Everything posted by Axlerod
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Cheating in BF V (Helpful Spotting Video)
All that could be taken care if EA BFV came with 3rd party rental servers with actual live admins.
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EA will stop selling FIFA’s in-game currency in Belgium because of a ban on loot boxes
Well apparently soccer fans are a different market. I guess they are just pissed because they had to pay $60 bucks for a game where as the Fortnite players had $60 to spend since the game was free.
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EA Execs Dump Millions Worth of Company Stock Amid Crisis
EA Execs Dump Millions Worth of Company Stock Amid Crisis SEGMENTNEXT.COM Gaming News, Reviews and Guides
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EA Shares A Chart To Help Decipher Anthem's Release Date
When you can play Anthem in its entirety is not a simple answer. EA Shares A Chart To Help Decode Anthem's Release Date - GameSpot WWW.GAMESPOT.COM Anthem's various release dates on PC, Xbox One, and PS4 depend on your platform and how you're accessing the game.
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EA will stop selling FIFA’s in-game currency in Belgium because of a ban on loot boxes
What!? Are you nuts? Actually let a customer buy what they want? Who does silly things like that? Come on, How will EA make money of their crappy games if they do that? Hell, EA won't even try and make a game these days with content that players want and you want to change the idea of having EA sell things players want. EA needs money. They need you want want that skin that does nothing to enhance your performance and buy that loot crate. When you don't get what you want, they want you to buy another one and so on. With your model, EA will never make a billion dollars off of their games.
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EA will stop selling FIFA’s in-game currency in Belgium because of a ban on loot boxes
EA will stop selling FIFA’s in-game currency in Belgium - The Verge WWW.THEVERGE.COM The in-game currency is used to buy random packs of new players
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The truth of online game cheating
I figure it is like this, if a game gets released and it is in the game, then it is all fair. If you have to use a mechanical or software tech in addition to what the publisher releases then it pretty much is a cheat. Whether it be a mild or major cheat, it is still a cheat. With that said, I do consider that not all macro's are major game changers. Especially with the level some of these guys are going through to not get caught.
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The truth of online game cheating
Yes, what really blew my mind is a recent study, there are as much as 37% cheating in games now. Whether is a full blown aimbot or esp down to macro or video software. It has just gotten way out of hand.
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Anthem Should Be Delayed If EA Can’t Fix the Problems, Says Wall Street Analyst
Anthem Should Be Delayed If EA Can’t Fix the Problems, Says Wall Street Analyst WWW.BARRONS.COM The company’s Anthem game demo suffered from big technical issues, which may hurt its sales, according to Cowen analyst Doug Creutz. He reiterated his Market Perform rating for EA’s stock. I think it is kind of funny how wall street wants EA to delay their next game.
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Anthem Beta this weekend
Cool. In the alpha, everyone was complaining about the flying. Glad to hear they made changes.
