should find and eliminate targets from long range" and "Recon should be moving all the time, scouting enemy locations for their team mates and disrupting enemy movement with flanking attacks". This is a bit of a generalization of the ongoing debates, so I hope the forum regulars can forgive me. What I like about this discussion, though, is that both sides are completely correct. The point of customizing your character With the recon class a player can find two very different niches in the battle where they can excel. The recon that takes the point, scouts with his Motion Sensor and uses his Combat Training to find, outflank and eliminate enemies only has some similarities to the recon who unfolds his lawn chair and takes shots at enemies from 80+ meters away. They are the same kit, but each player has his own personalized combat experience within that kit. One thing I like is the amount of STUFF that I can choose from when spending Training Points. Sometimes I find I get a little bored of being a sniper and I want to get into the mix and see how well I do on the front line. Just by changing up my skills I can take my super sniper and turn him into a tactical infiltration recon that keeps my team constantly posted on enemy positions. http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/P4F2.jpg Can't get enough of Karkand! So what is a kit's purpose? Now the big question of: "Well okay, so the kit can be played multiple ways, but which is the right way?" Well, there really is no right way of playing any of the kits. My hope, and goal, with the skill trees that I have designed is that each player can find the setup that fits them best. Granted, it would be it a little odd to see an engineer leading a rush with a shotgun and ignoring vehicles entirely; but if that is the player's thing then awesome! So, now that I have touched briefly on why we decided to have a more character focused approach I will try to quickly outline how we got to the skill trees you see in game today. How do you break down a battlefield experience? At first glance we thought cutting up and categorizing the minute-to-minute battlefield experience would be simple; we have nearly 20 years combined experience working on Battlefield and set down to hit a quick-n-dirty outline. As things progressed we found that we had created a fairly bloated list selection of categories: Equipment Expertise – Make me better with my toys Physical Training – Make me better at running, jumping, climbing trees, etc Combat Expertise – Make me a more informed soldier Vehicle Training – Let me be a better driver, pilot, taxi-chopper guy Sadly this breakdown was a bit bulky and not really what we wanted. So after a helpful nudge from our production team I set to refine the skill trees into something a little more compact and sleek. http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/PF43.jpg Two differently specialized recon kits. The first focusing on getting lots of toys. The second focusing on having much more utility within infantry combat and scouting. Moving from rough to refined After some brain storming sessions and design review we managed to get each class chopped town to fit two overall categories: Equipment Expertise: Make me better with my existing combat equipment and allow me to unlock new equipment as I progress Combat Expertise: Make me more informed and more versatile regardless of the equipment I carry A nice thing with these categories is they fit the ideas of "Stuff I use" and "Stuff I see". So a player who was confident of his skill with the weapons he has, and who wanted to see more and have a greater understanding of the surrounding chaos, can train deeply into Combat Training. While the player who is all about using his weapons and equipment to impact the combat can spend deeply into Equipment Training. With the trees refined, implemented, and functioning in our beta it is now a matter of adjusting each kit option to enable players to find their own niche within every class. As our beta progresses and feedback comes in through the forums and through playing with our beta testers we have found that each person is becoming more attached to their kit; and with each moment where a player talks about having to make a hard choice between one skill or another I can see the goals we set out to achieve a little closer to reality. I hope that this summary (okay, I guess 9 paragraphs is not quite a summary) has helped answer some questions about what sets Battlefield: Play4Free apart from other shooters. It’s about the choices you get to make for your character. You can be the assault, recon, medic, or engineer that you think is best. That’s why one player’s skill choices are just as awesome as another’s. Unless it’s the choice to get into a full heli and pilot it straight into the water… HATE it when that happens. Thanks, Colin! And to everyone else: Battlefield Play4Free is currently in closed beta. Don’t miss out on your chance to get a spot on the beta by registering here. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=38729 More...
