Everything posted by Axlerod
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EXTANT CANCELED
http://www.sidereel.com/_television/cancellation-buzz I am losing all my scifi shows
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Syfy's Defiance Cancelled After 3 Seasons
Sorry I am not at my usual PC. There was a space that was suppose to be a link. Anyways, yeah, now you know why I pirate my shows. I am still pissed over FOX canceling FIREFLY. The great scifi show ever! That is a fact because I said it was!
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Syfy's Defiance Cancelled After 3 Seasons
WTF? This was an awesome show! © Provided by TVLine We may never know if Nolan and Doc Yewll managed a return to Defiance. Syfy has cancelled the dystopian sci-fi series after three seasons, the cabler announced on Friday. “Defiance was a truly groundbreaking series, delivering an immersive, cross-platform experience that transcended the television screen in a way that viewers had never seen before,” reads a statement issued by Syfy. “We are incredibly proud of the work of the extraordinary cast, writers, artists and designers — and especially showrunner Kevin Murphy — who together brought the rich world of Defiance to life over its three-season arc.” Adds Murphy in his own statement, “I got to collaborate with a group of stunning artists operating at the top of their game, and together we built a world. Because of that, there is no room for anything other than joy in my heart.”
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Dominion Canceled
Syfy Channel is not picking it up for a 3rd season.
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Server Rank
Just to keep everyone up to date with our history, I updated this post with the new server info and dates. We should all be pleased with how well we have done in just a few weeks of starting our 3rd server for BF4. Well done everyone.
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HIGH TICKRATE BETA
When the game first launched, it was 10 FPS. Really that is not an exaggeration. It was really that low.
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HIGH TICKRATE BETA
HIGH TICKRATE BETA HIGH TICKRATE BETA FOR PC RENTAL SERVERS Starting today, we are sending the rental server providers a new build which enables the first BETA of our high tickrate server! This means that there will be popping up servers in your server browser where simulation runs at a higher rate than 30hz in the very near future! WHAT IS HIGH TICKRATE? Normally, servers in Battlefield 4 run at 30hz (30 updates a second or a delay of 33ms). With this change, we allow the servers to run faster than that. All the way up to 144hz! (144 updates in a second or a delay of 6.9 ms!). As you can imagine, this has a pretty significant effect on how the game plays, feels and how precise it is. In general, a higher tickrate significantly improves on and in some cases fully removes netcode issues such as: • Dying behind cover • Not seeing bullets impact when shooting enemies (AKA “dusting”) • Burst damage (getting killed in a single frame) On top of this, it also makes the game run much smoother in regards to running around and colliding with things. In general you will be able to play on servers where hit registration, player to player delays and lots of other things will be significantly better and faster – some even say it is like a new game… ANY CAVEATS? All of these improvements come at a price: higher tickrate requires both the server/client to do more work, and using more bandwidth to do it. With the groundwork laid down in the Fall and Winter patch, and our extensive collaboration with the Hardline team, we have been able to make these added costs bearable! Keep in mind this is still a BETA, and we are continuously improving the experience! For the upcoming Fall Patch we have several improvements and many of the known issues are fixed there. CONFIRMING HIGH TICKRATE How do I know that I am playing on a high tickrate server? Shortly Battlelog will include filters and server properties for the tickrate, but until then the best way to confirm if a server runs a specific tickrate is to look at: • The loading screen icon & number (bottom left corner) • The spawn screen tickrate value (top left corner) • The Network Overlay (enable under gameplay options/advanced) KNOWN ISSUES Speaking of known issues, these are the current known issues on servers with high tickrate enabled: • Flying with mouse is not 1:1 with 30hz –mitigate by setting your vehicle sensitivity up for now! (Fixed in Fall Patch) • Sprint acceleration is not 1:1 with 30hz, this means that players change speed too quickly when using the sprint key (Fixed in Fall Patch) • Higher tickrates use quite a lot more bandwidth than 30hz (Significant improvements in Fall patch) • Weapon spread/recoil is not 1:1 with 30hz in retail (fixed on CTE) (Fixed in Fall Patch) • Water simulation (waves) seems to degrade over time (Maps like Paracel Storm, Hainan Resort, Lancang