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The truth of online game cheating
The truth of online game cheating I am a full time software developer and been an overall computer geek since forever. I have also developed several different types of cheats (trainers, aimbots, walls, whatever). No, I don't cheat in online games (I am highly competitive and I think cheating ruins online games and is pathetic). I create 'cheats' for the sake of being a better programmer. I have extensively researched how cheats are programmed and how anti cheat system works -- to some extent I have some merit to speak of this. With that being said, I am here to dispel false information out there about cheating and hacking in general. This information applies to any game. When I get into conversations with people about cheats/hacks, it seems many people are misinformed. They seem to not understand the severity of cheating, as well as the massive, almost impossible vertical incline anti-cheat needs to climb to ever be on par with actually stopping cheaters -- I am here to tell you about the unfortunate truth and how cheating will always be here to stay. The main thing to understand here is how anti-cheat works. When you understand this, it becomes clear how cheating is impossible to get rid of. Anti cheat works in 3 main ways. 1. Signature detection - The detect of certain patterns of bytes in memory, checked against a database 2. Heuristic analysis - Behavior and stat analysis (is this player suddenly winning every game with 10/1 KD, all headshots etc) 3. User reports 1. Signature detection This is the primary method in which anti cheat functions and cheats are detected. And its the main reason why cheating is is prevalent and can't be stopped. This works very similar to anti-virus. Let me explain a typical cycle. Hack is developed Cheater is detected If available, the hack signature is entered into a database Now this signature is entered into this database and is always being checked for This is almost exactly how anti virus works. The virus is let out into the world, its eventually detected. The rouge code is contained, analyzed and entered into a database. When this signature is detected, the anti virus software quarantines that file. The cycle continues. But here is where things fall down for anti-cheat, specifically step #3. Lets assume a cheater is caught and banned - great, but how is it possible to stop other people from using the same cheat? Well, anti cheat needs to have the signature of the cheat (exactly how antivirus is working). But think about how incredibly difficult that information is to get, its not like they have the 'file' just sitting there. One of the only ways to actually get the signature is from a memory dump from that users computer, good luck getting that! Even then with that dump, its incredibly challenging to sort thru and actually get a signature. You need to be qualified and know your stuff. Not only that, but even after expelling a ton of resources to fish out a signature and enter into a database, its incredibly easy to modify the code and create another variant of the cheat (junk code, function changes, etc) that masks the signature into a new one. This is an uphill battle and frankly cannot be solved. Okay, so lets spitball here for a bit and think of some other ways anti cheat can get signatures. Well, for one, they could just scour the web and download any public cheats they can find off sketchy Russian/Chinese sites and ban those signatures -- cool, this gets rid of bunch cheating script kiddies and other people who cant code, probably ~80-90% of cheats out there, but the real problem still exists. This is a band-aid solution. Private cheats This is why its impossible to ever stop cheating. Private cheats. If I create a 100% homebrew cheat (meaning all custom code, no copy-paste, not borrowed function libs or dlls), its 100% impossible for anti cheat to detect me using signature analysis alone. By creating a 100% unique signature, the cheat has effectively circumvented anti cheat's primary method of cheat detection. Methods #2 and #3 are the only other ways now, which I will get into. However, this is the primary evidence that suggests cheating is an unsolvable problem. You can cut out 80-90% of the people who aren't developers, but the remaining people exist in a sort of bubble outside any actual way of getting caught. Careful cheaters cannot be detected and essentially exist above the rules. 2. Heuristic analysis This stuff can get pretty complicated, but its a simple concept. This is behavioral and statistical analysis. Lets say you're the average player. You've set a baseline of your performance. Sometimes you have excellent games and spike above that baseline, great, that's normal. You can also improve as a player and over time improve your baseline, that is also normal. You can also totally suck a bunch of games in a row because you let your little cousin player and lower your baseline. That is also normal. Whats not normal is suddenly winning all your games, getting insane KDR, super long range kills, etc. This is what, in a nutshell, heuristics analysis is. Of course this is very straight forward stat analysis, and anti-cheat is clever and actually go into some insane tracking and analysis that I cant even wrap my mind around (very advance statistics and mathematics). They also track things like how your mouse is moving (they can detect macros, such as AHK) and can determine if you're using aimlock by tracking how you're moving your mouse (example, its unnatural to move your mouse X distance in repeating increments, like a program would do it). There's a whole other plethora of things that make the system pretty insane. The downside to this is that its waiting for a cheater to make a mistake. A careful cheater who understands this wont trigger these flags. They'll slowly raise their baseline as expected, and wont make big jumps in their game play. They make sure to lose a few games here and there, sprinkle some wins, and overall "game" the system. People do this. 3. User reports This is pretty straightforward and there isn't a whole lot to say about this... overall though, a careful cheater won't spark anyone's attention. The conclusion that can be drawn (one that I came to long ago) is that cheating is here to stay. The primary means of detection can be circumvented by custom/homebrew cheats, and a careful cheater wont trigger any flags. Cheating and hacks aren't going anywhere - most likely forever there exists games to cheat on. Report: Cheating Is Becoming A Big Problem In Online Gaming WWW.FORBES.COM Online gaming is getting filled with cheaters, which is not good for players nor for gaming companies. Why is it so hard to stop cheating in videogames? | PC Gamer WWW.PCGAMER.COM Bohemia Interactive discusses the difficult, expensive, often controversial task of combating cheaters.