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battlefield: "CGI trailers misleading". Executive
Just in from Battlefield Bad Company 2 Twitter Feed battlefield: "CGI trailers misleading". Executive Producer Patrick Bach dissects the FPS genre in GI interview. http://bit.ly/goKYJR #GameInformer #BF3 battlefield: "CGI trailers misleading". Executive Producer Patrick Bach dissects the FPS genre in GI interview. http://bit.ly/goKYJR #GameInformer #BF3 More... battlefield: "CGI trailers misleading". Executive Producer Patrick Bach dissects the FPS genre in GI interview. http://bit.ly/goKYJR #GameInformer #BF3
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DICE does GDC -- Giving multiple in-depth talks on
Just in from EA's Battlefield Blog DICE does GDC -- Giving multiple in-depth talks on the Frostbite 2 game engine http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/GDC2011.png DICE is going big with Battlefield 3 at this year's Game Developers Conference. On March 01, attendees will be able to feel the battlefield like never before. Stay tuned on March 02 as online coverage from this event will start to air. Not content with demoing our next installment in the Battlefield series, we will also give multiple in-depth talks on the technology behind Battlefield 3, our new game engine Frostbite 2. If you are attending GDC, pop by for the following talks from our awesome Frostbite team here at DICE. After GDC is over, these talks will be made available at publications.dice.se. Hope to see you at the show! DICE GDC TALKS 2011 Mon Feb 28 1:45 am DX11 Rendering in Battlefield 3 Johan Andersson Wed Mar 02 10:30 am SPU-based Deferred Shading in Battlefield 3 for PlayStation 3 Christina Coffin Wed Mar 02 3:00 pm Culling the Battlefield: Data Oriented Design in Practice Daniel Collin Thu Mar 03 1:30 pm Lighting You Up in Battlefield 3 Kenny Magnusson Fri Mar 04 4:05 pm Approximating Translucency for a Fast, Cheap & Convincing Subsurface Scattering Look Colin Barré-Brisebois For more information on Battlefield 3, visit the Official Site. For the latest news on Battlefield 3 follow us on Twitter @battlefield. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=38757 More...
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bfplay4free: RT @battlefield: Watch IGN's excellen
Just in from Play4Free Twitter Feed bfplay4free: RT @battlefield: Watch IGN's excellent Rewind analysis of our Premiere Gameplay Trailer for Battlefield 3! http://ps3.ign.com/ #IGN #BF3 bfplay4free: RT @battlefield: Watch IGN's excellent Rewind analysis of our Premiere Gameplay Trailer for Battlefield 3! http://ps3.ign.com/ #IGN #BF3 More...
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battlefield: A full demonstration of the Battlefie
Just in from Battlefield Bad Company 2 Twitter Feed battlefield: A full demonstration of the Battlefield: Bad Company 2 Ultimate Utility for iPhone http://www.youtube.com/watch?v=Jtc95msyfDo @pixelenemy battlefield: A full demonstration of the Battlefield: Bad Company 2 Ultimate Utility for iPhone http://www.youtube.com/watch?v=Jtc95msyfDo @pixelenemy More... battlefield: A full demonstration of the Battlefield: Bad Company 2 Ultimate Utility for iPhone http://www.youtube.com/watch?v=Jtc95msyfDo @pixelenemy
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Maintenance scheduled for Xbox 360
Just in from Battlefield Bad Company 2 UK Forums Announcement Feed Maintenance scheduled for Xbox 360 A Maintenance is scheduled to start on the 23rd of February for the US and starts 24th of February in Europe. This Maintenance is for the Xbox 360. ... More... Maintenance scheduled for Xbox 360
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Battlefield veteran Lars Gustavsson unearths origi
Just in from EA's Battlefield Blog Battlefield veteran Lars Gustavsson unearths original design docs for Battlefield 1942 http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/1942.jpg This is so cool! While Game Informer visited DICE, they managed to get Lead Multiplayer Designer and Battlefield veteran Lars Gustavsson to show them the original design docs for the venerable Battlefield 1942. In this video interview, Lars shows some of the early design sketches and design ideas for Battlefield 1942 that still resonate within the series. It's a magic history lesson with one of the people who have been onboard since the dawn of DICE and Battlefield. Hit the jump to go to Game Informer's ever-growing coverage at their Battlefield 3 Hub to get the full interview and more. For more information on Battlefield 3, visit the Official Site. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=38731 More...
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battlefield: Here's a #Battlefield3 Gameplay Trail
Just in from Battlefield Bad Company 2 Twitter Feed battlefield: Here's a #Battlefield3 Gameplay Trailer Remix by @captnbarbosa and @pixelenemy http://bit.ly/eT0iKy Enjoy! battlefield: Here's a #Battlefield3 Gameplay Trailer Remix by @captnbarbosa and @pixelenemy http://bit.ly/eT0iKy Enjoy! More... battlefield: Here's a #Battlefield3 Gameplay Trailer Remix by @captnbarbosa and @pixelenemy http://bit.ly/eT0iKy Enjoy!
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Maintenance scheduled for Xbox 360
Just in from EA's Battlefield Blog Maintenance scheduled for Xbox 360 A Maintenance is scheduled to start on the 23rd of February for the US and starts 24th of February in Europe. This Maintenance is for the Xbox 360. GMT 06:30 - 9:30 AM CET 07:30 - 10:30 AM PST 22:30 - 01:30 AM Database engineers will be performing additional maintenance to optimize performance of the main ranking & stats tables for BFBC2 Xbox 360. // www.twitter.com/battlefield http://blogs.battlefield.ea.com/aggbug.aspx?PostID=38640 More...