Dam in particular), causing server to behave worse over time (Fixed in Fall Patch) • EOD bot is very hard to kill in the current (Working on potential fix) • Your player has jittery legs when parachuting (Working on potential fix) • Sometimes ragdolls fly quite a bit further than expected upon death • Sometimes the vehicle icons on the mini map/deploy screen spins in a weird way DICE SERVER RECOMMENDATIONS While we allow the Rental Server Providers to control their own limits for the servers, we have given them some guidelines: • For 64 player servers we recommend a single instance per hardware, limiting max tickrate to 60hz • For 48/32 player slots we recommend half the number of instances running per hardware (normally translates to 2 instances instead of 4 per server) • For 48/32 player slots we recommend limiting the max tickrate to 120hz • For <20 player slots we recommend limiting the max tickrate to 144hz POWER TO THE PLAYERS A key aspect of this BETA is that you, the players know how to tell if a server is performing well, and if your connection and computer is handling the increased load and bandwidth properly. With the Summer Patch, we introduced a bunch of new network, server and utility icons that will pop up on your HUD as both warning and severe version of the icons. ICON DETAILS Every time a value is outside of the parameters for a warning or severe the HUD will show this particular icon for 1 second. Keep in mind we are not using averages for these icons (like FPS for instance), which means a frame spike can trigger this icon even if your FPS looks all right in an overlay like Fraps or equivalent. All icons explained: • Server Performance Warning: The server is under high load, and you might notice issues when playing the game Severe: The server is overloaded, and is probably running a tickrate that is too high for the number of players allowed. Leave the server if you see this icon! • Packet Loss Warning: Your internet connection to the server has some packet loss, this will probably affect the game in a negative way. If it continues, you are either playing on a server which is too far away, the server is under stress which causes packet loss, or your internet connection can’t handle the added load of the current tickrate. Severe: Your internet connection to the server has severe packet loss, and the gameplay will suffer quite significantly. Leave servers when and if you see this icon for an extended period of time! • High Latency Warning: Your latency (ping) to the server is considered high at the moment, if this persists you should look for another server. Severe: Your latency (ping) to the server is considered very high/unplayable – leave the server and find another one! • Latency Variation Warning: Your connection latency is fluctuating in an abnormal way, this might be a hiccup, but if it persists over time your gameplay will suffer. Severe: Your connection latency is fluctuating in an exceeding way, this will have very bad effects on the game – leave the server and find a new one! • Low FPS Warning: Your Frames Per Second dipped below the current tickrate – maintaining a framerate HIGHER than the tickrate is recommended at all times. Playing with a lower framerate can cause smaller glitches. Severe: Your Frames Per Second dipped below a very low value – indicating that your computer is croaking under the added load of the high tickrate. Leave the server and find one which runs a less high tickrate or lower your settings until it goes away. /monthly_2015_09/icons.thumb.jpg.de82437deacfbcffe2cd62d6fdd45f22.jpg
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New Server Info and PB Screenshots
Screenshots will she definitive proof puff hacks suck as esp and Wallhacks. A shot of somebody running ESP will show enemy name tags in red and wallhacks will show up like an orange outline of an enemy combatant Sent from my VS980 4G using Tapatalk I wish for spell check :tongue:
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Big News! Server Company Move ...Please Read
Larry good job with that curve ball we got sent yesterday. I hope everyone test out the new server. I too had my ping go up but the server runs smoother and feels like my ping went down. I think it is definitely a better server then what we had. We had no complaints of latency (HACKS) at all.
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Star Wars anyone ?
I stillness mine on order. Open beta stats October 2 Sent from my VS980 4G using Tapatalk
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Another Hacker found and banned - rokerrolzer
Good job guys. With stats like that, I'm surprised he isn't already banned Sent from my VS980 4G using Tapatalk
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I'm a 1%'r
http://bf4stats.com/pc/Axlerod1 This is a pretty cool BF4 site. It host your overall player stats and get pretty specific and compares you with the rest of the world. Also it shows servers. Last night, we were the #16 most populated server.