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R6Siege Anti-toxicity Comments from Major Streamer
Yes yes yes
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Anthem Beta this weekend
Anthem servers at maximum capacity? It’s not just you. Anthem Demo servers down? It's not just you. (update) | Windows Central WWW.WINDOWSCENTRAL.COM Anthem players are experiencing a rocky start to its early demo.
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From the DICE dev regarding RSP...
LOL, damn spell check
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Anthem Beta this weekend
I did the alpha. Let me know if they fixed the horrible flying in the ironman suit.
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Battlefield 5 Banned for using this
'Battlefield V' Players Are Using Shitty Graphics for a Competitive Edge MOTHERBOARD.VICE.COM Forcing a competitive video game to render shitty graphics is cheating, and ‘Battlefield V’ is banning players for doing it. There is some more info on this. Pretty much it works for any game. [MEDIA=streamable]xq9a0[/MEDIA]
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From the DICE dev regarding RSP...
Well all know RSP is a mute point with EA and they will not let DICE do anything. Even if EA did let DICE put in RSP, by the time it would get setup and implemented and patch to work correctly, (6 months in BF1 if you call that working correctly) it will be to little to late. The player count is obviously lacking. Sales would not be 50% off after only 1 month. This game does not have any longevity to last until RSP gets here. EA flat missed the boat. Now everyone go buy ANTHEM. That is EA's next failure so go out and buy that game and support their shareholders. They need your money more than you need your money. You don't even have to play the game. Just buy it. It will be filled with lots of empty promises to get better, tons of toxic chat and don't forget all those cheaters the will support! Best of all, no admins to do anything about your complaints. Who wouldn't want to buy from a company with a track record like EA's. I am going to pre-order now!
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We Spent Over $43 Billion on Video Games Last Year
How Many Insiders Sold Electronic Arts Inc. (NASDAQ:EA) Shares? - Simply Wall St News SIMPLYWALL.ST interesting article. When insiders (employees) buy stock in there company, everything gets better. When insiders sell their stock, everything goes to hell.
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Battlefield 5 Banned for using this
They were using this in ghost recon last year. Not many played that game so no one cared. It gets used in bfv, now it's time to send in the hounds. I've talk to some people and dice is working on it but they don't seem to know what to do about it. I ended the conversation with, too bad we just don't have admin controlled servers and procon tools.
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From the DICE dev regarding RSP...
- Battlefield 5 Banned for using this
LOL They have monitors out now with dots and cross-hairs already built into them now. They have for a few years now.- Battlefield 5 Banned for using this
I think they were using reshade or something To me, cheap tricks and hacks ruin the over all gaming experience for everyone. Players that do this should get a ban. Not 3 days but banned permanently. This is the problem currently with cheating. There are hardly any consequences for being caught. Players getting caught helps to detour other players from doing this. It use too be that less than 1% of any game player base would cheat. Now EA, Activision and Ubisoft have over 25% cheaters in there games. Why? Because it is easy to do, lack of effort by publishers to catch them and no consequences if they do get caught. Welcome to the better player experience- Battlefield 5 Banned for using this
- Something to pay attention to.
The EU Copyright Directive is about to make the internet worse for almost everyone | Android Central M.ANDROIDCENTRAL.COM What you need to know about the European 'link tax' and 'upload filter' Ken @ HD Kokomo- MarvManInVan Banned on Teamspeak
LOL we have no idea where this one came from. I think he is one of Rouge's friends LOL - Battlefield 5 Banned for using this