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Server Rank
Tracking 18,865 players (156 new players last 24h) with 1,445,121 kills and 205,723 headshots (14%) on 1 servers http://www.thearmory.cc/gameme_stats/ These are the new stats that started on June 23, 2015. Our first trinity BF4 server reached a ranking of 501 on March 4, 2015. We started our 2nd trinity server on March 5, 2015. It reached a rank of 225 on Aug. 26, 2015 Our current i3Dnet server was started on October 2, 2015. Out of 3259 servers running in the world our rank is 275 currently according to http://www.gametracker.com/server_info/162.244.52.251:25590//
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Excellent example of a hacker
Stats like Wolf's are actually the tricky ones. According to 247fairplay he is above average on everything he uses. He does show one yellow with the 93R. I would then cross reference him with istats. There it shows a couple possible hacks be not definite. I would then go to BF4DB which shows no hacks and 1 possible in orange. A player like this could mean anything. No I don't think wolf is hacking. Most players like this I would just say keep an eye. They are really good or they might just run a simple name tag hack. Those are similar to a wallhack but different. Wallhack as you see above in OP, shows the player or the outline of him or a silhouette. A name tag hack will actually show a players names tags including the enemy I red for easy identification. I would then go to PBscreens and look for further proof there. If he has 30 pictures all blacked out, that means he is a hack because that is the only way to block the screenshot. Wolf actually has no bad screen shots. So I would conclude a legit player that is just above average. Thanks for being another example wolf.
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Excellent example of a hacker
Green means the are above average. Yellow means they are suspicious. Orange means probable hacker. Red means definite hacker. Look at those number and click on them. That will tell you how high above Ave they. Most players are around 10-15% headshot ratio. Sent from my Nexus 7 using Tapatalk
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Excellent example of a hacker
I am going to give you guys some links. The 1st is 247fairplay. It shows some rather high skill. The second is istats. I found these odd because the 2 did not match. The third is BF4DB which paints a very clear picture that he is a hacker. Last is PBscreens which actually shows what a wallhack looks like. Please look these over. Very good examples here. https://www.247fairplay.com/CheatDetector/HERPULESE http://i-stats.net/index.php?action=pcheck&game=BF4&sub=Check+Player&player=HERPULESE http://bf4db.com/players/16295650 https://pbscreens.com/?player-7856395 http://screens.pbscreens.com/pbimg/322/normal/a1cc03d21cdc38a1d938d00b97502ee8.pnghttp://screens.pbscreens.com/pbimg/323/normal/424d33b0d551a88cd7887431a273208f.png He paid good money to get banned!
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Patch today R52
http://battlelog.battlefield.com/bf4/forum/threadview/2955065245255263541/ This is server side Sent from my Nexus 7 using Tapatalk
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ACTIVE BF4 TAC members list
No big loss Sent from my Nexus 7 using Tapatalk
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Deer 1 - HUNTER 0
What is worse? Going hunting for Deer and having the deer kick your ass or having a buddy in the background video taping it and posting it on YouTube? Sent from my Nexus 7 using Tapatalk
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ACTIVE BF4 TAC members list
Original post updated We now show 66 active TAC members.
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Battlefield 4 Summer Patch All Changes Explained!
Here is the detailed list of changes and improvements included in the Summer Patch. All changes apply to all platforms unless explicitly stated otherwise. Download the PDF version of the patch notes here: http://bit.ly/bf4summerpatchnotes [bit.ly] GENERAL IMPROVEMENTS• Fixed a number of known exploits in the game • Added the Team balancer (featured) as a default server option for larger modes • In Combat - Fixed an issue where players were able to spawn on a squad mate under fire (in combat) - Removed suppression active check, now only looks at suppression increase as an in combat trigger • Added the Zavod: Graveyard Shift map • Added server preset (Standard, Classic, Hardcore) to the deploy screen • Updated soldier animations to fix the issue where viewing players running backwards would cause leg popping when changing the movement direction slightly between back-left and back-right. • Added the ability for all unlocks to be used in unranked servers, this applies to weapons and attachments including all premium weapons. • Soldier Movement: Slowed down side to side from 0.4 -> 0.35 on soldier sidestep to make that movement less jerky • Fixed an issue with the pillbox featured in Zavod and other levels. Bipods can now be deployed on the window sills of these pillboxes • Changed max default spotting distance to 200m on night maps • Fixed an issue where players would randomly take damage and even die from walking on certain staircases or other slanting objects • Fixed an issue where players took damage from vaulting over objects and landing “hard” incorrectly • PS3: Various crash fixes based on memory optimization • ALL CONSOLES: Allow players to leave a squad in game created through the Squad Join feature • ALL CONSOLES: Added Night Operations Large, Night Operations and Night Operations Infantry quick match selections for the Zavod: Graveyard shift map NETWORKING• Updated server stall detection to better track servers going bad • Improved packet loss handling for clients • Improved “rubber banding” handling on client and server • Fixed an issue where the local player’s health would be incorrect if they took damage while regenerating health • Changed FrameHistoryTime variable to 1 to prevent dusting on fast moving vehicles (mainly jets) • Updated server & client code to support variable tick/simulation rates (featured) • Added indicators for current server “tick rate”/simulation rate on loading screen (>30hz only) and deploy screen • Network status communications suite: Added HUD indicators & warnings for bad or mediocre network connections (featured) • PC/PS4/XB1: Significantly Improved client to client damage delay by forcing all clients to send damage based on framerate instead of simulation rate AUDIO• Enabled Audio obstruction (featured) PERSISTENCE• Added Dog tag that will track players knife kills • Fixed an issue where the incorrect numerical value is displayed on MBT dog tags, showing total medals earned instead of ribbons • Fixed kill tracking on missing Mastery Dog Tags which were added in a previous patch. Progress will now reflect overall kills with those weapons VEHICLES• Vehicle turrets - Updated turret logic to allow variable simulation rates - Added vehicle sensitivity slider for all input devices on all platforms - Added new input curves for all vehicle turrets in the game - PC: Fixed an issue where turning fast with the mouse would sometimes snap the view in the opposite direction/edge • Fixed an issue where free look cameras in vehicles were negatively affected by framerate dips causing slower than intended movement. Now mimics soldier look accurately. • Jet changes - Reverted attack jet physics to original setup (313) - Fixed an issue where mobility hits would cause a un-salvageable stall - Fixed an issue where jets would flip upside down in a jittery fashion when mobility hit • Aircraft interior glass got a pass for the Summer Patch. Reflection brightness, glass color and opacity have been unified across the board. Reflection brightness has been greatly reduced to improve visibility • Fixed an issue where players were unable to cause damage to an enemy standing in an open seat on any vehicle with any type of missile • Fixed the wake effect of jet skis for night vision • Reduced brightness of tank FLIR/IRNV HUD from 2 to 0.45. • Reduced bloom scale in vehicle FLIR. • Increased PLD IRNV range from 300/45 vehicle/soldier to 375/100. • All vehicles in Zavod: Graveyard shift now have headlights and interior lights • Attack Helicopter Smart rockets - Reduced Rate Of Fire to 200 from 300 - Reduced max turning angle from 30 to 10, tracking less powerful against moving targets • Mobile Anti Air - Adjusted overheat ratios to be more balanced between 20mm and 30mm. - 20 mm has better range and is easier to use thanks to faster bullets - 30 mm has more consistent damage thanks to lower spread • Lock on missiles - make counter measures more effective and consistent - Turn rates reduced to stop missiles from doing instant 180s - Reduced time to activate guidance system in most missiles - Blast radii has been tweaked up to reduce “dusting” - Changed damage type from blast damage to impact damage – for example using IR smoke in a tank causing a near miss will no longer damage your tank almost max damage from the blast of the near missed missile • Hydra rockets, Smart & Zuni rockets now properly damage walls • PS4: Fixed an issue where reinstalling the game caused corrupt vehicle customization • PS3/PS4: Fixed an issue where vehicle customizations would revert to default after re-formatting the PS3/PS4. WEAPONS• Fixed a long time issue where infantry weapons fail to reload properly (looked like they did, really didn’t) • Decreased tracer frequency for full auto weapons from every one to every third bullet shot • Flashbangs - Effective angle is now 145 degrees - Flash duration reduced for friendlies to 0.6s - No longer blinds dead people - Increased the suppression effect from flashbang explosions - Reduced number of default flashbangs from 3 to 2 - Updated effect to work exactly the same in dark and light environments - Shielded players in vehicles (ex: tank driver) no longer gets blinded – open vehicle seats will however - Reduced time to live from 10s to 1.5s. This prevents players from dropping flashbangs from tall buildings at enemies below - Improved target line of sight obstruction testing • TV Missiles - Soldier damage multiplier is now .3 up from .1. This allows TV missiles to kill soldiers without the flak field upgrade outside of road kills. - Blast radius increased from 1.5m to 3m - Improved the responsiveness and steering slightly - Fixed an issue where players would get stuck in mid-air when exiting an Attack Helicopter & Attack Boats after firing TV missile • Increased SRAW range and top speed slightly • Fixed an issue which would cause blue flashes when player fires anti-tank weapon at a bright white source, e.g. the sun • Tweaked and improved visibility of the night vision optics at night • Fixed an issue where the HUD on the UCAV would blink intermittently • Tracer polish. Lowered brightness, thickness and length. • Reintroduced the AN94 bipod. It will be unlocked by default. • Removed extended barrel when using Heavy Barrel on PDWs. Affects MX4, P90, UMP45, and UMP9. • Added blinking red light to M15 AT mines to increase visibility in night map (and other dark areas) • Renamed all the mentions for RPK-74M to RPK, and renamed L96A1 to L115 • Fixed an animation issue with the Mare's Leg in 3rd person • Mare’s Leg: Added heavy barrel option, which can lower the spread from .2 to .1 • M26 Dart: Increased pellet count to 19 from 12 to bring in-line with M26 MASS • Decreased headshot multiplier for revolvers/slugs/Desert Eagle from 2.35 to 2.13. This prevents pump action slugs from being able to one hit kill at infinite range and keeps Mare’s leg one hit kill headshot at ranges below 40m • L86: reduced horizontal recoil from 0.185/0.185 to 0.16/0.16 • Zeroing fixes - CS5 add 1.004 initial bullet speed (y axis). Change displayed Zero from 100m to 75m - AS Val 1.41929 initial bullet speed (y axis). Changes zero from 50m to 35m, consistent with other suppressed PDWs - Groza-4: 1.41929 initial bullet speed (y axis). Changes zero from 30m to 35m. - AK5C: unsuppressed bullet velocity reduced from 630 to 620. Changes zero from 61m to 60m. Consistent with other carbines • “Head-glitch” fixes - Added fix (spawn bullets from closer to barrel) on all four M26 variants. • Added a new JDAM explosion effect GAME MODES• Gun Master fixes - Fixed an issue where the tension music remains after a user that reached last level quits the session - Fixed an issue where stats wouldn’t get tracked properly - Fixed an issue where using gun emplacements could cause a server crash - Added live scoreboard functionality - Updated Gun Master to display infinite magazines in the HUD MAPSZAVOD: GRAVEYARD SHIFT • Enabled ladders for all modes except Defuse and Gun Master ZAVOD: 311 • Fixed an exploit where players could leave the game world • Enabled ladders for all modes except Defuse and Gun Master OPERATION WHITEOUT • Optimized memory usage OPERATION LOCKER • Xbox 360: Optimized memory usage GOLMUD RAILWAY • Fixed pink I beam on a collapsible building BATTLELOG• Removed requirement for Google Chrome plug-in support as Origin now provides that functionality. (You will be able to download and update your Battlefield 4 client now, but this feature will be activated at a later date.)
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ACTIVE BF4 TAC members list
Active list now updated. We now show 65 members
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WTS: XFX RADEON R9 290X 1000MHz 4GB
I bet, that is a great price on that card
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Website and Server Update
Hey Gator, I noticed this morning that our server shows up as 66 players instead of 64 players. Did we gain slots?
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181 Clan issue (TKing)
Yeah I would have sent him to another server to do that Crap. Hair would have to. Sent from my VS980 4G using Tapatalk